open_toontown_panda3d/panda/src/grutil/sceneGraphAnalyzerMeter.I

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// Filename: sceneGraphAnalyzerMeter.I
// Created by: pratt (14Feb07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::get_window
// Access: Published
// Description: Returns the GraphicsOutput that was passed to
// setup_window(), or NULL if setup_window() has not
// been called.
////////////////////////////////////////////////////////////////////
INLINE GraphicsOutput *SceneGraphAnalyzerMeter::
get_window() const {
return _window;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::get_display_region
// Access: Published
// Description: Returns the DisplayRegion that the meter has created
// to render itself into the window to setup_window(),
// or NULL if setup_window() has not been called.
////////////////////////////////////////////////////////////////////
INLINE DisplayRegion *SceneGraphAnalyzerMeter::
get_display_region() const {
return _display_region;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::set_update_interval
// Access: Published
// Description: Specifies the number of seconds that should elapse
// between updates to the meter. This should be
// reasonably slow (e.g. 0.5 to 2.0) so that the
// calculation of the scene graph analysis does not
// itself dominate the frame rate.
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphAnalyzerMeter::
set_update_interval(double update_interval) {
_update_interval = update_interval;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::get_update_interval
// Access: Published
// Description: Returns the number of seconds that will elapse
// between updates to the frame rate indication.
////////////////////////////////////////////////////////////////////
INLINE double SceneGraphAnalyzerMeter::
get_update_interval() const {
return _update_interval;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::set_node
// Access: Published
// Description: Sets the node to be analyzed.
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphAnalyzerMeter::
set_node(PandaNode *node) {
_node = node;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::get_node
// Access: Published
// Description: Returns the node to be analyzed.
////////////////////////////////////////////////////////////////////
INLINE PandaNode *SceneGraphAnalyzerMeter::
get_node() const {
return _node;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphAnalyzerMeter::update
// Access: Published
// Description: You can call this to explicitly force the
// SceneGraphAnalyzerMeter to update itself with the
// latest scene graph analysis information.
// Normally, it is not necessary to call this explicitly.
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphAnalyzerMeter::
update() {
Thread *current_thread = Thread::get_current_thread();
do_update(current_thread);
}