open_toontown_panda3d/panda/src/egg/eggMesherFanMaker.cxx

344 lines
9.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggMesherFanMaker.cxx
* @author drose
* @date 2005-03-22
*/
#include "eggMesherFanMaker.h"
#include "eggMesher.h"
#include "eggPolygon.h"
#include "eggGroupNode.h"
/**
*
*/
EggMesherFanMaker::
EggMesherFanMaker(int vertex, EggMesherStrip *tri,
EggMesher *mesher) {
_vertex = vertex;
const EggMesherEdge *edge = tri->find_opposite_edge(vertex);
if (edge != (const EggMesherEdge *)NULL) {
_edges.push_back(edge);
}
_strips.push_back(tri);
_planar = tri->_planar;
_mesher = mesher;
}
/**
*
*/
EggMesherFanMaker::
EggMesherFanMaker(const EggMesherFanMaker &copy) :
_vertex(copy._vertex),
_edges(copy._edges),
_strips(copy._strips),
_planar(copy._planar),
_mesher(copy._mesher)
{
}
/**
*
*/
void EggMesherFanMaker::
operator = (const EggMesherFanMaker &copy) {
_vertex = copy._vertex;
_edges = copy._edges;
_strips = copy._strips;
_planar = copy._planar;
_mesher = copy._mesher;
}
/**
* Attempts to connect two fans end-to-end. They must both share the same
* common vertex and a common edge.
*
* The return value is true if the fans were successfully joined, or false if
* they could not be.
*/
bool EggMesherFanMaker::
join(EggMesherFanMaker &other) {
nassertr(_vertex == other._vertex, false);
nassertr(_mesher == other._mesher, false);
nassertr(!_edges.empty() && !other._edges.empty(), false);
const EggMesherEdge *my_back = _edges.back();
const EggMesherEdge *other_front = other._edges.front();
nassertr(my_back != (EggMesherEdge *)NULL &&
other_front != (EggMesherEdge *)NULL, false);
int my_back_b = my_back->_vi_b;
int other_front_a = other_front->_vi_a;
if (my_back_b == other_front_a) {
_planar = is_coplanar_with(other);
_edges.splice(_edges.end(), other._edges);
_strips.splice(_strips.end(), other._strips);
return true;
}
const EggMesherEdge *my_front = _edges.front();
const EggMesherEdge *other_back = other._edges.back();
nassertr(my_front != (EggMesherEdge *)NULL &&
other_back != (EggMesherEdge *)NULL, false);
int my_front_a = my_front->_vi_a;
int other_back_b = other_back->_vi_b;
if (my_front_a == other_back_b) {
_planar = is_coplanar_with(other);
_edges.splice(_edges.begin(), other._edges);
_strips.splice(_strips.begin(), other._strips);
return true;
}
return false;
}
/**
* Returns the overall angle subtended by the fan, from the leading edge to
* the trailing edge, in degrees.
*/
double EggMesherFanMaker::
compute_angle() const {
// We sum up the angles of each triangle. This is more correct than taking
// the net angle from the first edge to the last (since we may not be in a
// plane).
nassertr(is_valid(), 0.0);
EggVertexPool *vertex_pool = _mesher->_vertex_pool;
double angle = 0.0;
LPoint3d v0 = vertex_pool->get_vertex(_vertex)->get_pos3();
Edges::const_iterator ei;
for (ei = _edges.begin(); ei != _edges.end(); ++ei) {
LVector3d v1 = vertex_pool->get_vertex((*ei)->_vi_a)->get_pos3() - v0;
LVector3d v2 = vertex_pool->get_vertex((*ei)->_vi_b)->get_pos3() - v0;
v1 = normalize(v1);
v2 = normalize(v2);
angle += acos(dot(v1, v2));
}
return rad_2_deg(angle);
}
/**
* Begins the fanning process. Searches for triangles and connects them into
* a fan.
*
* In certain cases, if egg_unroll_fans is enabled, the resulting fan may be
* retesselated into a series of zig-zag triangles, which are stored in
* unrolled_tris. Otherwise, an EggMesherStrip (representing the fan) is
* created and added to the mesher.
*
* The return value is (loosely) the number of primitives created.
*/
int EggMesherFanMaker::
build(EggGroupNode *unrolled_tris) {
nassertr(_edges.size() == _strips.size(), 0);
int num_tris = _edges.size();
double net_angle = compute_angle();
double avg_angle = net_angle / (double)num_tris;
if (avg_angle > egg_max_tfan_angle) {
// The triangles are too loose to justify making a fan; it'll probably
// make a better quadsheet.
return 0;
}
if (egg_min_tfan_tris == 0 || num_tris < egg_min_tfan_tris) {
// Oops, not enough triangles to justify a fan.
if (!egg_unroll_fans) {
return 0;
}
// However, we could (maybe) make it a few tristrips!
// Each section of the fan which is made up of coplanar tris, with
// identical properties, may be retesselated into a tristrip. What a
// sneaky trick! To do this, we must first identify each such qualifying
// section.
// We define a seam as the edge between any two tris which are noncoplanar
// or have different properties. Then we can send each piece between the
// seams to unroll().
