6586 lines
223 KiB
C++
6586 lines
223 KiB
C++
// Filename: glGraphicsStateGuardian_src.cxx
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// Created by: drose (02Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_util.h"
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#include "displayRegion.h"
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#include "renderBuffer.h"
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#include "geom.h"
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#include "geomIssuer.h"
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#include "qpgeomVertexData.h"
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#include "qpgeomTriangles.h"
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#include "qpgeomTristrips.h"
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#include "qpgeomTrifans.h"
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#include "qpgeomLines.h"
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#include "qpgeomLinestrips.h"
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#include "qpgeomPoints.h"
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#include "qpgeomVertexReader.h"
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#include "graphicsWindow.h"
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#include "lens.h"
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#include "perspectiveLens.h"
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#include "directionalLight.h"
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#include "pointLight.h"
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#include "spotlight.h"
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#include "planeNode.h"
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#include "textureAttrib.h"
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#include "lightAttrib.h"
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#include "cullFaceAttrib.h"
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#include "transparencyAttrib.h"
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#include "alphaTestAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "colorWriteAttrib.h"
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#include "texMatrixAttrib.h"
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#include "texGenAttrib.h"
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#include "materialAttrib.h"
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#include "renderModeAttrib.h"
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#include "rescaleNormalAttrib.h"
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#include "fogAttrib.h"
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#include "depthOffsetAttrib.h"
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#include "shadeModelAttrib.h"
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#include "fog.h"
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#include "clockObject.h"
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#include "string_utils.h"
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#include "nodePath.h"
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#include "dcast.h"
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#include "pvector.h"
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#include "vector_string.h"
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#include "string_utils.h"
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#include "pnmImage.h"
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#include "config_gobj.h"
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#include "mutexHolder.h"
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#include "indirectLess.h"
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#include "pStatTimer.h"
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#ifdef HAVE_CGGL
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#include "cgShaderAttrib.h"
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#endif
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#include <algorithm>
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TypeHandle CLP(GraphicsStateGuardian)::_type_handle;
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PStatCollector CLP(GraphicsStateGuardian)::_load_display_list_pcollector("Draw:Transfer data:Display lists");
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PStatCollector CLP(GraphicsStateGuardian)::_primitive_batches_display_list_pcollector("Primitive batches:Display lists");
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PStatCollector CLP(GraphicsStateGuardian)::_vertices_display_list_pcollector("Vertices:Display lists");
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static void
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issue_vertex_gl(const Geom *geom, Geom::VertexIterator &viterator,
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GraphicsStateGuardianBase *) {
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const Vertexf &vertex = geom->get_next_vertex(viterator);
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// GLCAT.spam() << "Issuing vertex " << vertex << "\n";
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GLP(Vertex3fv)(vertex.get_data());
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}
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static void
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issue_normal_gl(const Geom *geom, Geom::NormalIterator &niterator,
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GraphicsStateGuardianBase *) {
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const Normalf &normal = geom->get_next_normal(niterator);
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// GLCAT.spam() << "Issuing normal " << normal << "\n";
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GLP(Normal3fv)(normal.get_data());
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}
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static void
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issue_texcoord_single_gl(const Geom *geom,
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Geom::MultiTexCoordIterator &tciterator,
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GraphicsStateGuardianBase *) {
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const TexCoordf &texcoord = geom->get_next_multitexcoord(tciterator, 0);
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// GLCAT.spam() << "Issuing texcoord " << texcoord << " on unit 0 (single-texture mode)\n";
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GLP(TexCoord2fv)(texcoord.get_data());
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}
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static void
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issue_texcoord_multi_gl(const Geom *geom,
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Geom::MultiTexCoordIterator &tciterator,
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GraphicsStateGuardianBase *gsgbase) {
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// We avoid DCAST here because we don't really need it, and it's
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// nice not to have to pay that overhead on each vertex.
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CLP(GraphicsStateGuardian) *gsg = (CLP(GraphicsStateGuardian) *)gsgbase;
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for (int i = 0; i < tciterator._num_stages; i++) {
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const TexCoordf &texcoord = geom->get_next_multitexcoord(tciterator, i);
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int stage_index = tciterator._stage_index[i];
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// GLCAT.spam() << "Issuing texcoord " << texcoord << " on unit " << stage_index << "\n";
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gsg->_glMultiTexCoord2fv(GL_TEXTURE0 + stage_index, texcoord.get_data());
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}
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}
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static void
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issue_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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GraphicsStateGuardianBase *) {
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const Colorf &color = geom->get_next_color(citerator);
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// GLCAT.spam() << "Issuing color " << color << "\n";
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GLP(Color4fv)(color.get_data());
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}
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static void
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issue_scaled_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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GraphicsStateGuardianBase *gsg) {
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const CLP(GraphicsStateGuardian) *glgsg = DCAST(CLP(GraphicsStateGuardian), gsg);
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const Colorf &color = geom->get_next_color(citerator);
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glgsg->issue_scaled_color(color);
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}
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// The following noop functions are assigned to the corresponding
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// glext function pointers in the class, in case the functions are not
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// defined by the GL, just so it will always be safe to call the
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// extension functions.
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static void APIENTRY
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null_glPointParameterfv(GLenum, const GLfloat *) {
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}
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static void APIENTRY
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null_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
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GLsizei count, GLenum type, const GLvoid *indices) {
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// If we don't support glDrawRangeElements(), just use the original
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// glDrawElements() instead.
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GLP(DrawElements)(mode, count, type, indices);
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}
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static void APIENTRY
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null_glActiveTexture(GLenum gl_texture_stage) {
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// If we don't support multitexture, we'd better not try to request
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// a texture beyond the first texture stage.
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nassertv(gl_texture_stage == GL_TEXTURE0);
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}
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static void APIENTRY
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null_glBlendEquation(GLenum) {
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}
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static void APIENTRY
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null_glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: uchar_bgr_to_rgb
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// Description: Recopies the given array of pixels, converting from
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// BGR to RGB arrangement.
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////////////////////////////////////////////////////////////////////
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static void
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uchar_bgr_to_rgb(unsigned char *dest, const unsigned char *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[2];
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dest[1] = source[1];
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dest[2] = source[0];
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dest += 3;
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source += 3;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: uchar_bgra_to_rgba
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// Description: Recopies the given array of pixels, converting from
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// BGRA to RGBA arrangement.
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////////////////////////////////////////////////////////////////////
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static void
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uchar_bgra_to_rgba(unsigned char *dest, const unsigned char *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[2];
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dest[1] = source[1];
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dest[2] = source[0];
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dest[3] = source[3];
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dest += 4;
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source += 4;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ushort_bgr_to_rgb
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// Description: Recopies the given array of pixels, converting from
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// BGR to RGB arrangement.
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////////////////////////////////////////////////////////////////////
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static void
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ushort_bgr_to_rgb(unsigned short *dest, const unsigned short *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[2];
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dest[1] = source[1];
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dest[2] = source[0];
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dest += 3;
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source += 3;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ushort_bgra_to_rgba
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// Description: Recopies the given array of pixels, converting from
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// BGRA to RGBA arrangement.
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////////////////////////////////////////////////////////////////////
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static void
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ushort_bgra_to_rgba(unsigned short *dest, const unsigned short *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[2];
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dest[1] = source[1];
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dest[2] = source[0];
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dest[3] = source[3];
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dest += 4;
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source += 4;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: reduce_image
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// Description: Reduces an image to an acceptable size by sampling
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// pixels. This is just a cheap and dirty trick to load
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// an image that the GL says is too large.
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//
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// The implementation copies byte_chunk bytes every
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// byte_chunk * stride bytes.
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////////////////////////////////////////////////////////////////////
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static PTA_uchar
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reduce_image(CPTA_uchar orig_image, int byte_chunk, int stride) {
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size_t orig_image_size = orig_image.size();
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size_t new_image_size = orig_image_size / stride;
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PTA_uchar new_image = PTA_uchar::empty_array(new_image_size);
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const unsigned char *from = orig_image.p();
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unsigned char *to = new_image.p();
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const unsigned char *from_end = from + orig_image_size;
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const unsigned char *to_end = to + new_image_size;
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while (from + byte_chunk <= from_end) {
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nassertr(to + byte_chunk <= to_end, new_image);
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memcpy(to, from, byte_chunk);
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from += stride * byte_chunk;
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to += byte_chunk;
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}
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return new_image;
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}
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////////////////////////////////////////////////////////////////////
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// Function: fix_component_ordering
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// Description: Reverses the order of the components within the
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// image, to convert (for instance) GL_BGR to GL_RGB.
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// Returns the CPTA_uchar representing the converted
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// image, or the original image if it is unchanged.
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////////////////////////////////////////////////////////////////////
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static PTA_uchar
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fix_component_ordering(CPTA_uchar orig_image, GLenum external_format,
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Texture *tex) {
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size_t orig_image_size = orig_image.size();
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PTA_uchar new_image = (PTA_uchar &)orig_image;
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switch (external_format) {
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case GL_RGB:
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switch (tex->get_component_type()) {
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case Texture::T_unsigned_byte:
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new_image = PTA_uchar::empty_array(orig_image_size);
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uchar_bgr_to_rgb(new_image, orig_image, orig_image_size / 3);
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break;
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case Texture::T_unsigned_short:
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new_image = PTA_uchar::empty_array(orig_image_size);
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ushort_bgr_to_rgb((unsigned short *)new_image.p(),
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(const unsigned short *)orig_image.p(),
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orig_image_size / 6);
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break;
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default:
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break;
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}
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break;
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case GL_RGBA:
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switch (tex->get_component_type()) {
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case Texture::T_unsigned_byte:
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new_image = PTA_uchar::empty_array(orig_image_size);
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uchar_bgra_to_rgba(new_image, orig_image, orig_image_size / 4);
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break;
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case Texture::T_unsigned_short:
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new_image = PTA_uchar::empty_array(orig_image_size);
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ushort_bgra_to_rgba((unsigned short *)new_image.p(),
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(const unsigned short *)orig_image.p(),
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orig_image_size / 8);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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return new_image;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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CLP(GraphicsStateGuardian)::
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CLP(GraphicsStateGuardian)(const FrameBufferProperties &properties) :
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GraphicsStateGuardian(properties, CS_yup_right)
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{
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_error_count = 0;
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#ifdef HAVE_CGGL
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_cg_shader = (CgShader *)NULL;
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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CLP(GraphicsStateGuardian)::
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~CLP(GraphicsStateGuardian)() {
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close_gsg();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::reset
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// Access: Public, Virtual
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// Description: Resets all internal state as if the gsg were newly
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// created.
