open_toontown_panda3d/panda/src/chan/partBundleNode.h

90 lines
2.5 KiB
C++

// Filename: partBundleNode.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PARTBUNDLENODE_H
#define PARTBUNDLENODE_H
#include "pandabase.h"
#include "partBundle.h"
#include "pandaNode.h"
#include "dcast.h"
#include "pvector.h"
////////////////////////////////////////////////////////////////////
// Class : PartBundleNode
// Description : This is a node that contains a pointer to an
// PartBundle. Like AnimBundleNode, it exists solely to
// make it easy to store PartBundles in the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PartBundleNode : public PandaNode {
public:
INLINE PartBundleNode(const string &name, PartBundle *bundle);
protected:
INLINE PartBundleNode();
INLINE PartBundleNode(const PartBundleNode &copy);
public:
virtual ~PartBundleNode();
virtual bool safe_to_transform() const;
virtual void xform(const LMatrix4f &mat);
PUBLISHED:
INLINE int get_num_bundles() const;
INLINE PartBundle *get_bundle(int n) const;
protected:
void add_bundle(PartBundle *bundle);
void steal_bundles(PartBundleNode *other);
private:
typedef pvector< PT(PartBundle) > Bundles;
Bundles _bundles;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "PartBundleNode",
PandaNode::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "partBundleNode.I"
#endif