..
ambientLight.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
ambientLight.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
ambientLight.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
callbackNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
callbackNode.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
callbackNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
computeNode.I
interrogate: more improvements to seq/map wrappers
2017-11-27 17:29:50 +01:00
computeNode.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
computeNode.h
interrogate: more improvements to seq/map wrappers
2017-11-27 17:29:50 +01:00
config_pgraphnodes.cxx
Add RectangleLight class
2016-12-19 23:29:42 +01:00
config_pgraphnodes.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
directionalLight.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
directionalLight.cxx
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
directionalLight.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
fadeLodNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
fadeLodNode.cxx
Big patch full of performance improvements
2017-04-03 01:41:23 +02:00
fadeLodNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
fadeLodNodeData.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
fadeLodNodeData.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
lightLensNode.I
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
lightLensNode.cxx
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
lightLensNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
lightNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
lightNode.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
lightNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
lodNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
lodNode.cxx
Big patch full of performance improvements
2017-04-03 01:41:23 +02:00
lodNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
lodNodeType.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
lodNodeType.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
nodeCullCallbackData.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
nodeCullCallbackData.cxx
Big patch full of performance improvements
2017-04-03 01:41:23 +02:00
nodeCullCallbackData.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
p3pgraphnodes_composite1.cxx
Add SphereLight class
2016-04-16 12:30:07 +02:00
p3pgraphnodes_composite2.cxx
Add RectangleLight class
2016-12-19 23:29:42 +01:00
pointLight.I
Bam 6.41: lenses and light changes, add max_distance
2016-03-02 17:54:49 +01:00
pointLight.cxx
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
pointLight.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
rectangleLight.I
Add RectangleLight class
2016-12-19 23:29:42 +01:00
rectangleLight.cxx
Add RectangleLight class
2016-12-19 23:29:42 +01:00
rectangleLight.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
sceneGraphAnalyzer.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
sceneGraphAnalyzer.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
sceneGraphAnalyzer.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
selectiveChildNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
selectiveChildNode.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
selectiveChildNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
sequenceNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
sequenceNode.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
sequenceNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
shaderGenerator.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
shaderGenerator.cxx
ShaderGenerator: make colorscale/texture blending match FFP better
2017-11-16 15:58:13 +01:00
shaderGenerator.h
ShaderGenerator: make colorscale/texture blending match FFP better
2017-11-16 15:58:13 +01:00
sphereLight.I
Add SphereLight class
2016-04-16 12:30:07 +02:00
sphereLight.cxx
Add SphereLight class
2016-04-16 12:30:07 +02:00
sphereLight.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
spotlight.I
Bam 6.41: lenses and light changes, add max_distance
2016-03-02 17:54:49 +01:00
spotlight.cxx
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
spotlight.h
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
switchNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
switchNode.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
switchNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
uvScrollNode.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
uvScrollNode.cxx
Introduce ability to write older .bam versions, down to 6.21
2016-04-29 16:30:41 +02:00
uvScrollNode.h
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00