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////////////////////////////////////////////////////////////////////
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void CLP(GraphicsStateGuardian)::
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reset() {
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free_pointers();
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GraphicsStateGuardian::reset();
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// Output the vendor and version strings.
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get_gl_version();
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// Save the extensions tokens.
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save_extensions((const char *)GLP(GetString)(GL_EXTENSIONS));
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get_extra_extensions();
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report_extensions();
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_supported_geom_rendering =
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qpGeom::GR_indexed_point |
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qpGeom::GR_point | qpGeom::GR_point_uniform_size |
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qpGeom::GR_triangle_strip | qpGeom::GR_triangle_fan |
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qpGeom::GR_flat_last_vertex;
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_supports_point_parameters = false;
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if (is_at_least_version(1, 4)) {
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_supports_point_parameters = true;
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_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)
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get_extension_func(GLPREFIX_QUOTED, "PointParameterfv");
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} else if (has_extension("GL_ARB_point_parameters")) {
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_supports_point_parameters = true;
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_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)
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get_extension_func(GLPREFIX_QUOTED, "PointParameterfvARB");
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}
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if (_supports_point_parameters) {
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if (_glPointParameterfv == NULL) {
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GLCAT.warning()
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<< "glPointParameterfv advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
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_supports_point_parameters = false;
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}
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}
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if (_supports_point_parameters) {
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_supported_geom_rendering |= qpGeom::GR_point_perspective;
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} else {
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_glPointParameterfv = null_glPointParameterfv;
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}
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_supports_point_sprite = has_extension("GL_ARB_point_sprite");
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if (_supports_point_sprite) {
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// It appears that the point_sprite extension doesn't support
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// texture transforms on the generated texture coordinates. How
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// inconsistent. Because of this, we don't advertise
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// GR_point_sprite_tex_matrix.
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_supported_geom_rendering |= qpGeom::GR_point_sprite;
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}
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_supports_vertex_blend = has_extension("GL_ARB_vertex_blend");
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if (_supports_vertex_blend) {
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_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)
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get_extension_func(GLPREFIX_QUOTED, "WeightPointerARB");
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_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)
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get_extension_func(GLPREFIX_QUOTED, "VertexBlendARB");
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if (_glWeightPointerARB == NULL || _glVertexBlendARB == NULL) {
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GLCAT.warning()
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<< "Vertex blending advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
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_supports_vertex_blend = false;
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}
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}
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if (_supports_vertex_blend) {
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GLP(Enable)(GL_WEIGHT_SUM_UNITY_ARB);
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GLint max_vertex_units;
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GLP(GetIntegerv)(GL_MAX_VERTEX_UNITS_ARB, &max_vertex_units);
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_max_vertex_transforms = max_vertex_units;
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GLCAT.debug()
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<< "max vertex transforms = " << _max_vertex_transforms << "\n";
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}
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_supports_matrix_palette = has_extension("GL_ARB_matrix_palette");
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if (_supports_matrix_palette) {
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_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)
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get_extension_func(GLPREFIX_QUOTED, "CurrentPaletteMatrixARB");
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_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)
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get_extension_func(GLPREFIX_QUOTED, "MatrixIndexPointerARB");
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if (_glCurrentPaletteMatrixARB == NULL || _glMatrixIndexPointerARB == NULL) {
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GLCAT.warning()
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<< "Matrix palette advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
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_supports_matrix_palette = false;
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}
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}
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/*
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The matrix_palette support in this module is completely untested
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(because I don't happen to have a card handy whose driver supports
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this extension), so I have this ConfigVariable set to
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unconditionally set this flag off for now, to protect the unwary.
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When we have shown that the code works, we should remove this bit.
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In the meantime, you must put both "matrix-palette 1" and
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"gl-matrix-palette 1" in your Config.prc to exercise the new
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code. */
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if (!ConfigVariableBool("gl-matrix-palette", false, PRC_DESC("Temporary hack variable protecting untested code. See glGraphicsStateGuardian_src.cxx."))) {
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if (_supports_matrix_palette) {
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GLCAT.debug() << "Forcing off matrix palette support.\n";
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}
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_supports_matrix_palette = false;
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}
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if (_supports_matrix_palette) {
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GLint max_palette_matrices;
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GLP(GetIntegerv)(GL_MAX_PALETTE_MATRICES_ARB, &max_palette_matrices);
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_max_vertex_transform_indices = max_palette_matrices;
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GLCAT.debug()
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<< "max vertex transform indices = " << _max_vertex_transform_indices << "\n";
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}
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_supports_draw_range_elements = false;
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if (is_at_least_version(1, 2)) {
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_supports_draw_range_elements = true;
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_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)
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get_extension_func(GLPREFIX_QUOTED, "DrawRangeElements");
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} else if (has_extension("GL_EXT_draw_range_elements")) {
|
|
_supports_draw_range_elements = true;
|
|
_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "DrawRangeElementsEXT");
|
|
}
|
|
if (_supports_draw_range_elements) {
|
|
if (_glDrawRangeElements == NULL) {
|
|
GLCAT.warning()
|
|
<< "glDrawRangeElements advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
|
|
_supports_draw_range_elements = false;
|
|
}
|
|
}
|
|
if (!_supports_draw_range_elements) {
|
|
_glDrawRangeElements = null_glDrawRangeElements;
|
|
}
|
|
|
|
_supports_3d_texture =
|
|
has_extension("GL_EXT_texture3D") || is_at_least_version(1, 2);
|
|
|
|
if (is_at_least_version(1, 2)) {
|
|
_supports_3d_texture = true;
|
|
|
|
_glTexImage3D = (PFNGLTEXIMAGE3DPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "TexImage3D");
|
|
_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "TexSubImage3D");
|
|
|
|
} else if (has_extension("GL_EXT_texture3D")) {
|
|
_supports_3d_texture = true;
|
|
|
|
_glTexImage3D = (PFNGLTEXIMAGE3DPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "TexImage3DEXT");
|
|
_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "TexSubImage3DEXT");
|
|
}
|
|
|
|
if (_supports_3d_texture) {
|
|
if (_glTexImage3D == NULL || _glTexSubImage3D == NULL) {
|
|
