open_toontown_panda3d/direct/src/plugin_npapi/nppanda3d_common.h

127 lines
3.4 KiB
C++

// Filename: nppanda3d_common.h
// Created by: drose (19Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef NPPANDA3D_COMMON
#define NPPANDA3D_COMMON
// This header file is included by all C++ files in this directory
// It's a good idea to pick up this header file, even though we don't
// actually link with dtool. This header file defines useful
// system-wide config settings.
#include "dtool_config.h"
// We include this header file directly out of its source directory,
// so we don't have to link with the library that builds it.
#include "../plugin/p3d_plugin.h"
#include <iostream>
#include <fstream>
#include <string>
#include <assert.h>
using namespace std;
// Appears in startup.cxx.
extern ostream *nout_stream;
#define nout (*nout_stream)
extern string global_root_dir;
extern bool has_plugin_thread_async_call;
#ifdef _WIN32
// Gecko requires all these symbols to be defined for Windows.
#define MOZILLA_STRICT_API
#define XP_WIN
#define _X86_
#define _WINDOWS
#define _USRDLL
#define NPBASIC_EXPORTS
// Panda already defines this one.
//#define WIN32
#include <windows.h>
#elif defined(__APPLE__)
// On Mac, Gecko requires this symbol to be defined.
#define XP_MACOSX
#else
#define XP_UNIX
#endif // _WIN32, __APPLE__
#include "npapi.h"
#if NP_VERSION_MAJOR == 0 && NP_VERSION_MINOR <= 19
#include "npupp.h"
#else
// Somewhere between version 0.19 and 0.22, Mozilla renamed npupp.h to
// npfunctions.h.
#include "npfunctions.h"
#endif
#if NP_VERSION_MAJOR == 0 && NP_VERSION_MINOR <= 19
#ifdef _WIN32
// Also somewhere in there, they started defining and using
// int16_t instead of int16, and so on. They already had int32_t
// from earlier, but the typedef is not quite the same as int32
// (!), so we have to use #define to keep things compatible.
typedef int16 int16_t;
typedef uint16 uint16_t;
// #define int32_t int32
// #define uint32_t uint32
#endif // _WIN32
#endif // NP_VERSION
#include "load_plugin.h"
// Mozilla's version of NPAPI has these names lowercase. WebKit's
// version has them uppercase. What a mess. We have to define a
// duplicate of the structure to allow us to reference them
// consistently.
struct UC_NPString {
const NPUTF8 *UTF8Characters;
uint32_t UTF8Length;
};
// If we are building with a version of Gecko that supports the
// asynchronous callback function, we should use it--it's just so
// handy.
#if defined(NPVERS_HAS_PLUGIN_THREAD_ASYNC_CALL) && NP_VERSION_MINOR >= NPVERS_HAS_PLUGIN_THREAD_ASYNC_CALL
#define HAS_PLUGIN_THREAD_ASYNC_CALL 1
#endif
// We also need to know whether we have Apple's new Cocoa-based
// drawing and event callbacks.
#if defined(NPVERS_MACOSX_HAS_EVENT_MODELS) && NP_VERSION_MINOR >= NPVERS_MACOSX_HAS_EVENT_MODELS
#define MACOSX_HAS_EVENT_MODELS 1
#endif
// No one defined a symbol for the introduction of the Cocoa drawing,
// but it appears to have been version 19.
#if NP_VERSION_MINOR >= 19
#define MACOSX_HAS_COREGRAPHICS_DRAWING_MODEL 1
#endif
// Appears in startup.cxx.
extern NPNetscapeFuncs *browser;
#endif