open_toontown_panda3d/direct/src/plugin/handleStream.h

47 lines
1.3 KiB
C++

// Filename: handleStream.h
// Created by: drose (05Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef HANDLESTREAM_H
#define HANDLESTREAM_H
#include "handleStreamBuf.h"
////////////////////////////////////////////////////////////////////
// Class : HandleStream
// Description : Implements a C++ stream object suitable for reading
// from and writing to Windows' HANDLE objects, or Posix
// file descriptors. This is necessary to map low-level
// pipes into an iostream for tinyxml.
////////////////////////////////////////////////////////////////////
class HandleStream : public iostream {
public:
inline HandleStream();
inline ~HandleStream();
inline void open_read(FHandle handle);
inline void open_write(FHandle handle);
inline void close();
inline void close_handle();
inline FHandle get_handle() const;
inline bool has_gdata() const;
private:
HandleStreamBuf _buf;
};
#include "handleStream.I"
#endif