open_toontown_panda3d/panda/src/display/Sources.pp

53 lines
2.1 KiB
ObjectPascal

#define OTHER_LIBS interrogatedb:c dconfig:c dtoolutil:c dtoolbase:c dtool:m
#begin lib_target
#define TARGET display
#define LOCAL_LIBS \
putil gsgbase gobj linmath graph mathutil sgraph pstatclient
#define SOURCES \
config_display.cxx config_display.h displayRegion.I \
displayRegion.cxx displayRegion.h graphicsChannel.I \
graphicsChannel.cxx graphicsChannel.h graphicsLayer.I \
graphicsLayer.cxx graphicsLayer.h graphicsPipe.I graphicsPipe.N \
graphicsPipe.cxx graphicsPipe.h graphicsStateGuardian.I \
graphicsStateGuardian.N graphicsStateGuardian.cxx \
graphicsStateGuardian.h graphicsWindow.I graphicsWindow.N \
graphicsWindow.cxx graphicsWindow.h graphicsWindowInputDevice.I \
graphicsWindowInputDevice.cxx graphicsWindowInputDevice.h \
hardwareChannel.I hardwareChannel.cxx hardwareChannel.h \
interactiveGraphicsPipe.I interactiveGraphicsPipe.cxx \
interactiveGraphicsPipe.h noninteractiveGraphicsPipe.I \
noninteractiveGraphicsPipe.cxx noninteractiveGraphicsPipe.h \
pipeSpec.I pipeSpec.cxx pipeSpec.h savedFrameBuffer.I \
savedFrameBuffer.cxx savedFrameBuffer.h textureContext.I \
textureContext.cxx textureContext.h
#define INSTALL_HEADERS \
displayRegion.I displayRegion.h displayRegionStack.I \
displayRegionStack.h frameBufferStack.I frameBufferStack.h \
graphicsChannel.I graphicsChannel.h graphicsLayer.I graphicsLayer.h \
graphicsPipe.I graphicsPipe.h graphicsStateGuardian.I \
graphicsStateGuardian.h graphicsWindow.I graphicsWindow.h \
graphicsWindowInputDevice.I graphicsWindowInputDevice.h \
hardwareChannel.I hardwareChannel.h interactiveGraphicsPipe.I \
interactiveGraphicsPipe.h noninteractiveGraphicsPipe.I \
noninteractiveGraphicsPipe.h pipeSpec.I pipeSpec.h renderBuffer.h \
savedFrameBuffer.I savedFrameBuffer.h textureContext.I \
textureContext.h
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_display
#define LOCAL_LIBS \
display putil
#define SOURCES \
test_display.cxx
#end test_bin_target