open_toontown_panda3d/panda/src/graph/matrixTransition.h

88 lines
2.5 KiB
C++

// Filename: matrixTransition.h
// Created by: drose (24Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef MATRIXTRANSITION_H
#define MATRIXTRANSITION_H
#include <pandabase.h>
#include "nodeTransition.h"
class NodeAttribute;
class NodeRelation;
////////////////////////////////////////////////////////////////////
// Class : MatrixTransition
// Description : This is an abstract template class that encapsulates
// all transitions that involve some kind of matrix,
// either a 4x4 or a 3x3, either float or double. It
// templates on the matrix type.
//
// It's the base class for a number of scene graph
// transitions like TransformTransition and
// TexMatrixTransition.
////////////////////////////////////////////////////////////////////
template<class Matrix>
class MatrixTransition : public NodeTransition {
protected:
INLINE MatrixTransition();
INLINE MatrixTransition(const Matrix &matrix);
INLINE MatrixTransition(const MatrixTransition &copy);
INLINE void operator = (const MatrixTransition &copy);
public:
INLINE void set_matrix(const Matrix &mat);
INLINE const Matrix &get_matrix() const;
virtual NodeTransition *compose(const NodeTransition *other) const;
virtual NodeTransition *invert() const;
virtual NodeAttribute *apply(const NodeAttribute *attrib) const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
virtual int internal_compare_to(const NodeTransition *other) const;
protected:
virtual MatrixTransition<Matrix> *
make_with_matrix(const Matrix &matrix) const=0;
private:
Matrix _matrix;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
//Matrix has no factory method as it is a virtual template
//class
protected:
virtual void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NodeTransition::init_type();
Matrix::init_type();
register_type(_type_handle,
string("MatrixTransition<") +
Matrix::get_class_type().get_name() + ">",
NodeTransition::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "matrixTransition.I"
#endif