open_toontown_panda3d/panda/src/pgraphnodes/sphereLight.cxx

147 lines
3.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sphereLight.cxx
* @author rdb
* @date 2016-04-15
*/
#include "sphereLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle SphereLight::_type_handle;
/**
*
*/
CycleData *SphereLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void SphereLight::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
dg.add_stdfloat(_radius);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void SphereLight::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
_radius = scan.get_stdfloat();
}
/**
*
*/
SphereLight::
SphereLight(const string &name) :
PointLight(name)
{
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
SphereLight::
SphereLight(const SphereLight &copy) :
PointLight(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *SphereLight::
make_copy() const {
return new SphereLight(*this);
}
/**
* Transforms the contents of this PandaNode by the indicated matrix, if it
* means anything to do so. For most kinds of PandaNodes, this does nothing.
*/
void SphereLight::
xform(const LMatrix4 &mat) {
PointLight::xform(mat);
CDWriter cdata(_cycler);
cdata->_radius = mat.xform_vec(LVector3(0, 0, cdata->_radius)).length();
mark_viz_stale();
}
/**
*
*/
void SphereLight::
write(ostream &out, int indent_level) const {
PointLight::write(out, indent_level);
indent(out, indent_level) << *this << ":\n";
indent(out, indent_level + 2)
<< "radius " << get_radius() << "\n";
}
/**
* Tells the BamReader how to create objects of type SphereLight.
*/
void SphereLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void SphereLight::
write_datagram(BamWriter *manager, Datagram &dg) {
PointLight::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type SphereLight is encountered in the Bam file. It should create the
* SphereLight and extract its information from the file.
*/
TypedWritable *SphereLight::
make_from_bam(const FactoryParams &params) {
SphereLight *node = new SphereLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new SphereLight.
*/
void SphereLight::
fillin(DatagramIterator &scan, BamReader *manager) {
PointLight::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}