GLCAT.warning()
|
|
<< "3-D textures advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
|
|
_supports_3d_texture = false;
|
|
}
|
|
}
|
|
|
|
_supports_cube_map =
|
|
has_extension("GL_ARB_texture_cube_map") || is_at_least_version(1, 3);
|
|
|
|
_supports_bgr =
|
|
has_extension("GL_EXT_bgra") || is_at_least_version(1, 2);
|
|
_supports_rescale_normal =
|
|
has_extension("GL_EXT_rescale_normal") || is_at_least_version(1, 2);
|
|
|
|
_supports_multisample =
|
|
has_extension("GL_ARB_multisample");
|
|
|
|
_supports_generate_mipmap =
|
|
has_extension("GL_SGIS_generate_mipmap") || is_at_least_version(1, 4);
|
|
|
|
_supports_multitexture = false;
|
|
|
|
if (is_at_least_version(1, 3)) {
|
|
_supports_multitexture = true;
|
|
|
|
_glActiveTexture = (PFNGLACTIVETEXTUREPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "ActiveTexture");
|
|
_glClientActiveTexture = (PFNGLACTIVETEXTUREPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "ClientActiveTexture");
|
|
_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "MultiTexCoord2fv");
|
|
|
|
} else if (has_extension("GL_ARB_multitexture")) {
|
|
_supports_multitexture = true;
|
|
|
|
_glActiveTexture = (PFNGLACTIVETEXTUREPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "ActiveTextureARB");
|
|
_glClientActiveTexture = (PFNGLACTIVETEXTUREPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "ClientActiveTextureARB");
|
|
_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "MultiTexCoord2fvARB");
|
|
}
|
|
|
|
if (_supports_multitexture) {
|
|
if (_glActiveTexture == NULL || _glClientActiveTexture == NULL ||
|
|
_glMultiTexCoord2fv == NULL) {
|
|
GLCAT.warning()
|
|
<< "Multitexture advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
|
|
_supports_multitexture = false;
|
|
}
|
|
}
|
|
if (!_supports_multitexture) {
|
|
_glActiveTexture = null_glActiveTexture;
|
|
_glClientActiveTexture = null_glActiveTexture;
|
|
}
|
|
|
|
_supports_buffers = false;
|
|
|
|
if (is_at_least_version(1, 5)) {
|
|
_supports_buffers = true;
|
|
|
|
_glGenBuffers = (PFNGLGENBUFFERSPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "GenBuffers");
|
|
_glBindBuffer = (PFNGLBINDBUFFERPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BindBuffer");
|
|
_glBufferData = (PFNGLBUFFERDATAPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BufferData");
|
|
_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BufferSubData");
|
|
_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "DeleteBuffers");
|
|
|
|
} else if (has_extension("GL_ARB_vertex_buffer_object")) {
|
|
_supports_buffers = true;
|
|
|
|
_glGenBuffers = (PFNGLGENBUFFERSPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "GenBuffersARB");
|
|
_glBindBuffer = (PFNGLBINDBUFFERPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BindBufferARB");
|
|
_glBufferData = (PFNGLBUFFERDATAPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BufferDataARB");
|
|
_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BufferSubDataARB");
|
|
_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "DeleteBuffersARB");
|
|
}
|
|
|
|
if (_supports_buffers) {
|
|
if (_glGenBuffers == NULL || _glBindBuffer == NULL ||
|
|
_glBufferData == NULL || _glBufferSubData == NULL ||
|
|
_glDeleteBuffers == NULL) {
|
|
GLCAT.warning()
|
|
<< "Buffers advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
|
|
_supports_buffers = false;
|
|
}
|
|
}
|
|
|
|
_glBlendEquation = NULL;
|
|
bool supports_blend_equation = false;
|
|
if (is_at_least_version(1, 2)) {
|
|
supports_blend_equation = true;
|
|
_glBlendEquation = (PFNGLBLENDEQUATIONPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BlendEquation");
|
|
} else if (has_extension("GL_EXT_blend_minmax")) {
|
|
supports_blend_equation = true;
|
|
_glBlendEquation = (PFNGLBLENDEQUATIONPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BlendEquationEXT");
|
|
}
|
|
if (supports_blend_equation && _glBlendEquation == NULL) {
|
|
GLCAT.warning()
|
|
<< "BlendEquation advertised as supported by OpenGL runtime, but could not get pointers to extension function.\n";
|
|
}
|
|
if (_glBlendEquation == NULL) {
|
|
_glBlendEquation = null_glBlendEquation;
|
|
}
|
|
|
|
_glBlendColor = NULL;
|
|
bool supports_blend_color = false;
|
|
if (is_at_least_version(1, 2)) {
|
|
supports_blend_color = true;
|
|
_glBlendColor = (PFNGLBLENDCOLORPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BlendColor");
|
|
} else if (has_extension("GL_EXT_blend_color")) {
|
|
supports_blend_color = true;
|
|
_glBlendColor = (PFNGLBLENDCOLORPROC)
|
|
get_extension_func(GLPREFIX_QUOTED, "BlendColorEXT");
|
|
}
|
|
if (supports_blend_color && _glBlendColor == NULL) {
|
|
GLCAT.warning()
|
|
<< "BlendColor advertised as supported by OpenGL runtime, but could not get pointers to extension function.\n";
|
|
}
|
|
if (_glBlendColor == NULL) {
|
|
_glBlendColor = null_glBlendColor;
|
|
}
|
|
|
|
_edge_clamp = GL_CLAMP;
|
|
if (has_extension("GL_SGIS_texture_edge_clamp") ||
|
|
is_at_least_version(1, 2)) {
|
|
_edge_clamp = GL_CLAMP_TO_EDGE;
|
|
}
|
|
|
|
_border_clamp = GL_CLAMP;
|
|
if (has_extension("GL_ARB_texture_border_clamp") ||
|
|
is_at_least_version(1, 3)) {
|
|
_border_clamp = GL_CLAMP_TO_BORDER;
|
|
}
|
|
|
|
_mirror_repeat = GL_REPEAT;
|
|
if (has_extension("GL_ARB_texture_mirrored_repeat") ||
|
|
is_at_least_version(1, 4)) {
|
|
_mirror_repeat = GL_MIRRORED_REPEAT;
|
|
}
|
|
|
|
_mirror_clamp = GL_CLAMP;
|
|
_mirror_edge_clamp = _edge_clamp;
|
|
_mirror_border_clamp = _border_clamp;
|
|
if (has_extension("GL_EXT_texture_mirror_clamp")) {
|
|
_mirror_clamp = GL_MIRROR_CLAMP_EXT;
|
|
_mirror_edge_clamp = GL_MIRROR_CLAMP_TO_EDGE_EXT;
|
|
_mirror_border_clamp = GL_MIRROR_CLAMP_TO_BORDER_EXT;
|
|
}
|
|
|
|
if (_supports_multisample) {
|
|
GLint sample_buffers;
|
|
GLP(GetIntegerv)(GL_SAMPLE_BUFFERS, &sample_buffers);
|
|
if (sample_buffers != 1) {
|
|
// Even if the API supports multisample, we might have ended up
|
|
// with a framebuffer that doesn't have any multisample bits.
|
|
// (It's also possible the graphics card doesn't provide any
|
|
// framebuffers with multisample.) In this case, we don't
|
|
// really support the multisample API's, since they won't do
|
|
// anything.
|
|
_supports_multisample = false;
|
|
}
|
|
}
|
|
|
|
GLint max_texture_size;
|
|
GLint max_3d_texture_size;
|
|
GLint max_cube_map_size;
|
|
|
|
GLP(GetIntegerv)(GL_MAX_TEXTURE_SIZE, &max_texture_size);
|
|
_max_texture_dimension = max_texture_size;
|
|
|
|
if (_supports_3d_texture) {
|
|
GLP(GetIntegerv)(GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size);
|
|
_max_3d_texture_dimension = max_3d_texture_size;
|
|
} else {
|
|
_max_3d_texture_dimension = 0;
|
|
}
|
|
|
|
if (_supports_cube_map) {
|
|
GLP(GetIntegerv)(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_size);
|
|
_max_cube_map_dimension = max_cube_map_size;
|
|
} else {
|
|
_max_cube_map_dimension = 0;
|
|
}
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "max texture dimension = " << _max_texture_dimension
|
|
<< ", max 3d texture = " << _max_3d_texture_dimension
|
|
<< ", max cube map = " << _max_cube_map_dimension << "\n";
|
|
GLint max_elements_vertices, max_elements_indices;
|
|
GLP(GetIntegerv)(GL_MAX_ELEMENTS_VERTICES, &max_elements_vertices);
|
|
GLP(GetIntegerv)(GL_MAX_ELEMENTS_INDICES, &max_elements_indices);
|
|
GLCAT.debug()
|
|
<< "max_elements_vertices = " << max_elements_vertices
|
|
<< ", max_elements_indices = " << max_elements_indices << "\n";
|
|
if (_supports_buffers) {
|
|
if (vertex_buffers) {
|
|
GLCAT.debug()
|
|
<< "vertex buffer objects are supported.\n";
|
|
} else {
|
|
GLCAT.debug()
|
|
<< "vertex buffer objects are supported (but not enabled).\n";
|
|
}
|
|
} else {
|
|
GLCAT.debug()
|
|
<< "vertex buffer objects are NOT supported.\n";
|
|
}
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
|
|
_auto_rescale_normal = false;
|
|
|
|
// All GL implementations have the following buffers.
|
|
_buffer_mask = (RenderBuffer::T_color |
|
|
RenderBuffer::T_depth |
|
|
RenderBuffer::T_stencil |
|
|
RenderBuffer::T_accum);
|
|
|
|
// If we don't have double-buffering, don't attempt to write to the
|
|
// back buffer.
|
|
GLboolean has_back;
|
|
GLP(GetBooleanv)(GL_DOUBLEBUFFER, &has_back);
|
|
if (!has_back) {
|
|
_buffer_mask &= ~RenderBuffer::T_back;
|
|
}
|
|
|
|
// Ensure the initial state is what we say it should be (in some
|
|
// cases, we don't want the GL default settings; in others, we have
|
|
// to force the point with some drivers that aren't strictly
|
|
// compliant w.r.t. initial settings).
|
|
GLP(FrontFace)(GL_CCW);
|
|
GLP(Disable)(GL_LINE_SMOOTH);
|
|
GLP(Disable)(GL_POINT_SMOOTH);
|
|
GLP(Disable)(GL_POLYGON_SMOOTH);
|
|
|
|
if (_supports_multisample) {
|
|
GLP(Disable)(GL_MULTISAMPLE);
|
|
}
|
|
|
|
|
|
// Set up all the enabled/disabled flags to GL's known initial
|
|
// values: everything off.
|
|
_multisample_mode = 0;
|
|
_line_smooth_enabled = false;
|
|
_point_smooth_enabled = false;
|
|
_polygon_smooth_enabled = false;
|
|
_scissor_enabled = false;
|
|
_stencil_test_enabled = false;
|
|
_blend_enabled = false;
|
|
_depth_test_enabled = false;
|
|
_fog_enabled = false;
|
|
_alpha_test_enabled = false;
|
|
_polygon_offset_enabled = false;
|
|
_flat_shade_model = false;
|
|
_decal_level = 0;
|
|
_tex_gen_point_sprite = false;
|
|
|
|
// Dither is on by default in GL; let's turn it off
|
|
GLP(Disable)(GL_DITHER);
|
|
_dithering_enabled = false;
|
|
|
|
_texgen_forced_normal = false;
|
|
|
|
#ifdef HAVE_CGGL
|
|
_cg_shader = (CgShader *)NULL;
|
|
#endif
|
|
|
|
// Count the max number of lights
|
|
GLint max_lights;
|
|
GLP(GetIntegerv)(GL_MAX_LIGHTS, &max_lights);
|
|
_max_lights = max_lights;
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "max lights = " << _max_lights << "\n";
|
|
}
|
|
|
|
// Count the max number of clipping planes
|
|
GLint max_clip_planes;
|
|
GLP(GetIntegerv)(GL_MAX_CLIP_PLANES, &max_clip_planes);
|
|
_max_clip_planes = max_clip_planes;
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "max clip planes = " << _max_clip_planes << "\n";
|
|
}
|
|
|
|
_projection_mat = LMatrix4f::ident_mat();
|
|
|
|
if (_supports_multitexture) {
|
|
GLint max_texture_stages;
|
|
GLP(GetIntegerv)(GL_MAX_TEXTURE_UNITS, &max_texture_stages);
|
|
_max_texture_stages = max_texture_stages;
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "max texture stages = " << _max_texture_stages << "\n";
|
|
}
|
|
}
|
|
_current_texture = DCAST(TextureAttrib, TextureAttrib::make_all_off());
|
|
_current_tex_mat = DCAST(TexMatrixAttrib, TexMatrixAttrib::make());
|
|
_needs_tex_mat = false;
|
|
_current_tex_gen = DCAST(TexGenAttrib, TexGenAttrib::make());
|
|
_needs_tex_gen = false;
|
|
_tex_gen_modifies_mat = false;
|
|
_last_max_stage_index = 0;
|
|
_current_vbuffer_index = 0;
|
|
_current_ibuffer_index = 0;
|
|
_auto_antialias_mode = false;
|
|
_render_mode = RenderModeAttrib::M_filled;
|
|
_point_size = 1.0f;
|
|
_point_perspective = false;
|
|
|
|
_transform_stale = false;
|
|
_vertex_blending_enabled = false;
|
|
|
|
report_my_gl_errors();
|
|
|
|
// Make sure the GL state matches all of our initial attribute
|
|
// states.
