open_toontown_panda3d/panda/src/gobj/texturePool.cxx

267 lines
8.4 KiB
C++

// Filename: texturePool.cxx
// Created by: drose (26Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "texturePool.h"
#include "config_gobj.h"
#include "config_util.h"
#include "config_express.h"
#include "virtualFileSystem.h"
TexturePool *TexturePool::_global_ptr = (TexturePool *)NULL;
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_has_texture
// Access: Private
// Description: The nonstatic implementation of has_texture().
////////////////////////////////////////////////////////////////////
bool TexturePool::
ns_has_texture(const Filename &orig_filename) {
Filename filename(orig_filename);
if (!_fake_texture_image.empty()) {
filename = _fake_texture_image;
}
if (use_vfs) {
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
vfs->resolve_filename(filename, get_texture_path());
vfs->resolve_filename(filename, get_model_path());
} else {
filename.resolve_filename(get_texture_path());
filename.resolve_filename(get_model_path());
}
Textures::const_iterator ti;
ti = _textures.find(filename);
if (ti != _textures.end()) {
// This texture was previously loaded.
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_load_texture
// Access: Private
// Description: The nonstatic implementation of load_texture().
////////////////////////////////////////////////////////////////////
Texture *TexturePool::
ns_load_texture(const Filename &orig_filename, int primary_file_num_channels) {
Filename filename(orig_filename);
if (!_fake_texture_image.empty()) {
filename = _fake_texture_image;
}
if (use_vfs) {
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
vfs->resolve_filename(filename, get_texture_path()) ||
vfs->resolve_filename(filename, get_model_path());
} else {
filename.resolve_filename(get_texture_path()) ||
filename.resolve_filename(get_model_path());
}
Textures::const_iterator ti;
ti = _textures.find(filename);
if (ti != _textures.end()) {
// This texture was previously loaded.
return (*ti).second;
}
gobj_cat.info()
<< "Loading texture " << filename << "\n";
PT(Texture) tex = new Texture;
if (!tex->read(filename, primary_file_num_channels)) {
// This texture was not found.
gobj_cat.error()
<< "Unable to read texture " << filename << "\n";
return NULL;
}
// Set the original filename, before we searched along the path.
tex->set_filename(orig_filename);
_textures[filename] = tex;
return tex;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_load_texture
// Access: Private
// Description: The nonstatic implementation of load_texture().
////////////////////////////////////////////////////////////////////
Texture *TexturePool::
ns_load_texture(const Filename &orig_filename,
const Filename &orig_alpha_filename,
int primary_file_num_channels,
int alpha_file_channel) {
Filename filename(orig_filename);
Filename alpha_filename(orig_alpha_filename);
if (!_fake_texture_image.empty()) {
return ns_load_texture(_fake_texture_image, primary_file_num_channels);
}
if (use_vfs) {
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
vfs->resolve_filename(filename, get_texture_path()) ||
vfs->resolve_filename(filename, get_model_path());
vfs->resolve_filename(alpha_filename, get_texture_path()) ||
vfs->resolve_filename(alpha_filename, get_model_path());
} else {
filename.resolve_filename(get_texture_path()) ||
filename.resolve_filename(get_model_path());
alpha_filename.resolve_filename(get_texture_path()) ||
alpha_filename.resolve_filename(get_model_path());
}
Textures::const_iterator ti;
ti = _textures.find(filename);
if (ti != _textures.end()) {
// This texture was previously loaded.
return (*ti).second;
}
gobj_cat.info()
<< "Loading texture " << filename << " and alpha component "
<< alpha_filename << endl;
PT(Texture) tex = new Texture;
if (!tex->read(filename, alpha_filename, primary_file_num_channels,
alpha_file_channel)) {
// This texture was not found.
gobj_cat.error() << "Unable to read texture " << filename << "\n";
return NULL;
}
// Set the original filenames, before we searched along the path.
tex->set_filename(orig_filename);
tex->set_alpha_filename(orig_alpha_filename);
_textures[filename] = tex;
return tex;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_add_texture
// Access: Private
// Description: The nonstatic implementation of add_texture().
////////////////////////////////////////////////////////////////////
void TexturePool::
ns_add_texture(Texture *tex) {
string filename = tex->get_filename();
if (filename.empty()) {
gobj_cat.error() << "Attempt to call add_texture() on an unnamed texture.\n";
}
// We blow away whatever texture was there previously, if any.
_textures[filename] = tex;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_release_texture
// Access: Private
// Description: The nonstatic implementation of release_texture().
////////////////////////////////////////////////////////////////////
void TexturePool::
ns_release_texture(Texture *tex) {
string filename = tex->get_filename();
Textures::iterator ti;
ti = _textures.find(filename);
if (ti != _textures.end() && (*ti).second == tex) {
_textures.erase(ti);
}
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_release_all_textures
// Access: Private
// Description: The nonstatic implementation of release_all_textures().
////////////////////////////////////////////////////////////////////
void TexturePool::
ns_release_all_textures() {
_textures.clear();
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_garbage_collect
// Access: Private
// Description: The nonstatic implementation of garbage_collect().
////////////////////////////////////////////////////////////////////
int TexturePool::
ns_garbage_collect() {
int num_released = 0;
Textures new_set;
Textures::iterator ti;
for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
Texture *tex = (*ti).second;
if (tex->get_ref_count() == 1) {
if (gobj_cat.is_debug()) {
gobj_cat.debug()
<< "Releasing " << (*ti).first << "\n";
}
num_released++;
} else {
new_set.insert(new_set.end(), *ti);
}
}
_textures.swap(new_set);
return num_released;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::ns_list_contents
// Access: Private
// Description: The nonstatic implementation of list_contents().
////////////////////////////////////////////////////////////////////
void TexturePool::
ns_list_contents(ostream &out) {
out << _textures.size() << " textures:\n";
Textures::iterator ti;
for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
Texture *texture = (*ti).second;
out << " " << (*ti).first
<< " (count = " << texture->get_ref_count() << ", ram = "
<< texture->_pbuffer->_image.size() / 1024 << " Kb)\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::get_ptr
// Access: Private, Static
// Description: Initializes and/or returns the global pointer to the
// one TexturePool object in the system.
////////////////////////////////////////////////////////////////////
TexturePool *TexturePool::
get_ptr() {
if (_global_ptr == (TexturePool *)NULL) {
_global_ptr = new TexturePool;
}
return _global_ptr;
}