57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// Filename: shaderGeneratorBase.cxx
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// Created by: drose (05Nov08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "shaderGeneratorBase.h"
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TypeHandle ShaderGeneratorBase::_type_handle;
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PT(ShaderGeneratorBase) ShaderGeneratorBase::_default_generator;
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////////////////////////////////////////////////////////////////////
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// Function: ShaderGeneratorBase::Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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ShaderGeneratorBase::
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ShaderGeneratorBase() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderGeneratorBase::Destructor
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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ShaderGeneratorBase::
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~ShaderGeneratorBase() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderGeneratorBase::get_default
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// Access: Published, Static
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// Description: Get a pointer to the default shader generator.
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////////////////////////////////////////////////////////////////////
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ShaderGeneratorBase *ShaderGeneratorBase::
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get_default() {
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return _default_generator;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderGeneratorBase::set_default
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// Access: Published, Static
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// Description: Set the default shader generator.
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////////////////////////////////////////////////////////////////////
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void ShaderGeneratorBase::
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set_default(ShaderGeneratorBase *generator) {
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_default_generator = generator;
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}
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