open_toontown_panda3d/direct/src/plugin/find_root_dir.cxx

313 lines
9.8 KiB
C++
Executable File

// Filename: find_root_dir.cxx
// Created by: drose (29Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "find_root_dir.h"
#include "mkdir_complete.h"
#include "get_tinyxml.h"
#include "wstring_encode.h"
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h>
#else
#include <unistd.h>
#include <stdlib.h>
#include <pwd.h>
#include <errno.h>
#include <sys/stat.h>
#endif
#ifdef _WIN32
// From KnownFolders.h (part of Vista SDK):
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppDataLow, 0xA520A1A4, 0x1780, 0x4FF6, 0xBD, 0x18, 0x16, 0x73, 0x43, 0xC5, 0xAF, 0x16);
DEFINE_KNOWN_FOLDER(FOLDERID_InternetCache, 0x352481E8, 0x33BE, 0x4251, 0xBA, 0x85, 0x60, 0x07, 0xCA, 0xED, 0xCF, 0x9D);
#endif // _WIN32
#ifdef _WIN32
////////////////////////////////////////////////////////////////////
// Function: get_csidl_dir_w
// Description: A wrapper around SHGetSpecialFolderPath(), to return
// the Panda3D directory under the indicated CSIDL
// folder.
////////////////////////////////////////////////////////////////////
static wstring
get_csidl_dir_w(int csidl) {
static const int buffer_size = MAX_PATH;
wchar_t buffer[buffer_size];
if (SHGetSpecialFolderPathW(NULL, buffer, csidl, true)) {
wstring root = buffer;
root += wstring(L"/Panda3D");
if (mkdir_complete_w(root, cerr)) {
return root;
}
}
// Something went wrong.
return wstring();
}
#endif // _WIN32
#ifdef _WIN32
////////////////////////////////////////////////////////////////////
// Function: find_root_dir_default_w
// Description: Wide-character implementation of
// find_root_dir_default(), only needed for Windows.
////////////////////////////////////////////////////////////////////
static wstring
find_root_dir_default_w() {
// First, use IEIsProtectedModeProcess() to determine if we are
// running in IE's "protected mode" under Vista.
wstring root;
bool is_protected = false;
HMODULE ieframe = LoadLibrary("ieframe.dll");
if (ieframe != NULL) {
typedef HRESULT STDAPICALLTYPE IEIsProtectedModeProcess(BOOL *pbResult);
IEIsProtectedModeProcess *func = (IEIsProtectedModeProcess *)GetProcAddress(ieframe, "IEIsProtectedModeProcess");
if (func != NULL) {
BOOL result = false;
HRESULT hr = (*func)(&result);
if (hr == S_OK) {
is_protected = (result != 0);
}
// Any other return value means some error, especially
// E_NOTIMPL, which means we're not running under Vista. In
// this case we can assume we're not running in protected mode.
}
if (is_protected) {
// If we *are* running in protected mode, we need to use
// FOLDERID_LocalAppDataLow.
// We should be able to use IEGetWriteableFolderPath() to query
// this folder, but for some reason, that function returns
// E_ACCESSDENIED on FOLDERID_LocalAppDataLow, even though this is
// certainly a folder we have write access to.
// Well, SHGetKnownFolderPath() does work. This function only
// exists on Vista and above, though, so we still have to pull it
// out of the DLL instead of hard-linking it.
HMODULE shell32 = LoadLibrary("shell32.dll");
if (shell32 != NULL) {
typedef HRESULT STDAPICALLTYPE SHGetKnownFolderPath(REFGUID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
SHGetKnownFolderPath *func = (SHGetKnownFolderPath *)GetProcAddress(shell32, "SHGetKnownFolderPath");
if (func != NULL) {
LPWSTR cache_path = NULL;
HRESULT hr = (*func)(FOLDERID_LocalAppDataLow, 0, NULL, &cache_path);
if (SUCCEEDED(hr)) {
root = cache_path;
CoTaskMemFree(cache_path);
root += wstring(L"/Panda3D");
if (mkdir_complete_w(root, cerr)) {
FreeLibrary(shell32);
FreeLibrary(ieframe);
return root;
}
}
}
FreeLibrary(shell32);
}
// Couldn't get FOLDERID_LocalAppDataLow for some reason. We're
// in fallback mode now. Use IEGetWriteableFolderPath to get
// the standard cache folder.
typedef HRESULT STDAPICALLTYPE IEGetWriteableFolderPath(REFGUID clsidFolderID, LPWSTR* lppwstrPath);
IEGetWriteableFolderPath *func = (IEGetWriteableFolderPath *)GetProcAddress(ieframe, "IEGetWriteableFolderPath");
if (func != NULL) {
LPWSTR cache_path = NULL;
// Since we're here, we'll start by asking for
// LocalAppDataLow, even though I know it doesn't work.
