open_toontown_panda3d/panda/src/text
David Rose 230d7825d3 fiddly bits 2008-05-03 00:37:47 +00:00
..
Sources.pp DynamicTextFont::RenderMode 2007-01-24 00:27:39 +00:00
cmss12.bam.c pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
cmss12.bam.pz.c pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
config_text.cxx typo 2007-01-30 22:59:16 +00:00
config_text.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
default_font.cxx pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
default_font.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
dynamicTextFont.I more geometric font support 2007-01-30 11:50:38 +00:00
dynamicTextFont.cxx one more try 2007-01-30 13:26:55 +00:00
dynamicTextFont.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
dynamicTextGlyph.I fix text glyph caching problem 2005-10-02 16:56:51 +00:00
dynamicTextGlyph.cxx fiddly bits 2008-05-03 00:37:47 +00:00
dynamicTextGlyph.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
dynamicTextPage.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
dynamicTextPage.cxx compressed textures, texture objects 2006-03-15 20:05:36 +00:00
dynamicTextPage.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
fontPool.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fontPool.cxx fix more white text problems 2008-01-31 03:13:55 +00:00
fontPool.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
geomTextGlyph.I fix text glyph caching problem 2005-10-02 16:56:51 +00:00
geomTextGlyph.cxx untabify 2006-01-13 18:38:07 +00:00
geomTextGlyph.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
staticTextFont.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
staticTextFont.cxx fix text glyph caching problem 2005-10-02 16:56:51 +00:00
staticTextFont.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textAssembler.I fix sequential-newlines problem 2007-08-08 23:52:12 +00:00
textAssembler.cxx add underscore property 2007-10-24 21:14:57 +00:00
textAssembler.h add underscore property 2007-10-24 21:14:57 +00:00
textFont.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textFont.cxx one more try 2007-01-30 13:26:55 +00:00
textFont.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textGlyph.I make PGui more thread-safe 2006-02-16 23:45:05 +00:00
textGlyph.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textGlyph.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textGraphic.I allow embedded graphics in text paragraphs 2006-08-18 23:38:30 +00:00
textGraphic.cxx allow embedded graphics in text paragraphs 2006-08-18 23:38:30 +00:00
textGraphic.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textNode.I TextNode optimizations, more pgEntry stuff 2007-07-12 17:26:50 +00:00
textNode.cxx TextNode optimizations, more pgEntry stuff 2007-07-12 17:26:50 +00:00
textNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textProperties.I add underscore property 2007-10-24 21:14:57 +00:00
textProperties.cxx add underscore property 2007-10-24 21:14:57 +00:00
textProperties.h add underscore property 2007-10-24 21:14:57 +00:00
textPropertiesManager.I support multi-state text blocks; also show IME candidate strings in DirectEntry fields 2004-04-08 01:17:50 +00:00
textPropertiesManager.cxx allow embedded graphics in text paragraphs 2006-08-18 23:38:30 +00:00
textPropertiesManager.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
text_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
text_composite1.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
text_composite2.cxx allow embedded graphics in text paragraphs 2006-08-18 23:38:30 +00:00
uhvr8ac.pfb.c compile in default font even if freetype is not available 2003-07-18 17:05:13 +00:00