236 lines
9.2 KiB
Plaintext
236 lines
9.2 KiB
Plaintext
// Filename: cullTraverser.I
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// Created by: drose (23Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_gsg
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// Access: Public
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// Description: Returns the GraphicsStateGuardian in effect.
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////////////////////////////////////////////////////////////////////
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INLINE GraphicsStateGuardianBase *CullTraverser::
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get_gsg() const {
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return _gsg;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_current_thread
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// Access: Public
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// Description: Returns the currently-executing thread object, as
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// passed to the CullTraverser constructor.
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////////////////////////////////////////////////////////////////////
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INLINE Thread *CullTraverser::
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get_current_thread() const {
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return _current_thread;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_scene
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// Access: Public
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// Description: Returns the SceneSetup object.
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////////////////////////////////////////////////////////////////////
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INLINE SceneSetup *CullTraverser::
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get_scene() const {
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return _scene_setup;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::has_tag_state_key
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// Access: Public
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// Description: Returns true if a nonempty tag state key has been
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// specified for the scene's camera, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool CullTraverser::
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has_tag_state_key() const {
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return _has_tag_state_key;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_tag_state_key
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// Access: Public
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// Description: Returns the tag state key that has been specified for
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// the scene's camera, if any.
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////////////////////////////////////////////////////////////////////
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INLINE const string &CullTraverser::
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get_tag_state_key() const {
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return _tag_state_key;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_camera_transform
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// Access: Public
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// Description: Returns the position of the camera relative to the
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// starting node.
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////////////////////////////////////////////////////////////////////
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INLINE const TransformState *CullTraverser::
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get_camera_transform() const {
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return _scene_setup->get_camera_transform();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_world_transform
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// Access: Public
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// Description: Returns the position of the starting node relative
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// to the camera. This is the inverse of the camera
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// transform.
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//
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// Note that this value is always the position of the
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// starting node, not the current node, even if it is
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// sampled during a traversal. To get the transform of
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// the current node use
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// CullTraverserData::get_modelview_transform().
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////////////////////////////////////////////////////////////////////
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INLINE const TransformState *CullTraverser::
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get_world_transform() const {
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return _scene_setup->get_world_transform();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_initial_state
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// Access: Public
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// Description: Returns the initial RenderState at the top of the
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// scene graph we are traversing, or the empty state if
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// the initial state was never set.
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////////////////////////////////////////////////////////////////////
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INLINE const RenderState *CullTraverser::
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get_initial_state() const {
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return _initial_state;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_depth_offset_decals
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// Access: Public
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// Description: Returns the depth_offset_decals flag. See
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// set_depth_offset_decals().
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////////////////////////////////////////////////////////////////////
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INLINE bool CullTraverser::
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get_depth_offset_decals() const {
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return _depth_offset_decals;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::set_camera_mask
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// Access: Public
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// Description: Changes the visibility mask for the camera viewing
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// the scene. This is normally set automatically
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// at the time setup_scene() is called; you should
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// change this only if you want to render some set of
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// objects different from what the camera normally would
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// draw.
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////////////////////////////////////////////////////////////////////
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INLINE void CullTraverser::
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set_camera_mask(const DrawMask &camera_mask) {
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_camera_mask = camera_mask;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_camera_mask
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// Access: Public
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// Description: Returns the visibility mask from the camera viewing
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// the scene.
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////////////////////////////////////////////////////////////////////
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INLINE const DrawMask &CullTraverser::
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get_camera_mask() const {
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return _camera_mask;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::set_view_frustum
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// Access: Public
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// Description: Specifies the bounding volume that corresponds to the
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// view frustum. Any primitives that fall entirely
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// outside of this volume are not drawn.
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////////////////////////////////////////////////////////////////////
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INLINE void CullTraverser::
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set_view_frustum(GeometricBoundingVolume *view_frustum) {
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_view_frustum = view_frustum;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_view_frustum
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// Access: Public
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// Description: Returns the bounding volume that corresponds to the
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// view frustum, or NULL if the view frustum is not in
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// use or has not been set.
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//
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// Note that the view frustum returned here is always in
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// the coordinate space of the starting node, not the
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// current node, even if it is sampled during a
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// traversal. To get the view frustum in the current
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// node's coordinate space, check in the current
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// CullTraverserData.
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////////////////////////////////////////////////////////////////////
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INLINE GeometricBoundingVolume *CullTraverser::
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get_view_frustum() const {
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return _view_frustum;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::set_cull_handler
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// Access: Public
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// Description: Specifies the object that will receive the culled
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// Geoms. This must be set before calling traverse().
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////////////////////////////////////////////////////////////////////
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INLINE void CullTraverser::
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set_cull_handler(CullHandler *cull_handler) {
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_cull_handler = cull_handler;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_cull_handler
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// Access: Public
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// Description: Returns the object that will receive the culled
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// Geoms.
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////////////////////////////////////////////////////////////////////
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INLINE CullHandler *CullTraverser::
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get_cull_handler() const {
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return _cull_handler;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::set_portal_clipper
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// Access: Public
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// Description: Specifies _portal_clipper object pointer that
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// subsequent traverse() or traverse_below may use.
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////////////////////////////////////////////////////////////////////
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INLINE void CullTraverser::
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set_portal_clipper(PortalClipper *portal_clipper) {
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_portal_clipper = portal_clipper;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::get_portal_clipper
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// Access: Public
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// Description: Returns the _portal_clipper pointer
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////////////////////////////////////////////////////////////////////
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INLINE PortalClipper *CullTraverser::
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get_portal_clipper() const {
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return _portal_clipper;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullTraverser::flush_level
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// Access: Public, Static
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// Description: Flushes the PStatCollectors used during traversal.
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////////////////////////////////////////////////////////////////////
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INLINE void CullTraverser::
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flush_level() {
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_nodes_pcollector.flush_level();
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_geom_nodes_pcollector.flush_level();
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_geoms_pcollector.flush_level();
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_geoms_occluded_pcollector.flush_level();
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}
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