|
|
CPT(RenderAttrib) dta = DepthTestAttrib::make(DepthTestAttrib::M_less);
|
|
CPT(RenderAttrib) dwa = DepthWriteAttrib::make(DepthWriteAttrib::M_on);
|
|
CPT(RenderAttrib) cfa = CullFaceAttrib::make(CullFaceAttrib::M_cull_clockwise);
|
|
CPT(RenderAttrib) ta = TextureAttrib::make_off();
|
|
|
|
dta->issue(this);
|
|
dwa->issue(this);
|
|
cfa->issue(this);
|
|
ta->issue(this);
|
|
|
|
_pending_material = NULL;
|
|
do_issue_material();
|
|
|
|
if (CLP(cheap_textures)) {
|
|
GLCAT.info()
|
|
<< "Setting GLP(Hint)() for fastest textures.\n";
|
|
GLP(Hint)(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
|
}
|
|
|
|
// use per-vertex fog if per-pixel fog requires SW renderer
|
|
GLP(Hint)(GL_FOG_HINT, GL_DONT_CARE);
|
|
|
|
GLint num_red_bits;
|
|
GLP(GetIntegerv)(GL_RED_BITS, &num_red_bits);
|
|
if (num_red_bits < 8) {
|
|
GLP(Enable)(GL_DITHER);
|
|
_dithering_enabled = true;
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "frame buffer depth = " << num_red_bits
|
|
<< " bits/channel, enabling dithering\n";
|
|
}
|
|
}
|
|
|
|
_error_count = 0;
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::clear
|
|
// Access: Public, Virtual
|
|
// Description: Clears all of the indicated buffers to their assigned
|
|
// colors.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
do_clear(const RenderBuffer &buffer) {
|
|
nassertv(buffer._gsg == this);
|
|
int buffer_type = buffer._buffer_type;
|
|
GLbitfield mask = 0;
|
|
CPT(RenderState) state = RenderState::make_empty();
|
|
|
|
if (buffer_type & RenderBuffer::T_color) {
|
|
GLP(ClearColor)(_color_clear_value[0],
|
|
_color_clear_value[1],
|
|
_color_clear_value[2],
|
|
_color_clear_value[3]);
|
|
state = state->add_attrib(ColorWriteAttrib::make(ColorWriteAttrib::M_on));
|
|
mask |= GL_COLOR_BUFFER_BIT;
|
|
|
|
set_draw_buffer(buffer);
|
|
}
|
|
|
|
if (buffer_type & RenderBuffer::T_depth) {
|
|
GLP(ClearDepth)(_depth_clear_value);
|
|
mask |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
// In order to clear the depth buffer, the depth mask must enable
|
|
// writing to the depth buffer.
|
|
state = state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on));
|
|
}
|
|
|
|
if (buffer_type & RenderBuffer::T_stencil) {
|
|
GLP(ClearStencil)(_stencil_clear_value != false);
|
|
mask |= GL_STENCIL_BUFFER_BIT;
|
|
}
|
|
|
|
if (buffer_type & RenderBuffer::T_accum) {
|
|
GLP(ClearAccum)(_accum_clear_value[0],
|
|
_accum_clear_value[1],
|
|
_accum_clear_value[2],
|
|
_accum_clear_value[3]);
|
|
mask |= GL_ACCUM_BUFFER_BIT;
|
|
}
|
|
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "glClear(";
|
|
if (mask & GL_COLOR_BUFFER_BIT) {
|
|
GLCAT.spam(false) << "GL_COLOR_BUFFER_BIT|";
|
|
}
|
|
if (mask & GL_DEPTH_BUFFER_BIT) {
|
|
GLCAT.spam(false) << "GL_DEPTH_BUFFER_BIT|";
|
|
}
|
|
if (mask & GL_STENCIL_BUFFER_BIT) {
|
|
GLCAT.spam(false) << "GL_STENCIL_BUFFER_BIT|";
|
|
}
|
|
if (mask & GL_ACCUM_BUFFER_BIT) {
|
|
GLCAT.spam(false) << "GL_ACCUM_BUFFER_BIT|";
|
|
}
|
|
GLCAT.spam(false) << ")" << endl;
|
|
#endif
|
|
|
|
modify_state(state);
|
|
|
|
GLP(Clear)(mask);
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::prepare_display_region
|
|
// Access: Public, Virtual
|
|
// Description: Prepare a display region for rendering (set up
|
|
// scissor region and viewport)
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
prepare_display_region() {
|
|
if (_current_display_region == (DisplayRegion*)0L) {
|
|
GLCAT.error()
|
|
<< "Invalid NULL display region in prepare_display_region()\n";
|
|
enable_scissor(false);
|
|
_viewport_width = 1;
|
|
_viewport_height = 1;
|
|
|
|
} else if (_current_display_region != _actual_display_region) {
|
|
_actual_display_region = _current_display_region;
|
|
|
|
int l, b, w, h;
|
|
_actual_display_region->get_region_pixels(l, b, w, h);
|
|
_viewport_width = w;
|
|
_viewport_height = h;
|
|
GLint x = GLint(l);
|
|
GLint y = GLint(b);
|
|
GLsizei width = GLsizei(w);
|
|
GLsizei height = GLsizei(h);
|
|
|
|
enable_scissor(true);
|
|
GLP(Scissor)(x, y, width, height);
|
|
GLP(Viewport)(x, y, width, height);
|
|
}
|
|
report_my_gl_errors();
|
|
|
|
do_point_size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::prepare_lens
|
|
// Access: Public, Virtual
|
|
// Description: Makes the current lens (whichever lens was most
|
|
// recently specified with set_scene()) active, so
|
|
// that it will transform future rendered geometry.
|
|
// Normally this is only called from the draw process,
|
|
// and usually it is called by set_scene().
|
|
//
|
|
// The return value is true if the lens is acceptable,
|
|
// false if it is not.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
prepare_lens() {
|
|
if (_current_lens == (Lens *)NULL) {
|
|
return false;
|
|
}
|
|
|
|
if (!_current_lens->is_linear()) {
|
|
return false;
|
|
}
|
|
|
|
const LMatrix4f &lens_mat = _current_lens->get_projection_mat();
|
|
|
|
// The projection matrix must always be right-handed Y-up, even if
|
|
// our coordinate system of choice is otherwise, because certain GL
|
|
// calls (specifically glTexGen(GL_SPHERE_MAP)) assume this kind of
|
|
// a coordinate system. Sigh. In order to implement a Z-up (or
|
|
// other arbitrary) coordinate system, we'll use a Y-up projection
|
|
// matrix, and store the conversion to our coordinate system of
|
|
// choice in the modelview matrix.
|
|
_projection_mat =
|
|
LMatrix4f::convert_mat(CS_yup_right, _current_lens->get_coordinate_system()) *
|
|
lens_mat;
|
|
|
|
if (_scene_setup->get_inverted()) {
|
|
// If the scene is supposed to be inverted, then invert the
|
|
// projection matrix.
|
|
static LMatrix4f invert_mat = LMatrix4f::scale_mat(1.0f, -1.0f, 1.0f);
|
|
_projection_mat *= invert_mat;
|
|
}
|
|
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam()
|
|
<< "glMatrixMode(GL_PROJECTION): " << _projection_mat << endl;
|
|
#endif
|
|
GLP(MatrixMode)(GL_PROJECTION);
|
|
GLP(LoadMatrixf)(_projection_mat.get_data());
|
|
report_my_gl_errors();
|
|
|
|
do_point_size();
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GraphicsStateGuardian::begin_frame
|
|
// Access: Public, Virtual
|
|
// Description: Called before each frame is rendered, to allow the
|
|
// GSG a chance to do any internal cleanup before
|
|
// beginning the frame.
|
|
//
|
|
// The return value is true if successful (in which case
|
|
// the frame will be drawn and end_frame() will be
|
|
// called later), or false if unsuccessful (in which
|
|
// case nothing will be drawn and end_frame() will not
|
|
// be called).
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
begin_frame() {
|
|
if (!GraphicsStateGuardian::begin_frame()) {
|
|
return false;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
_vertices_display_list_pcollector.clear_level();
|
|
_primitive_batches_display_list_pcollector.clear_level();
|
|
#endif
|
|
|
|
_actual_display_region = NULL;
|
|
|
|
report_my_gl_errors();
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::end_frame
|
|
// Access: Public, Virtual
|
|
// Description: Called after each frame is rendered, to allow the
|
|
// GSG a chance to do any internal cleanup after
|
|
// rendering the frame, and before the window flips.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
end_frame() {
|
|
GraphicsStateGuardian::end_frame();
|
|
|
|
// Now is a good time to delete any pending display lists.
|
|
{
|
|
MutexHolder holder(_lock);
|
|
if (!_deleted_display_lists.empty()) {
|
|
DeletedDisplayLists::iterator ddli;
|
|
for (ddli = _deleted_display_lists.begin();
|
|
ddli != _deleted_display_lists.end();
|
|
++ddli) {
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "releasing index " << (*ddli) << "\n";
|
|
}
|
|
GLP(DeleteLists)((*ddli), 1);
|
|
}
|
|
_deleted_display_lists.clear();
|
|
}
|
|
}
|
|
|
|
{
|
|
PStatTimer timer(_flush_pcollector);
|
|
// Calling glFlush() at the end of the frame is particularly
|
|
// necessary if this is a single-buffered visual, so that the frame
|
|
// will be finished drawing before we return to the application.
|
|
// It's not clear what effect this has on our total frame time.
|
|
GLP(Flush)();
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_point
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_point(GeomPoint *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_point()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_point();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
|
|
#ifdef DO_PSTATS
|
|
PStatTimer timer(_draw_primitive_pcollector);
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
GLP(Begin)(GL_POINTS);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
// Draw per vertex, same thing.
