open_toontown_panda3d/panda/src/pgraph/cullTraverser.h

128 lines
3.9 KiB
C++

// Filename: cullTraverser.h
// Created by: drose (23Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLTRAVERSER_H
#define CULLTRAVERSER_H
#include "pandabase.h"
#include "geom.h"
#include "sceneSetup.h"
#include "renderState.h"
#include "transformState.h"
#include "geometricBoundingVolume.h"
#include "pointerTo.h"
#include "drawMask.h"
#include "typedObject.h"
#include "pStatCollector.h"
class PandaNode;
class CullHandler;
class CullTraverserData;
class CullableObject;
class NodePath;
////////////////////////////////////////////////////////////////////
// Class : CullTraverser
// Description : This object performs a depth-first traversal of the
// scene graph, with optional view-frustum culling,
// collecting CullState and searching for GeomNodes.
// Each renderable Geom encountered is passed along with
// its associated RenderState to the CullHandler object.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullTraverser : public TypedObject {
public:
CullTraverser();
CullTraverser(const CullTraverser &copy);
INLINE void set_scene(SceneSetup *scene_setup);
INLINE SceneSetup *get_scene() const;
INLINE void set_camera_mask(const DrawMask &camera_mask);
INLINE const DrawMask &get_camera_mask() const;
INLINE const TransformState *get_camera_transform() const;
INLINE const TransformState *get_render_transform() const;
INLINE void set_initial_state(const RenderState *initial_state);
INLINE const RenderState *get_initial_state() const;
INLINE void set_depth_offset_decals(bool flag);
INLINE bool get_depth_offset_decals() const;
INLINE void set_view_frustum(GeometricBoundingVolume *view_frustum);
INLINE GeometricBoundingVolume *get_view_frustum() const;
INLINE void set_guard_band(GeometricBoundingVolume *guard_band);
INLINE GeometricBoundingVolume *get_guard_band() const;
INLINE void set_cull_handler(CullHandler *cull_handler);
INLINE CullHandler *get_cull_handler() const;
void traverse(const NodePath &root);
void traverse(CullTraverserData &data);
void traverse_below(CullTraverserData &data);
public:
// Statistics
static PStatCollector _nodes_pcollector;
static PStatCollector _geom_nodes_pcollector;
private:
void show_bounds(CullTraverserData &data);
PT(Geom) make_bounds_viz(const BoundingVolume &vol);
CPT(RenderState) get_bounds_outer_viz_state();
CPT(RenderState) get_bounds_inner_viz_state();
CPT(RenderState) get_depth_offset_state();
void start_decal(const CullTraverserData &data);
CullableObject *r_get_decals(CullTraverserData &data,
CullableObject *decals);
PT(SceneSetup) _scene_setup;
DrawMask _camera_mask;
CPT(RenderState) _initial_state;
bool _depth_offset_decals;
PT(GeometricBoundingVolume) _view_frustum;
PT(GeometricBoundingVolume) _guard_band;
CullHandler *_cull_handler;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "CullTraverser",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullTraverser.I"
#endif