open_toontown_panda3d/direct/src/plugin/p3dInstance.h

168 lines
4.6 KiB
C++

// Filename: p3dInstance.h
// Created by: drose (29May09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef P3DINSTANCE_H
#define P3DINSTANCE_H
#include "p3d_plugin_common.h"
#include "p3dFileDownload.h"
#include "p3dFileParams.h"
#include "p3dWindowParams.h"
#include "p3dReferenceCount.h"
#include "get_tinyxml.h"
#ifdef __APPLE__
#include "subprocessWindowBuffer.h"
#endif
#include <deque>
#include <map>
class P3DSession;
class P3DSplashWindow;
class P3DDownload;
class P3DPackage;
class P3DObject;
class P3DToplevelObject;
////////////////////////////////////////////////////////////////////
// Class : P3DInstance
// Description : This is an instance of a Panda3D window, as seen in
// the parent-level process.
////////////////////////////////////////////////////////////////////
class P3DInstance : public P3D_instance, public P3DReferenceCount {
public:
P3DInstance(P3D_request_ready_func *func, void *user_data);
~P3DInstance();
void set_fparams(const P3DFileParams &fparams);
inline const P3DFileParams &get_fparams() const;
void set_wparams(const P3DWindowParams &wparams);
inline const P3DWindowParams &get_wparams() const;
P3D_object *get_panda_script_object() const;
void set_browser_script_object(P3D_object *object);
bool has_request();
P3D_request *get_request();
void bake_requests();
void add_raw_request(TiXmlDocument *doc);
void add_baked_request(P3D_request *request);
void finish_request(P3D_request *request, bool handled);
bool feed_url_stream(int unique_id,
P3D_result_code result_code,
int http_status_code,
size_t total_expected_data,
const unsigned char *this_data,
size_t this_data_size);
void handle_event(P3D_event_data event);
inline int get_instance_id() const;
inline const string &get_session_key() const;
inline const string &get_python_version() const;
inline P3D_request_ready_func *get_request_ready_func() const;
void add_package(P3DPackage *package);
void start_download(P3DDownload *download);
inline bool is_started() const;
void request_stop();
TiXmlElement *make_xml();
private:
class SplashDownload : public P3DFileDownload {
public:
SplashDownload(P3DInstance *inst);
protected:
virtual void download_finished(bool success);
private:
P3DInstance *_inst;
};
void send_browser_script_object();
P3D_request *make_p3d_request(TiXmlElement *xrequest);
void handle_notify_request(const string &message);
void handle_script_request(const string &operation, P3D_object *object,
const string &property_name, P3D_object *value,
bool needs_response, int unique_id);
void make_splash_window();
void install_progress(P3DPackage *package, double progress);
void paint_window();
void add_modifier_flags(unsigned int &swb_flags, int modifiers);
P3D_request_ready_func *_func;
P3D_object *_browser_script_object;
P3DToplevelObject *_panda_script_object;
bool _got_fparams;
P3DFileParams _fparams;
bool _got_wparams;
P3DWindowParams _wparams;
int _instance_id;
string _session_key;
string _python_version;
// Not ref-counted: session is the parent.
P3DSession *_session;
#ifdef __APPLE__
// On OSX, we have to get a copy of the framebuffer data back from
// the child process, and draw it to the window, here in the parent
// process. Crazy!
int _shared_fd;
size_t _shared_mmap_size;
string _shared_filename;
SubprocessWindowBuffer *_swbuffer;
char *_reversed_buffer;
#endif // __APPLE__
P3DSplashWindow *_splash_window;
bool _instance_window_opened;
typedef vector<P3DPackage *> Packages;
Packages _packages;
typedef map<int, P3DDownload *> Downloads;
Downloads _downloads;
// The _raw_requests queue might be filled up by the read thread, so
// we protect it in a lock.
LOCK _request_lock;
typedef deque<TiXmlDocument *> RawRequests;
RawRequests _raw_requests;
bool _requested_stop;
// The _baked_requests queue is only touched in the main thread; no
// lock needed.
typedef deque<P3D_request *> BakedRequests;
BakedRequests _baked_requests;
friend class P3DSession;
friend class SplashDownload;
};
#include "p3dInstance.I"
#endif