open_toontown_panda3d/panda/src/putil/keyboardButton.cxx

152 lines
6.1 KiB
C++

// Filename: keyboardButton.cxx
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "keyboardButton.h"
#include "buttonRegistry.h"
#include <ctype.h>
////////////////////////////////////////////////////////////////////
// Function: KeyboardButton::ascii_key
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// particular ASCII character, if there is one, or
// ButtonHandle::none() if there is not.
////////////////////////////////////////////////////////////////////
ButtonHandle KeyboardButton::
ascii_key(char ascii_equivalent) {
return ButtonRegistry::ptr()->find_ascii_button(ascii_equivalent);
}
////////////////////////////////////////////////////////////////////
// Function: KeyboardButton::ascii_key
// Access: Public, Static
// Description: Returns the ButtonHandle associated with the
// particular ASCII character (taken from the first
// character of the indicated string), if there is one,
// or ButtonHandle::none() if there is not.
////////////////////////////////////////////////////////////////////
ButtonHandle KeyboardButton::
ascii_key(const string &ascii_equivalent) {
if (ascii_equivalent.empty()) {
return ButtonHandle::none();
} else {
return ButtonRegistry::ptr()->find_ascii_button(ascii_equivalent[0]);
}
}
#define DEFINE_KEYBD_BUTTON_HANDLE(KeyName) \
static ButtonHandle _##KeyName; \
ButtonHandle KeyboardButton::KeyName() { return _##KeyName; }
DEFINE_KEYBD_BUTTON_HANDLE(space)
DEFINE_KEYBD_BUTTON_HANDLE(backspace)
DEFINE_KEYBD_BUTTON_HANDLE(tab)
DEFINE_KEYBD_BUTTON_HANDLE(enter)
DEFINE_KEYBD_BUTTON_HANDLE(escape)
DEFINE_KEYBD_BUTTON_HANDLE(f1)
DEFINE_KEYBD_BUTTON_HANDLE(f2)
DEFINE_KEYBD_BUTTON_HANDLE(f3)
DEFINE_KEYBD_BUTTON_HANDLE(f4)
DEFINE_KEYBD_BUTTON_HANDLE(f5)
DEFINE_KEYBD_BUTTON_HANDLE(f6)
DEFINE_KEYBD_BUTTON_HANDLE(f7)
DEFINE_KEYBD_BUTTON_HANDLE(f8)
DEFINE_KEYBD_BUTTON_HANDLE(f9)
DEFINE_KEYBD_BUTTON_HANDLE(f10)
DEFINE_KEYBD_BUTTON_HANDLE(f11)
DEFINE_KEYBD_BUTTON_HANDLE(f12)
DEFINE_KEYBD_BUTTON_HANDLE(left)
DEFINE_KEYBD_BUTTON_HANDLE(right)
DEFINE_KEYBD_BUTTON_HANDLE(up)
DEFINE_KEYBD_BUTTON_HANDLE(down)
DEFINE_KEYBD_BUTTON_HANDLE(page_up)
DEFINE_KEYBD_BUTTON_HANDLE(page_down)
DEFINE_KEYBD_BUTTON_HANDLE(home)
DEFINE_KEYBD_BUTTON_HANDLE(end)
DEFINE_KEYBD_BUTTON_HANDLE(insert)
DEFINE_KEYBD_BUTTON_HANDLE(del)
DEFINE_KEYBD_BUTTON_HANDLE(meta)
DEFINE_KEYBD_BUTTON_HANDLE(caps_lock)
DEFINE_KEYBD_BUTTON_HANDLE(shift_lock)
DEFINE_KEYBD_BUTTON_HANDLE(scroll_lock)
DEFINE_KEYBD_BUTTON_HANDLE(num_lock)
DEFINE_KEYBD_BUTTON_HANDLE(print_screen)
DEFINE_KEYBD_BUTTON_HANDLE(shift)
DEFINE_KEYBD_BUTTON_HANDLE(control)
DEFINE_KEYBD_BUTTON_HANDLE(alt)
////////////////////////////////////////////////////////////////////
// Function: KeyboardButton::init_keyboard_buttons
// Access: Public, Static
// Description: This is intended to be called only once, by the
// static initialization performed in config_util.cxx.
////////////////////////////////////////////////////////////////////
void KeyboardButton::
init_keyboard_buttons() {
ButtonRegistry::ptr()->register_button(_space, "space", ' ');
ButtonRegistry::ptr()->register_button(_backspace, "backspace", '\x08');
ButtonRegistry::ptr()->register_button(_tab, "tab", '\x09');
ButtonRegistry::ptr()->register_button(_enter, "enter", '\x0d');
ButtonRegistry::ptr()->register_button(_escape, "escape", '\x1b');
ButtonRegistry::ptr()->register_button(_del, "delete", '\x7f');
ButtonRegistry::ptr()->register_button(_f1, "f1");
ButtonRegistry::ptr()->register_button(_f2, "f2");
ButtonRegistry::ptr()->register_button(_f3, "f3");
ButtonRegistry::ptr()->register_button(_f4, "f4");
ButtonRegistry::ptr()->register_button(_f5, "f5");
ButtonRegistry::ptr()->register_button(_f6, "f6");
ButtonRegistry::ptr()->register_button(_f7, "f7");
ButtonRegistry::ptr()->register_button(_f8, "f8");
ButtonRegistry::ptr()->register_button(_f9, "f9");
ButtonRegistry::ptr()->register_button(_f10, "f10");
ButtonRegistry::ptr()->register_button(_f11, "f11");
ButtonRegistry::ptr()->register_button(_f12, "f12");
ButtonRegistry::ptr()->register_button(_left, "arrow_left");
ButtonRegistry::ptr()->register_button(_right, "arrow_right");
ButtonRegistry::ptr()->register_button(_up, "arrow_up"); // cannot name this 'up' since it conflicts with key-release name 'up'
ButtonRegistry::ptr()->register_button(_down, "arrow_down");
ButtonRegistry::ptr()->register_button(_page_up, "page_up");
ButtonRegistry::ptr()->register_button(_page_down, "page_down");
ButtonRegistry::ptr()->register_button(_home, "home");
ButtonRegistry::ptr()->register_button(_end, "end");
ButtonRegistry::ptr()->register_button(_insert, "insert");
ButtonRegistry::ptr()->register_button(_shift, "shift");
ButtonRegistry::ptr()->register_button(_control, "control");
ButtonRegistry::ptr()->register_button(_alt, "alt");
ButtonRegistry::ptr()->register_button(_meta, "meta");
ButtonRegistry::ptr()->register_button(_caps_lock, "caps_lock");
ButtonRegistry::ptr()->register_button(_shift_lock, "shift_lock");
ButtonRegistry::ptr()->register_button(_num_lock, "num_lock");
ButtonRegistry::ptr()->register_button(_scroll_lock, "scroll_lock");
ButtonRegistry::ptr()->register_button(_print_screen, "print_screen");
// Also register all of the visible ASCII characters.
for (int i = 32; i < 127; i++) {
if (isgraph(i)) {
ButtonHandle key;
ButtonRegistry::ptr()->register_button(key, string(1, (char)i), i);
}
}
}