open_toontown_panda3d/panda/src/linmath/cast_to_float.I

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// Filename: cast_to_float.I
// Created by: drose (24May00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source) {
return LCAST(float, source);
}