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
|
|
GLP(End)();
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_line
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_line(GeomLine *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_line()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_line();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
PStatTimer timer(_draw_primitive_pcollector);
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
GLP(Begin)(GL_LINES);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
for (int j = 0; j < 2; j++) {
|
|
// Draw per vertex
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
}
|
|
|
|
GLP(End)();
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_linestrip
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_linestrip(GeomLinestrip *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_linestrip()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_line();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
const int *plen = geom->get_lengths();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
int num_verts = *(plen++);
|
|
nassertv(num_verts >= 2);
|
|
|
|
GLP(Begin)(GL_LINE_STRIP);
|
|
|
|
// Per-component attributes for the first line segment?
|
|
issuer.issue_color(G_PER_COMPONENT, ci);
|
|
issuer.issue_normal(G_PER_COMPONENT, ni);
|
|
|
|
// Draw the first 2 vertices
|
|
int v;
|
|
for (v = 0; v < 2; v++) {
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
|
|
// Now draw each of the remaining vertices. Each vertex from
|
|
// this point on defines a new line segment.
|
|
for (v = 2; v < num_verts; v++) {
|
|
// Per-component attributes?
|
|
issuer.issue_color(G_PER_COMPONENT, ci);
|
|
issuer.issue_normal(G_PER_COMPONENT, ni);
|
|
|
|
// Per-vertex attributes
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
GLP(End)();
|
|
}
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_sprite
|
|
// Access: Public, Virtual
|
|
// Description: CSN, 7/11/00
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
// this class exists because an alpha sort is necessary for correct
|
|
// sprite rendering, and we can't simply sort the vertex arrays as
|
|
// each vertex may or may not have corresponding information in the
|
|
// x/y texel-world-ratio and rotation arrays.
|
|
class WrappedSprite {
|
|
public:
|
|
Vertexf _v;
|
|
Colorf _c;
|
|
float _x_ratio;
|
|
float _y_ratio;
|
|
float _theta;
|
|
};
|
|
|
|
// this struct exists because the STL can sort faster than i can.
|
|
struct draw_sprite_vertex_less {
|
|
INLINE bool operator ()(const WrappedSprite& v0,
|
|
const WrappedSprite& v1) const {
|
|
return v0._v[2] < v1._v[2]; }
|
|
};
|
|
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_sprite(GeomSprite *geom, GeomContext *) {
|
|
// this is a little bit of a mess, but it's ok. Here's the deal:
|
|
// we want to draw, and draw quickly, an arbitrarily large number
|
|
// of sprites all facing the screen. Performing the billboard math
|
|
// for ~1000 sprites is way too slow. Ideally, we want one
|
|
// matrix transformation that will handle everything, and this is
|
|
// just about what ends up happening. We're getting the front-facing
|
|
// effect by setting up a new frustum (of the same z-depth as the
|
|
// current one) that is very small in x and y. This way regularly
|
|
// rendered triangles that might not be EXACTLY facing the camera
|
|
// will certainly look close enough. Then, we transform to camera-space
|
|
// by hand and apply the inverse frustum to the transformed point.
|
|
// For some cracked out reason, this actually works.
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_sprite()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
// get the array traversal set up.
|
|
int nprims = geom->get_num_prims();
|
|
if (nprims==0) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
// need some interface so user can set 2d dimensions if no texture specified
|
|
float tex_x_size = 1.0f;
|
|
float tex_y_size = 1.0f;
|
|
|
|
Texture *tex = geom->get_texture();
|
|
if(tex != NULL) {
|
|
// set up the texture-rendering state
|
|
modify_state(RenderState::make(TextureAttrib::make(tex)));
|
|
tex_x_size = tex->get_x_size();
|
|
tex_y_size = tex->get_y_size();
|
|
}
|
|
|
|
// save the modelview matrix
|
|
const LMatrix4f &modelview_mat = _transform->get_mat();
|
|
|
|
// We don't need to mess with the aspect ratio, since we are now
|
|
// using the default projection matrix, which has the right aspect
|
|
// ratio built in.
|
|
|
|
// load up our own matrices
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(LoadIdentity)();
|
|
|
|
// precomputation stuff
|
|
float tex_left = geom->get_ll_uv()[0];
|
|
float tex_right = geom->get_ur_uv()[0];
|
|
float tex_bottom = geom->get_ll_uv()[1];
|
|
float tex_top = geom->get_ur_uv()[1];
|
|
|
|
float half_width = 0.5f * tex_x_size * fabs(tex_right - tex_left);
|
|
float half_height = 0.5f * tex_y_size * fabs(tex_top - tex_bottom);
|
|
float scaled_width = 0.0f;
|
|
float scaled_height = 0.0f;
|
|
|
|
// the user can override alpha sorting if they want
|
|
bool alpha = false;
|
|
|
|
if (!geom->get_alpha_disable()) {
|
|
// figure out if alpha's enabled (if not, no reason to sort)
|
|
const TransparencyAttrib *trans = _state->get_transparency();
|
|
if (trans != (const TransparencyAttrib *)NULL) {
|
|
alpha = (trans->get_mode() != TransparencyAttrib::M_none);
|
|
}
|
|
}
|
|
|
|
// sort container and iterator
|
|
pvector< WrappedSprite > cameraspace_vector;
|
|
pvector< WrappedSprite >::iterator vec_iter;
|
|
|
|
// inner loop vars
|
|
int i;
|
|
Vertexf source_vert, cameraspace_vert;
|
|
float *x_walk = (float *)NULL;
|
|
float *y_walk = (float *)NULL;
|
|
float *theta_walk = (float *)NULL;
|
|
float theta = 0.0f;
|
|
|
|
nassertv(geom->get_x_bind_type() != G_PER_VERTEX);
|
|
nassertv(geom->get_y_bind_type() != G_PER_VERTEX);
|
|
|
|
// set up the non-built-in bindings
|
|
bool x_overall = (geom->get_x_bind_type() == G_OVERALL);
|
|
bool y_overall = (geom->get_y_bind_type() == G_OVERALL);
|
|
bool theta_overall = (geom->get_theta_bind_type() == G_OVERALL);
|
|
bool color_overall = (geom->get_binding(G_COLOR) == G_OVERALL);
|
|
bool theta_on = !(geom->get_theta_bind_type() == G_OFF);
|
|
|
|
// x direction
|
|
if (x_overall)
|
|
scaled_width = geom->_x_texel_ratio[0] * half_width;
|
|
else {
|
|
nassertv(((int)geom->_x_texel_ratio.size() >= geom->get_num_prims()));
|
|
x_walk = &geom->_x_texel_ratio[0];
|
|
}
|
|
|
|
// y direction
|
|
if (y_overall)
|
|
scaled_height = geom->_y_texel_ratio[0] * half_height;
|
|
else {
|
|
nassertv(((int)geom->_y_texel_ratio.size() >= geom->get_num_prims()));
|
|
y_walk = &geom->_y_texel_ratio[0];
|
|
}
|
|
|
|
// theta
|
|
if (theta_on) {
|
|
if (theta_overall)
|
|
theta = geom->_theta[0];
|
|
else {
|
|
nassertv(((int)geom->_theta.size() >= geom->get_num_prims()));
|
|
theta_walk = &geom->_theta[0];
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// INNER LOOP PART 1 STARTS HERE
|
|
// Here we transform each point to cameraspace and fill our sort
|
|
// vector with the final geometric information.
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
cameraspace_vector.reserve(nprims); //pre-alloc space for nprims
|
|
|
|
// the state is set, start running the prims
|
|
for (i = 0; i < nprims; i++) {
|
|
WrappedSprite ws;
|
|
|
|
source_vert = geom->get_next_vertex(vi);
|
|
|
|
// this mult converts to y-up cameraspace.
|
|
cameraspace_vert = source_vert * modelview_mat;
|
|
// build the final object that will go into the vector.
|
|
ws._v.set(cameraspace_vert[0],cameraspace_vert[1],cameraspace_vert[2]);
|
|
|
|
if (!color_overall)
|
|
ws._c = geom->get_next_color(ci);
|
|
if (!x_overall)
|
|
ws._x_ratio = *x_walk++;
|
|
if (!y_overall)
|
|
ws._y_ratio = *y_walk++;
|
|
if (theta_on) {
|
|
if (!theta_overall)
|
|
ws._theta = *theta_walk++;
|
|
}
|
|
|
|
cameraspace_vector.push_back(ws);
|
|
}
|
|
|
|
// now the verts are properly sorted by alpha (if necessary). Of course,
|
|
// the sort is only local, not scene-global, so if you look closely you'll
|
|
// notice that alphas may be screwy. It's ok though, because this is fast.
|
|
// if you want accuracy, use billboards and take the speed hit.
|
|
if (alpha) {
|
|
sort(cameraspace_vector.begin(), cameraspace_vector.end(),
|
|
draw_sprite_vertex_less());
|
|
|
|
if (_dithering_enabled)
|
|
GLP(Disable)(GL_DITHER);
|
|
}
|
|
|
|
Vertexf ul, ur, ll, lr;
|
|
|
|
if (color_overall)
|
|
GLP(Color4fv)(geom->get_next_color(ci).get_data());
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// INNER LOOP PART 2 STARTS HERE
|
|
// Now we run through the cameraspace vector and compute the geometry for each
|
|
// tristrip. This includes scaling as per the ratio arrays, as well as
|
|
// rotating in the z.
