open_toontown_panda3d/panda/src/physics/linearVectorForce.cxx

94 lines
1.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearVectorForce.cxx
* @author charles
* @date 2000-06-14
*/
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "linearVectorForce.h"
TypeHandle LinearVectorForce::_type_handle;
/**
* Vector Constructor
*/
LinearVectorForce::
LinearVectorForce(const LVector3& vec, PN_stdfloat a, bool mass) :
LinearForce(a, mass),
_fvec(vec) {
}
/**
* Default/Piecewise constructor
*/
LinearVectorForce::
LinearVectorForce(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat a, bool mass) :
LinearForce(a, mass) {
_fvec.set(x, y, z);
}
/**
* Copy Constructor
*/
LinearVectorForce::
LinearVectorForce(const LinearVectorForce &copy) :
LinearForce(copy) {
_fvec = copy._fvec;
}
/**
* Destructor
*/
LinearVectorForce::
~LinearVectorForce() {
}
/**
* copier
*/
LinearForce *LinearVectorForce::
make_copy() {
return new LinearVectorForce(*this);
}
/**
* vector access
*/
LVector3 LinearVectorForce::
get_child_vector(const PhysicsObject *) {
return _fvec;
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearVectorForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearVectorForce";
#endif //] NDEBUG
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearVectorForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearVectorForce:\n";
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}