open_toontown_panda3d/panda/src/switchnode/LODNode.cxx

195 lines
6.5 KiB
C++

// Filename: LODNode.cxx
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include "LODNode.h"
#include "projectionNode.h"
#include "config_switchnode.h"
#include <graphicsStateGuardian.h>
#include <get_rel_pos.h>
#include <luse.h>
#include <renderRelation.h>
#include <transformTransition.h>
#include <allAttributesWrapper.h>
#include <allTransitionsWrapper.h>
#include <renderTraverser.h>
////////////////////////////////////////////////////////////////////
// Static variables
////////////////////////////////////////////////////////////////////
TypeHandle LODNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: LODNode::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated Node that is a shallow copy
// of this one. It will be a different Node pointer,
// but its internal data may or may not be shared with
// that of the original Node. No children will be
// copied.
////////////////////////////////////////////////////////////////////
Node *LODNode::
make_copy() const {
return new LODNode(*this);
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::xform
// Access: Public, Virtual
// Description: Transforms the contents of this node by the indicated
// matrix, if it means anything to do so.
////////////////////////////////////////////////////////////////////
void LODNode::
xform(const LMatrix4f &mat) {
_lod.xform(mat);
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void LODNode::
output(ostream &out) const {
NamedNode::output(out);
out << " ";
_lod.output(out);
}
////////////////////////////////////////////////////////////////////
// Function: sub_render
// Access:
// Description:
////////////////////////////////////////////////////////////////////
bool LODNode::
sub_render(const AllAttributesWrapper &attrib, AllTransitionsWrapper &trans,
RenderTraverser *trav) {
GraphicsStateGuardian *gsg = trav->get_gsg();
// Get the current camera position from the gsg
const ProjectionNode* camera = gsg->get_current_projection_node();
LPoint3f camera_pos(0, 0, 0);
// Get the LOD center in camera space
LPoint3f LOD_pos;
NodeTransitionWrapper ntw(TransformTransition::get_class_type());
wrt(this, camera, trav->begin(), trav->end(),
ntw, RenderRelation::get_class_type());
const TransformTransition *tt;
if (get_transition_into(tt, ntw)) {
LOD_pos = _lod._center * tt->get_matrix();
} else {
LOD_pos = _lod._center;
}
// Determine which child to traverse
int index = _lod.compute_child(camera_pos, LOD_pos);
int num_children = get_num_children(RenderRelation::get_class_type());
if (index >= 0 && index < num_children) {
NodeRelation *arc = get_child(RenderRelation::get_class_type(), index);
if (switchnode_cat.is_debug()) {
switchnode_cat.debug()
<< "Selecting child " << index << " of " << *this << ": "
<< *arc->get_child() << "\n";
}
// We have to be sure to pick up any state transitions on the arc
// itself.
AllTransitionsWrapper arc_trans;
arc_trans.extract_from(arc);
AllTransitionsWrapper new_trans(trans);
new_trans.compose_in_place(arc_trans);
// Now render everything from this node and below.
gsg->render_subgraph(trav, arc->get_child(), attrib, new_trans);
} else {
if (switchnode_cat.is_debug()) {
switchnode_cat.debug()
<< "Cannot select child " << index << " of " << *this << "; only "
<< num_children << " children.\n";
}
}
// Short circuit the rest of the render pass below this node
return false;
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::has_sub_render
// Access: Public, Virtual
// Description: Should be redefined to return true if the function
// sub_render(), above, expects to be called during
// traversal.
////////////////////////////////////////////////////////////////////
bool LODNode::
has_sub_render() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// LODNode.
////////////////////////////////////////////////////////////////////
void LODNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_LODNode);
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::write_object
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void LODNode::
write_datagram(BamWriter *manager, Datagram &me) {
NamedNode::write_datagram(manager, me);
_lod.write_datagram(me);
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::make_LODNode
// Access: Protected
// Description: This function is called by the BamReader's factory
// when a new object of type LODNode is encountered in
// the Bam file. It should create the LODNode and
// extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWriteable *LODNode::
make_LODNode(const FactoryParams &params) {
LODNode *me = new LODNode;
BamReader *manager;
Datagram packet;
parse_params(params, manager, packet);
DatagramIterator scan(packet);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: LODNode::fillin
// Access: Protected
// Description: This internal function is called by make_LODNode to
// read in all of the relevant data from the BamFile for
// the new LODNode.
////////////////////////////////////////////////////////////////////
void LODNode::
fillin(DatagramIterator &scan, BamReader *manager) {
NamedNode::fillin(scan, manager);
_lod.read_datagram(scan);
}