open_toontown_panda3d/panda/src/physics/baseIntegrator.cxx

131 lines
4.5 KiB
C++

// Filename: baseIntegrator.cxx
// Created by: charles (11Aug00)
//
////////////////////////////////////////////////////////////////////
#include "baseIntegrator.h"
#include "physicalNode.h"
#include "forceNode.h"
#include <get_rel_pos.h>
////////////////////////////////////////////////////////////////////
// Function : BaseIntegrator
// Access : protected
// Description : constructor
////////////////////////////////////////////////////////////////////
BaseIntegrator::
BaseIntegrator(void) {
}
////////////////////////////////////////////////////////////////////
// Function : ~BaseIntegrator
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
BaseIntegrator::
~BaseIntegrator(void) {
}
////////////////////////////////////////////////////////////////////
// Function : precompute_linear_matrices
// Access : protected
// Description : effectively caches the xform matrices between
// the physical's node and every force acting on it
// so that each PhysicsObject in the set held by the
// Physical doesn't have to wrt.
////////////////////////////////////////////////////////////////////
void BaseIntegrator::
precompute_linear_matrices(Physical *physical,
const vector< PT(LinearForce) > &forces) {
// make sure the physical's in the scene graph, somewhere.
PhysicalNode *physical_node = physical->get_physical_node();
nassertv(physical_node != NULL);
// by global forces, we mean forces not contained in the physical
int global_force_vec_size = forces.size();
// by local forces, we mean members of the physical's force set.
int local_force_vec_size = physical->get_linear_forces().size();
int index = 0, i;
LMatrix4f current_xform;
ForceNode *force_node;
// prepare the vector
_precomputed_linear_matrices.clear();
_precomputed_linear_matrices.reserve(global_force_vec_size + local_force_vec_size);
// tally the global xforms
for (i = 0; i < global_force_vec_size; i++) {
force_node = forces[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
get_rel_mat(physical_node, force_node, current_xform);
_precomputed_linear_matrices[index++] = current_xform;
}
const vector< PT(LinearForce) > &force_vector =
physical->get_linear_forces();
// tally the local xforms
for (i = 0; i < local_force_vec_size; i++) {
force_node = force_vector[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
get_rel_mat(physical_node, force_node, current_xform);
_precomputed_linear_matrices[index++] = current_xform;
}
}
////////////////////////////////////////////////////////////////////
// Function : precompute_angular_matrices
// Access : protected
// Description : effectively caches the xform matrices between
// the physical's node and every force acting on it
// so that each PhysicsObject in the set held by the
// Physical doesn't have to wrt.
////////////////////////////////////////////////////////////////////
void BaseIntegrator::
precompute_angular_matrices(Physical *physical,
const vector< PT(AngularForce) > &forces) {
// make sure the physical's in the scene graph, somewhere.
PhysicalNode *physical_node = physical->get_physical_node();
nassertv(physical_node != NULL);
// by global forces, we mean forces not contained in the physical
int global_force_vec_size = forces.size();
// by local forces, we mean members of the physical's force set.
int local_force_vec_size = physical->get_angular_forces().size();
int index = 0, i;
LMatrix4f current_xform;
ForceNode *force_node;
// prepare the vector
_precomputed_angular_matrices.clear();
_precomputed_angular_matrices.reserve(global_force_vec_size + local_force_vec_size);
// tally the global xforms
for (i = 0; i < global_force_vec_size; i++) {
force_node = forces[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
get_rel_mat(physical_node, force_node, current_xform);
_precomputed_angular_matrices[index++] = current_xform;
}
const vector< PT(AngularForce) > &force_vector =
physical->get_angular_forces();
// tally the local xforms
for (i = 0; i < local_force_vec_size; i++) {
force_node = force_vector[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
get_rel_mat(physical_node, force_node, current_xform);
_precomputed_angular_matrices[index++] = current_xform;
}
}