Strips::iterator si, last_si;
Edges::iterator ei, last_ei;
// First, rotate the fan so it begins at a seam. We do this so we won't
// be left out with part of one piece at the beginning and also at the
// end.
si = _strips.begin();
last_si = si;
ei = _edges.begin();
last_ei = ei;
int found_seam = false;
for (++si, ++ei; si != _strips.end() && !found_seam; ++si, ++ei) {
nassertr(ei != _edges.end(), 0);
if ( ((*si)->_prims.front()->compare_to(*(*last_si)->_prims.front()) != 0) ||
!(*si)->is_coplanar_with(*(*last_si), egg_coplanar_threshold)) {
// Here's a seam. Break the fan here.
found_seam = true;
_edges.splice(_edges.begin(), _edges, ei, _edges.end());
_strips.splice(_strips.begin(), _strips, si, _strips.end());
}
}
// Now break the fan up along its seams and unroll each piece separately.
si = _strips.begin();
last_si = si;
ei = _edges.begin();
last_ei = ei;
int count = 0;
for (++si, ++ei; si != _strips.end(); ++si, ++ei) {
nassertr(ei != _edges.end(), 0);
if ( ((*si)->_prims.front()->compare_to(*(*last_si)->_prims.front()) != 0) ||
!(*si)->is_coplanar_with(*(*last_si), egg_coplanar_threshold)) {
// Here's the end of a run of matching pieces.
count += unroll(last_si, si, last_ei, ei, unrolled_tris);
last_si = si;
last_ei = ei;
}
}
count += unroll(last_si, si, last_ei, ei, unrolled_tris);
return count;
} else {
EggMesherStrip new_fan(EggMesherStrip::PT_trifan, EggMesherStrip::MO_fanpoly);
new_fan._verts.push_back(_vertex);
new_fan._verts.push_back(_edges.front()->_vi_a);
Edges::iterator ei;
for (ei = _edges.begin(); ei != _edges.end(); ++ei) {
new_fan._verts.push_back((*ei)->_vi_b);
}
Strips::iterator si;
for (si = _strips.begin(); si != _strips.end(); ++si) {
new_fan._prims.splice(new_fan._prims.end(), (*si)->_prims);
(*si)->remove_all_edges();
(*si)->_verts.clear();
(*si)->_status = EggMesherStrip::MS_dead;
}
// If we'd built our list of edges and strips right, this sum should come
// out so that there are two more vertices than triangles in the new fan.
nassertr(new_fan._verts.size() == new_fan._prims.size() + 2, 0);
// Now we've built a fan, and it won't be able to mate with anything else,
// so add it to the done list.
_mesher->_done.push_back(new_fan);
}
return 1;
}
/**
* Unrolls a planar subset of the current working fan, defined by the given
* iterators, into a series of triangles that zig-zag back and forth for
* better tristripping properties. The new triangles are added to
* unrolled_tris; the return value is 1 if successful, or 0 otherwise.
*/
int EggMesherFanMaker::
unroll(Strips::iterator strip_begin, Strips::iterator strip_end,
Edges::iterator edge_begin, Edges::iterator edge_end,
EggGroupNode *unrolled_tris) {
Edges::iterator ei;
Strips::iterator si;
int num_tris = 0;
for (ei = edge_begin; ei != edge_end; ++ei) {
num_tris++;
}
if (num_tris < 3) {
// Don't even bother.
return 0;
}
PT(EggPolygon) poly = new EggPolygon;
// Now we build an n-sided polygon the same shape as the fan. We'll
// decompose it into tris in a second.
poly->copy_attributes(*(*strip_begin)->_prims.front());
EggVertexPool *vertex_pool = _mesher->_vertex_pool;
ei = edge_end;
--ei;
if ((*ei)->_vi_b != (*edge_begin)->_vi_a) {
// If the fan is less than a full circle, we need to keep the hub vertex
// and initial vertex in the poly. Otherwise, we'll discard them.
poly->add_vertex(vertex_pool->get_vertex(_vertex));
poly->add_vertex(vertex_pool->get_vertex((*edge_begin)->_vi_a));
}
for (ei = edge_begin; ei != edge_end; ++ei) {
poly->add_vertex(vertex_pool->get_vertex((*ei)->_vi_b));
}
bool result = true;
if (egg_show_quads) {
// If we're showing quads, also show retesselated triangles.
// We can't add it directly to the mesher, that's unsafe; instead, we'll
// just add it to the end of the unrolled_tris list. This does mean we
// won't be able to color it a fancy color, but too bad.
// _mesher->add_polygon(poly, EggMesherStrip::MO_fanpoly);
unrolled_tris->add_child(poly);
} else {
// Now decompose the new polygon into triangles.
result = poly->triangulate_into(unrolled_tris, true);
}
if (result) {
// Now that we've created a new poly, kill off all the old ones.
for (si = strip_begin; si != strip_end; ++si) {
(*si)->remove_all_edges();
(*si)->_verts.clear();
(*si)->_prims.clear();
(*si)->_status = EggMesherStrip::MS_dead;
}
return 1;
} else {
return 0;
}
}
/**
*
*/
void EggMesherFanMaker::
output(ostream &out) const {
out << _vertex << ":[";
if (!_edges.empty()) {
Edges::const_iterator ei;
for (ei = _edges.begin(); ei != _edges.end(); ++ei) {
out << " " << (*ei)->_vi_a;
}
out << " " << _edges.back()->_vi_b;
}
out << " ]";
if (_planar) {
out << " (planar)";
}
}