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
vec_iter = cameraspace_vector.begin();
|
|
for (; vec_iter != cameraspace_vector.end(); vec_iter++) {
|
|
WrappedSprite& cur_image = *vec_iter;
|
|
|
|
// if not G_OVERALL, calculate the scale factors
|
|
if (x_overall == false)
|
|
scaled_width = cur_image._x_ratio * half_width;
|
|
|
|
if (y_overall == false)
|
|
scaled_height = cur_image._y_ratio * half_height;
|
|
|
|
// if not G_OVERALL, do some trig for this z rotate
|
|
if (theta_on) {
|
|
if (theta_overall == false)
|
|
theta = cur_image._theta;
|
|
|
|
// create the rotated points
|
|
LMatrix3f xform_mat = LMatrix3f::rotate_mat(theta) * LMatrix3f::scale_mat(scaled_width, scaled_height);
|
|
|
|
ur = (LVector3f( 1, 1, 0) * xform_mat) + cur_image._v;
|
|
ul = (LVector3f(-1, 1, 0) * xform_mat) + cur_image._v;
|
|
lr = (LVector3f( 1, -1, 0) * xform_mat) + cur_image._v;
|
|
ll = (LVector3f(-1, -1, 0) * xform_mat) + cur_image._v;
|
|
}
|
|
else {
|
|
// create the normal points
|
|
ur.set(scaled_width, scaled_height, 0);
|
|
ul.set(-scaled_width, scaled_height, 0);
|
|
lr.set(scaled_width, -scaled_height, 0);
|
|
ll.set(-scaled_width, -scaled_height, 0);
|
|
|
|
ur += cur_image._v;
|
|
ul += cur_image._v;
|
|
lr += cur_image._v;
|
|
ll += cur_image._v;
|
|
}
|
|
|
|
// set the color
|
|
if (color_overall == false)
|
|
GLP(Color4fv)(cur_image._c.get_data());
|
|
|
|
// draw each one as a 2-element tri-strip
|
|
GLP(Begin)(GL_TRIANGLE_STRIP);
|
|
GLP(Normal3f)(0.0f, 0.0f, 1.0f);
|
|
GLP(TexCoord2f)(tex_left, tex_bottom); GLP(Vertex3fv)(ll.get_data());
|
|
GLP(TexCoord2f)(tex_right, tex_bottom); GLP(Vertex3fv)(lr.get_data());
|
|
GLP(TexCoord2f)(tex_left, tex_top); GLP(Vertex3fv)(ul.get_data());
|
|
GLP(TexCoord2f)(tex_right, tex_top); GLP(Vertex3fv)(ur.get_data());
|
|
GLP(End)();
|
|
}
|
|
|
|
// restore the matrices
|
|
GLP(LoadMatrixf)(modelview_mat.get_data());
|
|
|
|
if(alpha && _dithering_enabled)
|
|
GLP(Enable)(GL_DITHER);
|
|
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_polygon
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_polygon(GeomPolygon *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_polygon()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
const int *plen = geom->get_lengths();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
int num_verts = *(plen++);
|
|
nassertv(num_verts >= 3);
|
|
|
|
GLP(Begin)(GL_POLYGON);
|
|
|
|
// Draw the vertices.
|
|
int v;
|
|
for (v = 0; v < num_verts; v++) {
|
|
// Per-vertex attributes.
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
GLP(End)();
|
|
}
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_tri
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_tri(GeomTri *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_tri()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_tri_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
GLP(Begin)(GL_TRIANGLES);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
// Draw per vertex
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
}
|
|
|
|
GLP(End)();
|
|
report_my_gl_errors();
|
|
#ifdef DO_PSTATS
|
|
_draw_primitive_pcollector.stop();
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_quad
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_quad(GeomQuad *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_quad()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
GLP(Begin)(GL_QUADS);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
// Draw per vertex
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
}
|
|
|
|
GLP(End)();
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_tristrip
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_tristrip(GeomTristrip *geom, GeomContext *gc) {
|
|
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_tristrip()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
if (geom->get_coords_index().is_null()) {
|
|
_vertices_tristrip_pcollector.add_level(geom->get_num_vertices());
|
|
} else {
|
|
_vertices_indexed_tristrip_pcollector.add_level(geom->get_num_vertices());
|
|
}
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
const int *plen = geom->get_lengths();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
int num_verts = *(plen++);
|
|
nassertv(num_verts >= 3);
|
|
|
|
GLP(Begin)(GL_TRIANGLE_STRIP);
|
|
|
|
// Per-component attributes for the first triangle?
|
|
issuer.issue_color(G_PER_COMPONENT, ci);
|
|
issuer.issue_normal(G_PER_COMPONENT, ni);
|
|
|
|
// Draw the first three vertices.
|
|
int v;
|
|
for (v = 0; v < 3; v++) {
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
|
|
// Now draw each of the remaining vertices. Each vertex from
|
|
// this point on defines a new triangle.
|
|
for (v = 3; v < num_verts; v++) {
|
|
// Per-component attributes?
|
|
issuer.issue_color(G_PER_COMPONENT, ci);
|
|
issuer.issue_normal(G_PER_COMPONENT, ni);
|
|
|
|
// Per-vertex attributes.
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
GLP(End)();
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_trifan
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_trifan(GeomTrifan *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_trifan()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_trifan_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
const int *plen = geom->get_lengths();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::NormalIterator ni = geom->make_normal_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
issue_flat_shading(geom);
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
issuer.issue_normal(G_OVERALL, ni);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
issuer.issue_normal(G_PER_PRIM, ni);
|
|
|
|
int num_verts = *(plen++);
|
|
nassertv(num_verts >= 3);
|
|
|
|
GLP(Begin)(GL_TRIANGLE_FAN);
|
|
|
|
// Per-component attributes for the first triangle?
|
|
issuer.issue_color(G_PER_COMPONENT, ci);
|
|
issuer.issue_normal(G_PER_COMPONENT, ni);
|
|
|
|
// Draw the first three vertices.
|
|
int v;
|
|
for (v = 0; v < 3; v++) {
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
|
|
// Now draw each of the remaining vertices. Each vertex from
|
|
// this point on defines a new triangle.
|
|
for (v = 3; v < num_verts; v++) {
|
|
// Per-component attributes?
|
|
issuer.issue_color(G_PER_COMPONENT, ci);
|
|
issuer.issue_normal(G_PER_COMPONENT, ni);
|
|
|
|
// Per-vertex attributes.
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
issuer.issue_normal(G_PER_VERTEX, ni);
|
|
issuer.issue_texcoord(G_PER_VERTEX, ti);
|
|
issuer.issue_vertex(G_PER_VERTEX, vi);
|
|
}
|
|
GLP(End)();
|
|
}
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_sphere
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_sphere(GeomSphere *geom, GeomContext *gc) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam() << "draw_sphere()" << endl;
|
|
#endif
|
|
|
|
setup_antialias_polygon();
|
|
|
|
if (draw_display_list(gc)) {
|
|
return;
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// PStatTimer timer(_draw_primitive_pcollector);
|
|
// Using PStatTimer may cause a compiler crash.
|
|
_draw_primitive_pcollector.start();
|
|
_vertices_other_pcollector.add_level(geom->get_num_vertices());
|
|
#endif
|
|
|
|
issue_scene_graph_color();
|
|
|
|
int nprims = geom->get_num_prims();
|
|
Geom::VertexIterator vi = geom->make_vertex_iterator();
|
|
Geom::MultiTexCoordIterator ti;
|
|
geom->setup_multitexcoord_iterator(ti, _current_texture->get_on_stages(),
|
|
_current_tex_gen->get_no_texcoords());
|
|
Geom::ColorIterator ci = geom->make_color_iterator();
|
|
|
|
GeomIssuer::IssueColor *issue_color;
|
|
|
|
if (_color_blend_involves_color_scale || !_color_scale_enabled ||
|
|
_color_scale_via_lighting) {
|
|
issue_color = issue_color_gl;
|
|
} else {
|
|
issue_color = issue_scaled_color_gl;
|
|
}
|
|
|
|
GeomIssuer issuer(geom, this,
|
|
issue_vertex_gl,
|
|
issue_normal_gl,
|
|
issue_color,
|
|
issue_texcoord_single_gl,
|
|
issue_texcoord_multi_gl,
|
|
ti);
|
|
|
|
if (wants_normals()) {
|
|
if (_flat_shade_model) {
|
|
modify_state(get_smooth_state());
|
|
}
|
|
}
|
|
|
|
// Draw overall
|
|
issuer.issue_color(G_OVERALL, ci);
|
|
|
|
GLUquadricObj *sph = GLUP(NewQuadric)();
|
|
GLUP(QuadricNormals)(sph, wants_normals() ? (GLenum)GLU_SMOOTH : (GLenum)GLU_NONE);
|
|
GLUP(QuadricTexture)(sph, wants_texcoords() ? (GLenum)GL_TRUE : (GLenum)GL_FALSE);
|
|
GLUP(QuadricOrientation)(sph, (GLenum)GLU_OUTSIDE);
|
|
GLUP(QuadricDrawStyle)(sph, (GLenum)GLU_FILL);
|
|
//GLUP(QuadricDrawStyle)(sph, (GLenum)GLU_LINE);
|
|
|
|
for (int i = 0; i < nprims; i++) {
|
|
// Draw per primitive
|
|
issuer.issue_color(G_PER_PRIM, ci);
|
|
|
|
for (int j = 0; j < 2; j++) {
|
|
// Draw per vertex
|
|
issuer.issue_color(G_PER_VERTEX, ci);
|
|
}
|
|
Vertexf center = geom->get_next_vertex(vi);
|
|
Vertexf edge = geom->get_next_vertex(vi);
|
|
LVector3f v = edge - center;
|
|
float r = sqrt(dot(v, v));
|
|
|
|
// Since GLUP(Sphere) doesn't have a center parameter, we have to use
|
|
// a matrix transform.
|
|
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PushMatrix)();
|
|
GLP(MultMatrixf)(LMatrix4f::translate_mat(center).get_data());
|
|
|
|
// Now render the sphere using GLU calls.
|
|
GLUP(Sphere)(sph, r, 16, 10);
|
|
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PopMatrix)();
|
|
}
|
|
|
|
GLUP(DeleteQuadric)(sph);
|
|
report_my_gl_errors();
|
|
DO_PSTATS_STUFF(_draw_primitive_pcollector.stop());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::begin_draw_primitives
|
|
// Access: Public, Virtual
|
|
// Description: Called before a sequence of draw_primitive()
|
|
// functions are called, this should prepare the vertex
|
|
// data for rendering. It returns true if the vertices
|
|
// are ok, false to abort this group of primitives.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
begin_draw_primitives(const qpGeom *geom, const qpGeomMunger *munger,
|
|
const qpGeomVertexData *vertex_data) {
|
|
if (!GraphicsStateGuardian::begin_draw_primitives(geom, munger, vertex_data)) {
|
|
return false;
|
|
}
|
|
nassertr(_vertex_data != (qpGeomVertexData *)NULL, false);
|
|
|
|
_geom_display_list = 0;
|
|
|
|
if (_auto_antialias_mode) {
|
|
switch (geom->get_primitive_type()) {
|
|
case qpGeomPrimitive::PT_polygons:
|
|
setup_antialias_polygon();
|
|
break;
|
|
case qpGeomPrimitive::PT_points:
|
|
setup_antialias_point();
|
|
break;
|
|
case qpGeomPrimitive::PT_lines:
|
|
setup_antialias_line();
|
|
break;
|
|
case qpGeomPrimitive::PT_none:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const qpGeomVertexAnimationSpec &animation =
|
|
_vertex_data->get_format()->get_animation();
|
|
bool hardware_animation = (animation.get_animation_type() == qpGeom::AT_hardware);
|
|
if (hardware_animation) {
|
|
// Set up the transform matrices for vertex blending.