HRESULT hr = (*func)(FOLDERID_LocalAppDataLow, &cache_path);
if (FAILED(hr)) {
// This one should work.
hr = (*func)(FOLDERID_InternetCache, &cache_path);
}
if (SUCCEEDED(hr)) {
root = cache_path;
CoTaskMemFree(cache_path);
root += wstring(L"/Panda3D");
if (mkdir_complete_w(root, cerr)) {
FreeLibrary(ieframe);
return root;
}
}
}
}
FreeLibrary(ieframe);
}
// All right, here we are in the normal, unprotected mode. This is
// also the normal XP codepath.
// e.g., c:/Documents and Settings/<username>/Local Settings/Application Data/Panda3D
root = get_csidl_dir_w(CSIDL_LOCAL_APPDATA);
if (!root.empty()) {
return root;
}
// For some crazy reason, we can't get CSIDL_LOCAL_APPDATA. Fall
// back to the cache folder.
// e.g. c:/Documents and Settings/<username>/Local Settings/Temporary Internet Files/Panda3D
root = get_csidl_dir_w(CSIDL_INTERNET_CACHE);
if (!root.empty()) {
return root;
}
// If we couldn't get any of those folders, huh. Punt and try for
// the old standby GetTempPath, for lack of anything better.
static const int buffer_size = MAX_PATH;
wchar_t buffer[buffer_size];
if (GetTempPathW(buffer_size, buffer) != 0) {
root = buffer;
root += wstring(L"Panda3D");
if (mkdir_complete_w(root, cerr)) {
return root;
}
}
return wstring();
}
#endif // _WIN32
////////////////////////////////////////////////////////////////////
// Function: find_root_dir_default
// Description: Returns the path to the system-default for the root
// directory. This is where we look first.
////////////////////////////////////////////////////////////////////
static string
find_root_dir_default() {
#ifdef _WIN32
wstring root_w = find_root_dir_default_w();
if (!root_w.empty()) {
string root;
if (wstring_to_string(root, root_w)) {
return root;
}
}
#elif defined(__APPLE__)
// e.g., /Users/<username>/Library/Caches/Panda3D
string root = find_osx_root_dir();
if (!root.empty()) {
return root;
}
#else // The Linux/*BSD case
// e.g., /home/<username>/.panda3d
string root;
const passwd *pwdata = getpwuid(getuid());
if (pwdata == NULL) {
char *home = getenv("HOME");
if (home == NULL) {
// Beh. Let's hope it never gets to this point.
return ".";
} else {
root = home;
}
} else {
root = pwdata->pw_dir;
}
root += "/.panda3d";
if (mkdir(root.c_str(), 0700) == 0 || errno == EEXIST) {
return root;
}
#endif
// Couldn't find a directory. Punt.
return ".";
}
////////////////////////////////////////////////////////////////////
// Function: find_root_dir_actual
// Description: Returns the path to the installable Panda3D directory
// on the user's machine.
////////////////////////////////////////////////////////////////////
static string
find_root_dir_actual() {
string root = find_root_dir_default();
// Now look for a config.xml file in that directory, which might
// redirect us elsewhere.
string config_filename = root + "/config.xml";
TiXmlDocument doc(config_filename);
if (!doc.LoadFile()) {
// No config.xml found, or not valid xml.
return root;
}
TiXmlElement *xconfig = doc.FirstChildElement("config");
if (xconfig == NULL) {
// No <config> element within config.xml.
return root;
}
const char *new_root = xconfig->Attribute("root_dir");
if (new_root == NULL || *new_root == '\0') {
// No root_dir specified.
return root;
}
if (!mkdir_complete(new_root, cerr)) {
// The specified root_dir wasn't valid.
return root;
}
// We've been redirected to another location. Respect that.
return new_root;
}
////////////////////////////////////////////////////////////////////
// Function: find_root_dir
// Description: This is the public interface to the above functions.
////////////////////////////////////////////////////////////////////
string
find_root_dir() {
string root = find_root_dir_actual();
#ifdef _WIN32
// Now map that (possibly utf-8) filename into its 8.3 equivalent,
// so we can safely pass it around to Python and other tools that
// might not understand Unicode filenames. Silly Windows, creating
// an entirely new and incompatible kind of filename.
wstring root_w;
string_to_wstring(root_w, root);
DWORD length = GetShortPathNameW(root_w.c_str(), NULL, 0);
wchar_t *short_name = new wchar_t[length];
GetShortPathNameW(root_w.c_str(), short_name, length);
wstring_to_string(root, short_name);
delete[] short_name;
#endif // _WIN32
return root;
}