open_toontown_panda3d/panda/src/linmath/lmatrix3_src.cxx

180 lines
6.3 KiB
C++

// Filename: lmatrix3_src.cxx
// Created by: drose (29Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
TypeHandle FLOATNAME(LMatrix3)::_type_handle;
FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_ident_mat =
FLOATNAME(LMatrix3)(1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f);
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::fill
// Access: Public
// Description: Sets each element of the matrix to the indicated
// fill_value. This is of questionable value, but is
// sometimes useful when initializing to zero.
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
fill(FLOATTYPE fill_value) {
set(fill_value, fill_value, fill_value,
fill_value, fill_value, fill_value,
fill_value, fill_value, fill_value);
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::compare_to
// Access: Public
// Description: Sorts matrices lexicographically, componentwise.
// Returns a number less than 0 if this matrix sorts
// before the other one, greater than zero if it sorts
// after, 0 if they are equivalent (within the indicated
// tolerance).
////////////////////////////////////////////////////////////////////
int FLOATNAME(LMatrix3)::
compare_to(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
for (int i = 0; i < 9; i++) {
if (!IS_THRESHOLD_EQUAL(_m.data[i], other._m.data[i], threshold)) {
return (_m.data[i] < other._m.data[i]) ? -1 : 1;
}
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::almost_equal
// Access: Public
// Description: Returns true if two matrices are memberwise equal
// within a specified tolerance.
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix3)::
almost_equal(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
return (IS_THRESHOLD_EQUAL((*this)(0, 0), other(0, 0), threshold) &&
IS_THRESHOLD_EQUAL((*this)(0, 1), other(0, 1), threshold) &&
IS_THRESHOLD_EQUAL((*this)(0, 2), other(0, 2), threshold) &&
IS_THRESHOLD_EQUAL((*this)(1, 0), other(1, 0), threshold) &&
IS_THRESHOLD_EQUAL((*this)(1, 1), other(1, 1), threshold) &&
IS_THRESHOLD_EQUAL((*this)(1, 2), other(1, 2), threshold) &&
IS_THRESHOLD_EQUAL((*this)(2, 0), other(2, 0), threshold) &&
IS_THRESHOLD_EQUAL((*this)(2, 1), other(2, 1), threshold) &&
IS_THRESHOLD_EQUAL((*this)(2, 2), other(2, 2), threshold));
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::output
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
output(ostream &out) const {
out << "[ "
<< MAYBE_ZERO(_m.m._00) << " "
<< MAYBE_ZERO(_m.m._01) << " "
<< MAYBE_ZERO(_m.m._02)
<< " ] [ "
<< MAYBE_ZERO(_m.m._10) << " "
<< MAYBE_ZERO(_m.m._11) << " "
<< MAYBE_ZERO(_m.m._12)
<< " ] [ "
<< MAYBE_ZERO(_m.m._20) << " "
<< MAYBE_ZERO(_m.m._21) << " "
<< MAYBE_ZERO(_m.m._22)
<< " ]";
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::write
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< MAYBE_ZERO(_m.m._00) << " "
<< MAYBE_ZERO(_m.m._01) << " "
<< MAYBE_ZERO(_m.m._02)
<< "\n";
indent(out, indent_level)
<< MAYBE_ZERO(_m.m._10) << " "
<< MAYBE_ZERO(_m.m._11) << " "
<< MAYBE_ZERO(_m.m._12)
<< "\n";
indent(out, indent_level)
<< MAYBE_ZERO(_m.m._20) << " "
<< MAYBE_ZERO(_m.m._21) << " "
<< MAYBE_ZERO(_m.m._22)
<< "\n";
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::generate_hash
// Access: Public
// Description: Adds the vector to the indicated hash generator.
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
generate_hash(ChecksumHashGenerator &hash, FLOATTYPE threshold) const {
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 3; j++) {
hash.add_fp(get_cell(i,j), threshold);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::write_datagram
// Description: Writes the matrix to the datagram
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
write_datagram(Datagram &destination) const {
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 3; j++) {
destination.add_float32(get_cell(i,j));
}
}
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::read_datagram
// Description: Reads itself out of the datagram
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
read_datagram(DatagramIterator &scan) {
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 3; j++) {
set_cell(i, j, scan.get_float32());
}
}
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::init_type
// Access: Public, Static
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
init_type() {
if (_type_handle == TypeHandle::none()) {
// Format a string to describe the type.
string name = "LMatrix3";
name += FLOATTOKEN;
register_type(_type_handle, name);
}
}