|
|
nassertr(_supports_vertex_blend, false);
|
|
GLP(Enable)(GL_VERTEX_BLEND_ARB);
|
|
_glVertexBlendARB(animation.get_num_transforms() - 1);
|
|
|
|
const TransformTable *table = _vertex_data->get_transform_table();
|
|
if (table != (TransformTable *)NULL) {
|
|
if (animation.get_indexed_transforms()) {
|
|
// We are loading the indexed matrix palette. The ARB decided
|
|
// to change this interface from that for the list of
|
|
// nonindexed matrices, to make it easier to load an arbitrary
|
|
// number of matrices.
|
|
GLP(Enable)(GL_MATRIX_PALETTE_ARB);
|
|
|
|
GLP(MatrixMode)(GL_MATRIX_PALETTE_ARB);
|
|
|
|
for (int i = 0; i < table->get_num_transforms(); ++i) {
|
|
LMatrix4f mat;
|
|
table->get_transform(i)->mult_matrix(mat, _transform->get_mat());
|
|
_glCurrentPaletteMatrixARB(i);
|
|
GLP(LoadMatrixf)(mat.get_data());
|
|
}
|
|
|
|
// Presumably loading the matrix palette does not step on the
|
|
// GL_MODELVIEW matrix?
|
|
|
|
} else {
|
|
// We are loading the list of nonindexed matrices. This is a
|
|
// little clumsier.
|
|
|
|
if (_supports_matrix_palette) {
|
|
GLP(Disable)(GL_MATRIX_PALETTE_ARB);
|
|
}
|
|
|
|
// GL_MODELVIEW0 and 1 are different than the rest.
|
|
int i = 0;
|
|
if (i < table->get_num_transforms()) {
|
|
LMatrix4f mat;
|
|
table->get_transform(i)->mult_matrix(mat, _transform->get_mat());
|
|
GLP(MatrixMode)(GL_MODELVIEW0_ARB);
|
|
GLP(LoadMatrixf)(mat.get_data());
|
|
++i;
|
|
}
|
|
if (i < table->get_num_transforms()) {
|
|
LMatrix4f mat;
|
|
table->get_transform(i)->mult_matrix(mat, _transform->get_mat());
|
|
GLP(MatrixMode)(GL_MODELVIEW1_ARB);
|
|
GLP(LoadMatrixf)(mat.get_data());
|
|
++i;
|
|
}
|
|
while (i < table->get_num_transforms()) {
|
|
LMatrix4f mat;
|
|
table->get_transform(i)->mult_matrix(mat, _transform->get_mat());
|
|
GLP(MatrixMode)(GL_MODELVIEW2_ARB + i - 2);
|
|
GLP(LoadMatrixf)(mat.get_data());
|
|
++i;
|
|
}
|
|
|
|
// Setting the GL_MODELVIEW0 matrix steps on the world matrix,
|
|
// so we have to set a flag to reload the world matrix later.
|
|
_transform_stale = true;
|
|
}
|
|
}
|
|
_vertex_blending_enabled = true;
|
|
|
|
} else {
|
|
// We're not using vertex blending.
|
|
if (_vertex_blending_enabled) {
|
|
GLP(Disable)(GL_VERTEX_BLEND_ARB);
|
|
if (_supports_matrix_palette) {
|
|
GLP(Disable)(GL_MATRIX_PALETTE_ARB);
|
|
}
|
|
_vertex_blending_enabled = false;
|
|
}
|
|
|
|
if (_transform_stale) {
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(LoadMatrixf)(_transform->get_mat().get_data());
|
|
}
|
|
}
|
|
|
|
if (_vertex_data->is_vertex_transformed()) {
|
|
// If the vertex data claims to be already transformed into clip
|
|
// coordinates, wipe out the current projection and modelview
|
|
// matrix (so we don't attempt to transform it again).
|
|
GLP(MatrixMode)(GL_PROJECTION);
|
|
GLP(PushMatrix)();
|
|
GLP(LoadIdentity)();
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PushMatrix)();
|
|
GLP(LoadIdentity)();
|
|
}
|
|
|
|
if (geom->get_usage_hint() == qpGeom::UH_static &&
|
|
_vertex_data->get_usage_hint() == qpGeom::UH_static &&
|
|
display_lists && (!hardware_animation || display_list_animation)) {
|
|
// If the geom claims to be totally static, try to build it into
|
|
// a display list.
|
|
|
|
// Before we compile or call a display list, make sure the current
|
|
// buffers are unbound, or the nVidia drivers may crash.
|
|
if (_current_vbuffer_index != 0) {
|
|
_glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
_current_vbuffer_index = 0;
|
|
}
|
|
if (_current_ibuffer_index != 0) {
|
|
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
_current_ibuffer_index = 0;
|
|
}
|
|
|
|
GeomContext *gc = ((qpGeom *)geom)->prepare_now(get_prepared_objects(), this);
|
|
nassertr(gc != (GeomContext *)NULL, false);
|
|
CLP(GeomContext) *ggc = DCAST(CLP(GeomContext), gc);
|
|
const CLP(GeomMunger) *gmunger = DCAST(CLP(GeomMunger), _munger);
|
|
UpdateSeq modified = max(geom->get_modified(), _vertex_data->get_modified());
|
|
if (ggc->get_display_list(_geom_display_list, gmunger, modified)) {
|
|
// If it hasn't been modified, just play the display list again.
|
|
if (GLCAT.is_spam()) {
|
|
GLCAT.spam()
|
|
<< "calling display list " << _geom_display_list << "\n";
|
|
}
|
|
|
|
GLP(CallList)(_geom_display_list);
|
|
#ifdef DO_PSTATS
|
|
_vertices_display_list_pcollector.add_level(ggc->_num_verts);
|
|
_primitive_batches_display_list_pcollector.add_level(1);
|
|
#endif
|
|
|
|
// And now we don't need to do anything else for this geom.
|
|
_geom_display_list = 0;
|
|
end_draw_primitives();
|
|
return false;
|
|
}
|
|
|
|
// Since we start this collector explicitly, we have to be sure to
|
|
// stop it again.
|
|
_load_display_list_pcollector.start();
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "compiling display list " << _geom_display_list << "\n";
|
|
}
|
|
|
|
// If it has been modified, or this is the first time, then we
|
|
// need to build the display list up.
|
|
if (CLP(compile_and_execute)) {
|
|
GLP(NewList)(_geom_display_list, GL_COMPILE_AND_EXECUTE);
|
|
} else {
|
|
GLP(NewList)(_geom_display_list, GL_COMPILE);
|
|
}
|
|
|
|
#ifdef DO_PSTATS
|
|
// Count up the number of vertices used by primitives in the Geom,
|
|
// for PStats reporting.
|
|
ggc->_num_verts = 0;
|
|
for (int i = 0; i < geom->get_num_primitives(); i++) {
|
|
ggc->_num_verts += geom->get_primitive(i)->get_num_vertices();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
const qpGeomVertexArrayData *array_data;
|
|
int num_values;
|
|
qpGeom::NumericType numeric_type;
|
|
int start;
|
|
int stride;
|
|
|
|
if (_vertex_data->get_vertex_info(array_data, num_values, numeric_type,
|
|
start, stride)) {
|
|
const unsigned char *client_pointer = setup_array_data(array_data);
|
|
GLP(VertexPointer)(num_values, get_numeric_type(numeric_type),
|
|
stride, client_pointer + start);
|
|
GLP(EnableClientState)(GL_VERTEX_ARRAY);
|
|
}
|
|
|
|
if (_vertex_data->get_normal_info(array_data, numeric_type,
|
|
start, stride)) {
|
|
const unsigned char *client_pointer = setup_array_data(array_data);
|
|
GLP(NormalPointer)(get_numeric_type(numeric_type), stride,
|
|
client_pointer + start);
|
|
GLP(EnableClientState)(GL_NORMAL_ARRAY);
|
|
} else {
|
|
GLP(DisableClientState)(GL_NORMAL_ARRAY);
|
|
}
|
|
|
|
if (_vertex_data->get_color_info(array_data, num_values, numeric_type,
|
|
start, stride) &&
|
|
numeric_type != qpGeom::NT_packed_dabc) {
|
|
const unsigned char *client_pointer = setup_array_data(array_data);
|
|
GLP(ColorPointer)(num_values, get_numeric_type(numeric_type),
|
|
stride, client_pointer + start);
|
|
GLP(EnableClientState)(GL_COLOR_ARRAY);
|
|
} else {
|
|
GLP(DisableClientState)(GL_COLOR_ARRAY);
|
|
|
|
// Since we don't have per-vertex color, the implicit color is
|
|
// white.
|
|
GLP(Color4f)(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
|
|
// Now set up each of the active texture coordinate stages--or at
|
|
// least those for which we're not generating texture coordinates
|
|
// automatically.
|
|
const Geom::ActiveTextureStages &active_stages =
|
|
_current_texture->get_on_stages();
|
|
const Geom::NoTexCoordStages &no_texcoords =
|
|
_current_tex_gen->get_no_texcoords();
|
|
|
|
int max_stage_index = (int)active_stages.size();
|
|
int stage_index = 0;
|
|
while (stage_index < max_stage_index) {
|
|
_glClientActiveTexture(GL_TEXTURE0 + stage_index);
|
|
TextureStage *stage = active_stages[stage_index];
|
|
if (no_texcoords.find(stage) == no_texcoords.end()) {
|
|
// This stage is not one of the stages that doesn't need
|
|
// texcoords issued for it.
|
|
const InternalName *name = stage->get_texcoord_name();
|
|
|
|
if (_vertex_data->get_array_info(name, array_data, num_values,
|
|
numeric_type, start, stride)) {
|
|
// The vertex data does have texcoords for this stage.
