open_toontown_panda3d/direct/src/plugin/p3dSession.h

167 lines
4.8 KiB
C++

// Filename: p3dSession.h
// Created by: drose (03Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef P3DSESSION_H
#define P3DSESSION_H
#include "p3d_plugin_common.h"
#include "handleStream.h"
#include "p3dPackage.h"
#include "p3dConditionVar.h"
#include "p3dReferenceCount.h"
#include "get_tinyxml.h"
#include <map>
#include <vector>
class P3DInstance;
class P3DProgressWindow;
////////////////////////////////////////////////////////////////////
// Class : P3DSession
// Description : Corresponds to a single session: a subprocess with a
// unique instance of Python running within it, which
// might include one or more P3DInstance objects running
// in the same memory space with each other.
////////////////////////////////////////////////////////////////////
class P3DSession : public P3DReferenceCount {
public:
P3DSession(P3DInstance *inst);
~P3DSession();
void shutdown();
inline const string &get_session_key() const;
inline const string &get_log_pathname() const;
inline bool get_matches_script_origin() const;
void start_instance(P3DInstance *inst);
void terminate_instance(P3DInstance *inst);
inline int get_num_instances() const;
void send_command(TiXmlDocument *command);
TiXmlDocument *command_and_response(TiXmlDocument *command);
P3D_object *xml_to_p3dobj(const TiXmlElement *xvalue);
TiXmlElement *p3dobj_to_xml(P3D_object *obj);
void send_windows_message(P3DInstance *inst, unsigned int msg,
int wparam, int lparam);
void signal_request_ready(P3DInstance *inst);
void drop_pyobj(int object_id);
void drop_p3dobj(int object_id);
private:
void start_p3dpython(P3DInstance *inst);
void set_failed();
void spawn_read_thread();
void join_read_thread();
private:
// These methods run only within the read thread.
THREAD_CALLBACK_DECLARATION(P3DSession, rt_thread_run);
void rt_thread_run();
void rt_terminate();
void rt_handle_request(TiXmlDocument *doc);
#ifdef _WIN32
HANDLE win_create_process();
#else
int posix_create_process();
#endif
// In case we can't get a separate process, we'll run p3dpython in a
// sub-thread.
THREAD_CALLBACK_DECLARATION(P3DSession, p3dpython_thread_run);
void p3dpython_thread_run();
void write_env() const;
private:
int _session_id;
string _session_key;
string _log_pathname;
string _python_root_dir;
string _start_dir;
bool _matches_script_origin;
bool _keep_user_env;
bool _failed;
// This information is passed to create_process(), or to
// p3dpython_thread_run().
string _p3dpython_exe;
string _p3dpython_dll;
string _mf_filename;
string _env;
FHandle _input_handle, _output_handle;
bool _interactive_console;
typedef map<int, P3DInstance *> Instances;
Instances _instances;
LOCK _instances_lock;
// Commands that are queued up to send down the pipe. Normally
// these only accumulate before the python process has been started;
// after that, commands are written to the pipe directly.
typedef vector<TiXmlDocument *> Commands;
Commands _commands;
// This map keeps track of the P3D_object pointers we have delivered
// to the child process. We have to keep each of these until the
// child process tells us it's safe to delete them.
typedef map<int, P3D_object *> SentObjects;
SentObjects _sent_objects;
P3DPackage *_panda3d;
// If this is true, then CreateProcess() or fork() failed (or we had
// one_process set true in the tokens), and we're forced to run
// p3dpython in a sub-thread within the same process, rather than in
// a separate process. This means we can't have multiple sessions
// running simultaneously, because Python don't play that way.
bool _p3dpython_one_process;
// Members for communicating with the p3dpython child process (or
// thread, as the case may be).
#ifdef _WIN32
HANDLE _p3dpython_handle;
#else
int _p3dpython_pid;
#endif
THREAD _p3dpython_thread;
bool _p3dpython_started;
bool _p3dpython_running;
// The _response_ready mutex protects this structure.
typedef map<int, TiXmlDocument *> Responses;
Responses _responses;
P3DConditionVar _response_ready;
// The remaining members are manipulated by or for the read thread.
bool _started_read_thread;
HandleStream _pipe_read;
HandleStream _pipe_write;
bool _read_thread_continue;
THREAD _read_thread;
friend class P3DInstance;
};
#include "p3dSession.I"
#endif