open_toontown_panda3d/direct/src/leveleditor/PieMenu.py

118 lines
3.9 KiB
Python

from PandaObject import *
from DirectGeometry import *
class PieMenu(NodePath, PandaObject):
def __init__(self, visibleMenu, menuItems,
action = None, fUpdateOnlyOnChange = 1):
NodePath.__init__(self)
# Create a toplevel node for aspect ratio scaling
self.assign(hidden.attachNewNode('PieMenu'))
# Attach the menu
self.visibleMenu = visibleMenu
# Try to flatten the visibleMenu (note, flattenStrong is too strong
# for texture text
self.visibleMenu.flattenMedium()
self.visibleMenu.reparentTo(self)
# Initialize instance variables
self.menuItems = menuItems
self.numItems = len(self.menuItems)
self.degreesPerItem = 360.0/self.numItems
self.itemOffset = self.degreesPerItem / 2.0
self.sfx = self.visibleMenu.getSx()
self.sfz = self.visibleMenu.getSz()
# Record target and action
self.action = action
self.initialState = None
# Marking lines
self.lines = LineNodePath(self.visibleMenu)
self.lines.setColor(VBase4(1))
self.lines.setThickness(1)
# Set flags
self.fUpdateOnlyOnChange = fUpdateOnlyOnChange
def performAction(self, value):
if self.action:
self.action(value)
def removePieMenuTask(self):
taskMgr.removeTasksNamed('pieMenuTask')
self.reparentTo(hidden)
self.lines.reset()
def spawnPieMenuTask(self):
# Make sure no errant tasks lying around
taskMgr.removeTasksNamed('pieMenuTask')
# Where did the user press the button?
self.originX = direct.dr.mouseX
self.originY = direct.dr.mouseY
# Pop up menu
self.reparentTo(render2d)
self.setPos(self.originX,0.0,self.originY)
# Compensate for window aspect ratio
self.setScale(1.0, 1.0,1.0)
#direct.dr.width/float(direct.dr.height))
# Start drawing the selection line
self.lines.reset()
self.lines.moveTo(0,0,0)
self.lines.drawTo(0,0,0)
self.lines.create()
# Spawn task to update line and select new texture
self.currItem = -1
t = Task.Task(self.pieMenuTask)
taskMgr.spawnTaskNamed(t, 'pieMenuTask')
def pieMenuTask(self,state):
mouseX = direct.dr.mouseX
mouseY = direct.dr.mouseY
deltaX = mouseX - self.originX
deltaY = mouseY - self.originY
# Update the line
self.lines.setVertex(1,(deltaX/self.sfx),0.0,(deltaY/self.sfz))
# How far from starting point has user moved the cursor?
if ((abs(deltaX) < 0.1) and (abs(deltaY) < 0.1)):
# In the center
if self.fUpdateOnlyOnChange:
# Only do this when things change
if (self.currItem != -1):
self.performAction(self.initialState)
else:
# Alway let use know mouse is in the center
self.performAction(self.initialState)
self.currItem = -1
else:
# Outside of the center
# Interacting with menu
# subtract half a slice to effectively center item
menuAngle = rad2Deg(math.atan2(deltaY, deltaX)) + self.itemOffset
if menuAngle < 0.0:
menuAngle = menuAngle + 360.0
menuAngle = menuAngle % 360.0
newItem = int(math.floor(menuAngle / self.degreesPerItem))
if self.fUpdateOnlyOnChange:
if (self.currItem != newItem):
self.performAction(self.menuItems[newItem])
else:
self.performAction(self.menuItems[newItem])
self.currItem = newItem
# Continue task
return Task.cont
def setInitialState(self,state):
self.initialState = state
def getInitialState(self):
return self.initialState
def setItemOffset(self,newOffset):
self.itemOffset = newOffset
def setUpdateOnlyOnChange(self,flag):
self.fUpdateOnlyOnChange = flag