open_toontown_panda3d/panda/src/chancfg/layout_db

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;; Filename: layout_db
;; Created by: cary (07Feb99)
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Copyright (C) 1992,93,94,95,96,97 Walt Disney Imagineering, Inc.
;;
;; These coded instructions, statements, data structures and
;; computer programs contain unpublished proprietary information of
;; Walt Disney Imagineering and are protected by Federal copyright
;; law. They may not be disclosed to third parties or copied or
;; duplicated in any form, in whole or in part, without the prior
;; written consent of Walt Disney Imagineering Inc.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;;;*Description
;;; The channel layout database.
;;;
;;; The layout specifies how a region is divided up into sup-regions, and
;;; what order we want to talk about them.
;;;
;;; The format for a layout is:
;;; layout m x n rgn rgn rgn
;;; name dicing spec spec spec
;;; (string (int int (---) (---) (---) ...))
;;;
;;; * There may be an arbitrary number of region specs, though regions are
;;; not allowed to overlap. If they do, this will be detected and an
;;; error will be thrown.
;;; * 'm' is horizontal, 'n' is verticle
;;;
;;; The format for a region spec is:
;;; m x n lower
;;; size left
;;; (int int int)
;;;
;;; * 'Lower left' is the cell index of the lower left corner of the region.
;;; * Cell indexes are 0-based, and start in the lower left corner of the
;;; parent region/window.
;;; * 'm' is horizontal, 'n' is verticle
;;;.
;;;*Public
;; --------
;; | |
;; | 1 |
;; | |
;; --------
;;
;; 1x1
(layout1x1 (1 1))
;; --------
;; | |
;; | 2 |
;; | |
;; |------|
;; | |
;; | 1 |
;; | |
;; --------
;;
;; 1x2
(layout1x2 (1 2))
;; ---------------
;; | | |
;; | 1 | 2 |
;; | | |
;; ---------------
;;
;; 2x1
(layout2x1 (2 1))
;; ---------------
;; | | |
;; | 3 | 4 |
;; | | |
;; |-------------|
;; | | |
;; | 1 | 2 |
;; | | |
;; ---------------
;;
;; 2x2
(layout2x2 (2 2))
;; ---------------
;; | |
;; | 5 |
;; | |
;; |-------------|
;; | | |
;; | 3 | 4 |
;; | | |
;; |-------------|
;; | | |
;; | 1 | 2 |
;; | | |
;; ---------------
;;
;; 2x3-1+2x2
(layout2x3-1+2x2 (2 3 (1 1 0) (1 1 1) (1 1 2) (1 1 3) (2 1 4)))
;; ---------------
;; | |
;; | |
;; | |
;; | 5 |
;; | |
;; | |
;; | |
;; |-------------|
;; | | |
;; | 3 | 4 |
;; | | |
;; |-------------|
;; | | |
;; | 1 | 2 |
;; | | |
;; ---------------
;;
;; 2x4-1+2x2
(layout2x4-1+2x2 (2 4 (1 1 0) (1 1 1) (1 1 2) (1 1 3) (2 2 4)))
;; ----------------------
;; | | | |
;; | 1 | 2 | 3 |
;; | | | |
;; ----------------------
;;
;; 3x1
(layout3x1 (3 1))
;; ----------------------
;; | | | |
;; | 4 | 5 | 6 |
;; | | | |
;; |--------------------|
;; | | | |
;; | 1 | 2 | 3 |
;; | | | |
;; ----------------------
;;
;; 3x2
(layout3x2 (3 2))
;; -----------------------------
;; | | | | |
;; | 1 | 2 | 3 | 4 |
;; | | | | |
;; -----------------------------
;;
;; 4x1
(layout4x1 (4 1))
;; ------------------------------------
;; | | | | | |
;; | 1 | 2 | 3 | 4 | 5 |
;; | | | | | |
;; ------------------------------------
;;
;; 5x1
(layout5x1 (5 1))
;; ----------------------
;; | |
;; | 4 |
;; | |
;; |--------------------|
;; | | | |
;; | 1 | 2 | 3 |
;; | | | |
;; ----------------------
;;
;; 3x2-1+3x1
(layout3x2-1+3x1 (3 2 (1 1 0) (1 1 1) (1 1 2) (3 1 3)))
;; ----------------------
;; | | | |
;; | 3 | 4 | 5 |
;; | | | |
;; |--------------------|
;; | | | |
;; | 6 | 1 | 2 |
;; | | | |
;; ----------------------
;;
;; 3x2
(layout3x2-0last (3 2 (1 1 1) (1 1 2) (1 1 3) (1 1 4) (1 1 5)))
;; -----------------------------
;; | | | | |
;; | 13 | 14 | 15 | 16 |
;; | | | | |
;; -----------------------------
;; | | | | |
;; | 9 | 10 | 11 | 12 |
;; | | | | |
;; -----------------------------
;; | | | | |
;; | 5 | 6 | 7 | 8 |
;; | | | | |
;; -----------------------------
;; | | | | |
;; | 1 | 2 | 3 | 4 |
;; | | | | |
;; -----------------------------
;;
;; 4x4
(layout4x4 (4 4))
;; misc
;;;*Private