open_toontown_panda3d/panda/src/pgraph/loader.h

94 lines
2.5 KiB
C++

// Filename: loader.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LOADER_H
#define LOADER_H
#include "pandabase.h"
#include "notify.h"
#include "pandaNode.h"
#include "filename.h"
#include "tokenBoard.h"
#include "asyncUtility.h"
#include "dSearchPath.h"
class LoaderToken;
class LoaderFileType;
////////////////////////////////////////////////////////////////////
// Class : Loader
// Description : Handles database loading through asynchronous
// threading
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Loader : public AsyncUtility {
private:
class ConsiderFile {
public:
Filename _path;
LoaderFileType *_type;
};
PUBLISHED:
class EXPCL_PANDA Results {
PUBLISHED:
INLINE Results();
INLINE Results(const Results &copy);
INLINE void operator = (const Results &copy);
INLINE ~Results();
INLINE void clear();
INLINE int get_num_files() const;
INLINE const Filename &get_file(int n) const;
INLINE LoaderFileType *get_file_type(int n) const;
public:
INLINE void add_file(const Filename &file, LoaderFileType *type);
private:
typedef pvector<ConsiderFile> Files;
Files _files;
};
Loader();
~Loader();
int find_all_files(const Filename &filename, const DSearchPath &search_path,
Results &results) const;
INLINE PT(PandaNode) load_sync(const Filename &filename, bool search = true) const;
uint request_load(const string &event_name, const Filename &filename, bool search = true);
bool check_load(uint id);
PT(PandaNode) fetch_load(uint id);
private:
static void load_file_types();
static bool _file_types_loaded;
virtual bool process_request(void);
PT(PandaNode) load_file(const Filename &filename, bool search) const;
typedef TokenBoard<LoaderToken> LoaderTokenBoard;
LoaderTokenBoard *_token_board;
};
#include "loader.I"
#endif