open_toontown_panda3d/panda/src/physics/Sources.pp

62 lines
2.7 KiB
ObjectPascal

#define OTHER_LIBS interrogatedb:c dconfig:c dtoolutil:c dtoolbase:c dtool:m
#begin lib_target
#define TARGET physics
#define LOCAL_LIBS \
linmath sgraph sgattrib sgraphutil
#define SOURCES \
actorNode.I actorNode.cxx actorNode.h angularEulerIntegrator.cxx \
angularEulerIntegrator.h angularForce.cxx angularForce.h \
angularIntegrator.cxx angularIntegrator.h angularVectorForce.I \
angularVectorForce.cxx angularVectorForce.h baseForce.I \
baseForce.cxx baseForce.h baseIntegrator.I baseIntegrator.cxx \
baseIntegrator.h config_physics.cxx config_physics.h forceNode.I \
forceNode.cxx forceNode.h linearCylinderVortexForce.I \
linearCylinderVortexForce.cxx linearCylinderVortexForce.h \
linearDistanceForce.I linearDistanceForce.cxx linearDistanceForce.h \
linearEulerIntegrator.cxx linearEulerIntegrator.h linearForce.I \
linearForce.cxx linearForce.h linearFrictionForce.I \
linearFrictionForce.cxx linearFrictionForce.h linearIntegrator.cxx \
linearIntegrator.h linearJitterForce.cxx linearJitterForce.h \
linearNoiseForce.I linearNoiseForce.cxx linearNoiseForce.h \
linearRandomForce.I linearRandomForce.cxx linearRandomForce.h \
linearSinkForce.cxx linearSinkForce.h linearSourceForce.cxx \
linearSourceForce.h linearUserDefinedForce.I \
linearUserDefinedForce.cxx linearUserDefinedForce.h \
linearVectorForce.I linearVectorForce.cxx linearVectorForce.h \
physical.I physical.cxx physical.h physicalNode.I physicalNode.cxx \
physicalNode.h physicsManager.I physicsManager.cxx physicsManager.h \
physicsObject.I physicsObject.cxx physicsObject.h
#define INSTALL_HEADERS \
actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
angularIntegrator.h angularVectorForce.I angularVectorForce.h \
baseForce.I baseForce.h baseIntegrator.I baseIntegrator.h \
config_physics.h forceNode.I forceNode.h forces.h \
linearCylinderVortexForce.I linearCylinderVortexForce.h \
linearDistanceForce.I linearDistanceForce.h linearEulerIntegrator.h \
linearForce.I linearForce.h linearFrictionForce.I \
linearFrictionForce.h linearIntegrator.h linearJitterForce.h \
linearNoiseForce.I linearNoiseForce.h linearRandomForce.I \
linearRandomForce.h linearSinkForce.h linearSourceForce.h \
linearUserDefinedForce.I linearUserDefinedForce.h \
linearVectorForce.I linearVectorForce.h physical.I physical.h \
physicalNode.I physicalNode.h physicsManager.I physicsManager.h \
physicsObject.I physicsObject.h
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_physics
#define LOCAL_LIBS \
linmath physics
#define SOURCES \
test_physics.cxx
#end test_bin_target