open_toontown_panda3d/panda/src/char/characterSlider.h

68 lines
2.0 KiB
C++

// Filename: characterSlider.h
// Created by: drose (03Mar99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CHARACTERSLIDER_H
#define CHARACTERSLIDER_H
#include "pandabase.h"
#include "movingPartScalar.h"
////////////////////////////////////////////////////////////////////
// Class : CharacterSlider
// Description : This is a morph slider within the character. It's
// simply a single floating-point value that animates
// generally between 0 and 1, that controls the effects
// of one or more morphs within the character.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CharacterSlider : public MovingPartScalar {
protected:
CharacterSlider();
CharacterSlider(const CharacterSlider &copy);
public:
CharacterSlider(PartGroup *parent, const string &name);
virtual PartGroup *make_copy() const;
static void register_with_read_factory();
static TypedWritable *make_CharacterSlider(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MovingPartScalar::init_type();
register_type(_type_handle, "CharacterSlider",
MovingPartScalar::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#endif