108 lines
3.9 KiB
Plaintext
108 lines
3.9 KiB
Plaintext
// Filename: fltGeometry.I
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// Created by: drose (28Feb01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::has_texture
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// Access: Public
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// Description: Returns true if the face has a texture applied, false
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// otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool FltGeometry::
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has_texture() const {
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return (_texture_index >= 0 && _header->has_texture(_texture_index));
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}
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::get_texture
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// Access: Public
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// Description: Returns the texture applied to this face, or NULL if
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// no texture was applied.
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////////////////////////////////////////////////////////////////////
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INLINE FltTexture *FltGeometry::
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get_texture() const {
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return _header->get_texture(_texture_index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::set_texture
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// Access: Public
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// Description: Applies the indicated texture to this face, or if the
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// texture is NULL, clears it.
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////////////////////////////////////////////////////////////////////
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INLINE void FltGeometry::
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set_texture(FltTexture *texture) {
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if (texture == (FltTexture *)NULL) {
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_texture_index = -1;
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} else {
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_header->add_texture(texture);
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_texture_index = texture->_pattern_index;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::has_material
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// Access: Public
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// Description: Returns true if the face has a material applied, false
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// otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool FltGeometry::
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has_material() const {
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return (_material_index >= 0 && _header->has_material(_material_index));
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}
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::get_material
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// Access: Public
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// Description: Returns the material applied to this face, or NULL if
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// no material was applied.
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////////////////////////////////////////////////////////////////////
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INLINE FltMaterial *FltGeometry::
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get_material() const {
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return _header->get_material(_material_index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::set_material
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// Access: Public
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// Description: Applies the indicated material to this face, or if the
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// material is NULL, clears it.
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////////////////////////////////////////////////////////////////////
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INLINE void FltGeometry::
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set_material(FltMaterial *material) {
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if (material == (FltMaterial *)NULL) {
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_material_index = -1;
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} else {
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_header->add_material(material);
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_material_index = material->_material_index;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: FltGeometry::has_color
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// Access: Public
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// Description: Returns true if the face has a primary color
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// indicated, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool FltGeometry::
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has_color() const {
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// Even if the no_color bit is not set, if the color_index is -1,
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// the face doesn't have a color (unless we've got packed color).
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// On the other hand, if we have a material than we always have
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// color.
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return ((_flags & F_no_color) == 0 &&
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(_color_index != -1 || ((_flags & F_packed_color) != 0)))
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|| has_material();
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}
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