|
|
const unsigned char *client_pointer = setup_array_data(array_data);
|
|
GLP(TexCoordPointer)(num_values, get_numeric_type(numeric_type),
|
|
stride, client_pointer + start);
|
|
GLP(EnableClientState)(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
} else {
|
|
// The vertex data doesn't have texcoords for this stage (even
|
|
// though they're needed).
|
|
GLP(DisableClientState)(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
} else {
|
|
// No texcoords are needed for this stage.
|
|
GLP(DisableClientState)(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
++stage_index;
|
|
}
|
|
|
|
// Be sure also to disable any texture stages we had enabled before.
|
|
while (stage_index < _last_max_stage_index) {
|
|
_glClientActiveTexture(GL_TEXTURE0 + stage_index);
|
|
GLP(DisableClientState)(GL_TEXTURE_COORD_ARRAY);
|
|
++stage_index;
|
|
}
|
|
_last_max_stage_index = max_stage_index;
|
|
|
|
if (_supports_vertex_blend) {
|
|
if (hardware_animation) {
|
|
// Issue the weights and/or transform indices for vertex blending.
|
|
if (_vertex_data->get_array_info(InternalName::get_transform_weight(),
|
|
array_data, num_values, numeric_type,
|
|
start, stride)) {
|
|
const unsigned char *client_pointer = setup_array_data(array_data);
|
|
_glWeightPointerARB(num_values, get_numeric_type(numeric_type),
|
|
stride, client_pointer + start);
|
|
GLP(EnableClientState)(GL_WEIGHT_ARRAY_ARB);
|
|
} else {
|
|
GLP(DisableClientState)(GL_WEIGHT_ARRAY_ARB);
|
|
}
|
|
|
|
if (animation.get_indexed_transforms()) {
|
|
// Issue the matrix palette indices.
|
|
if (_vertex_data->get_array_info(InternalName::get_transform_index(),
|
|
array_data, num_values, numeric_type,
|
|
start, stride)) {
|
|
const unsigned char *client_pointer = setup_array_data(array_data);
|
|
_glMatrixIndexPointerARB(num_values, get_numeric_type(numeric_type),
|
|
stride, client_pointer + start);
|
|
GLP(EnableClientState)(GL_MATRIX_INDEX_ARRAY_ARB);
|
|
} else {
|
|
GLP(DisableClientState)(GL_MATRIX_INDEX_ARRAY_ARB);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
GLP(DisableClientState)(GL_WEIGHT_ARRAY_ARB);
|
|
if (_supports_matrix_palette) {
|
|
GLP(DisableClientState)(GL_MATRIX_INDEX_ARRAY_ARB);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_triangles
|
|
// Access: Public, Virtual
|
|
// Description: Draws a series of disconnected triangles.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_triangles(const qpGeomTriangles *primitive) {
|
|
_vertices_tri_pcollector.add_level(primitive->get_num_vertices());
|
|
_primitive_batches_tri_pcollector.add_level(1);
|
|
|
|
if (primitive->is_indexed()) {
|
|
const unsigned char *client_pointer = setup_primitive(primitive);
|
|
|
|
_glDrawRangeElements(GL_TRIANGLES,
|
|
primitive->get_min_vertex(),
|
|
primitive->get_max_vertex(),
|
|
primitive->get_num_vertices(),
|
|
get_numeric_type(primitive->get_index_type()),
|
|
client_pointer);
|
|
} else {
|
|
GLP(DrawArrays)(GL_TRIANGLES,
|
|
primitive->get_first_vertex(),
|
|
primitive->get_num_vertices());
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_tristrips
|
|
// Access: Public, Virtual
|
|
// Description: Draws a series of triangle strips.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_tristrips(const qpGeomTristrips *primitive) {
|
|
if (connect_triangle_strips && _render_mode != RenderModeAttrib::M_wireframe) {
|
|
// One long triangle strip, connected by the degenerate vertices
|
|
// that have already been set up within the primitive.
|
|
_vertices_tristrip_pcollector.add_level(primitive->get_num_vertices());
|
|
_primitive_batches_tristrip_pcollector.add_level(1);
|
|
if (primitive->is_indexed()) {
|
|
const unsigned char *client_pointer = setup_primitive(primitive);
|
|
_glDrawRangeElements(GL_TRIANGLE_STRIP,
|
|
primitive->get_min_vertex(),
|
|
primitive->get_max_vertex(),
|
|
primitive->get_num_vertices(),
|
|
get_numeric_type(primitive->get_index_type()),
|
|
client_pointer);
|
|
} else {
|
|
GLP(DrawArrays)(GL_TRIANGLE_STRIP,
|
|
primitive->get_first_vertex(),
|
|
primitive->get_num_vertices());
|
|
}
|
|
|
|
} else {
|
|
// Send the individual triangle strips, stepping over the
|
|
// degenerate vertices.
|
|
CPTA_int ends = primitive->get_ends();
|
|
|
|
_primitive_batches_tristrip_pcollector.add_level(ends.size());
|
|
if (primitive->is_indexed()) {
|
|
const unsigned char *client_pointer = setup_primitive(primitive);
|
|
int index_stride = primitive->get_index_stride();
|
|
qpGeomVertexReader mins(primitive->get_mins(), 0);
|
|
qpGeomVertexReader maxs(primitive->get_maxs(), 0);
|
|
nassertv(primitive->get_mins()->get_num_rows() == (int)ends.size() &&
|
|
primitive->get_maxs()->get_num_rows() == (int)ends.size());
|
|
|
|
unsigned int start = 0;
|
|
for (size_t i = 0; i < ends.size(); i++) {
|
|
_vertices_tristrip_pcollector.add_level(ends[i] - start);
|
|
_glDrawRangeElements(GL_TRIANGLE_STRIP,
|
|
mins.get_data1i(), maxs.get_data1i(),
|
|
ends[i] - start,
|
|
get_numeric_type(primitive->get_index_type()),
|
|
client_pointer + start * index_stride);
|
|
start = ends[i] + 2;
|
|
}
|
|
} else {
|
|
unsigned int start = 0;
|
|
int first_vertex = primitive->get_first_vertex();
|
|
for (size_t i = 0; i < ends.size(); i++) {
|
|
_vertices_tristrip_pcollector.add_level(ends[i] - start);
|
|
GLP(DrawArrays)(GL_TRIANGLE_STRIP, first_vertex + start,
|
|
ends[i] - start);
|
|
start = ends[i] + 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_trifans
|
|
// Access: Public, Virtual
|
|
// Description: Draws a series of triangle fans.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_trifans(const qpGeomTrifans *primitive) {
|
|
// Send the individual triangle fans. There's no connecting fans
|
|
// with degenerate vertices, so no worries about that.
|
|
CPTA_int ends = primitive->get_ends();
|
|
|
|
_primitive_batches_trifan_pcollector.add_level(ends.size());
|
|
if (primitive->is_indexed()) {
|
|
const unsigned char *client_pointer = setup_primitive(primitive);
|
|
int index_stride = primitive->get_index_stride();
|
|
qpGeomVertexReader mins(primitive->get_mins(), 0);
|
|
qpGeomVertexReader maxs(primitive->get_maxs(), 0);
|
|
nassertv(primitive->get_mins()->get_num_rows() == (int)ends.size() &&
|
|
primitive->get_maxs()->get_num_rows() == (int)ends.size());
|
|
|
|
unsigned int start = 0;
|
|
for (size_t i = 0; i < ends.size(); i++) {
|
|
_vertices_trifan_pcollector.add_level(ends[i] - start);
|
|
_glDrawRangeElements(GL_TRIANGLE_FAN,
|
|
mins.get_data1i(), maxs.get_data1i(), ends[i] - start,
|
|
get_numeric_type(primitive->get_index_type()),
|
|
client_pointer + start * index_stride);
|
|
start = ends[i];
|
|
}
|
|
} else {
|
|
unsigned int start = 0;
|
|
int first_vertex = primitive->get_first_vertex();
|
|
for (size_t i = 0; i < ends.size(); i++) {
|
|
_vertices_trifan_pcollector.add_level(ends[i] - start);
|
|
GLP(DrawArrays)(GL_TRIANGLE_FAN, first_vertex + start,
|
|
ends[i] - start);
|
|
start = ends[i];
|
|
}
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_lines
|
|
// Access: Public, Virtual
|
|
// Description: Draws a series of disconnected line segments.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_lines(const qpGeomLines *primitive) {
|
|
_vertices_other_pcollector.add_level(primitive->get_num_vertices());
|
|
_primitive_batches_other_pcollector.add_level(1);
|
|
|
|
if (primitive->is_indexed()) {
|
|
const unsigned char *client_pointer = setup_primitive(primitive);
|
|
_glDrawRangeElements(GL_LINES,
|
|
primitive->get_min_vertex(),
|
|
primitive->get_max_vertex(),
|
|
primitive->get_num_vertices(),
|
|
get_numeric_type(primitive->get_index_type()),
|
|
client_pointer);
|
|
} else {
|
|
GLP(DrawArrays)(GL_LINES,
|
|
primitive->get_first_vertex(),
|
|
primitive->get_num_vertices());
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_linestrips
|
|
// Access: Public, Virtual
|
|
// Description: Draws a series of line strips.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_linestrips(const qpGeomLinestrips *primitive) {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::draw_points
|
|
// Access: Public, Virtual
|
|
// Description: Draws a series of disconnected points.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
draw_points(const qpGeomPoints *primitive) {
|
|
_vertices_other_pcollector.add_level(primitive->get_num_vertices());
|
|
_primitive_batches_other_pcollector.add_level(1);
|
|
|
|
if (primitive->is_indexed()) {
|
|
const unsigned char *client_pointer = setup_primitive(primitive);
|
|
_glDrawRangeElements(GL_POINTS,
|
|
primitive->get_min_vertex(),
|
|
primitive->get_max_vertex(),
|
|
primitive->get_num_vertices(),
|
|
get_numeric_type(primitive->get_index_type()),
|
|
client_pointer);
|
|
} else {
|
|
GLP(DrawArrays)(GL_POINTS,
|
|
primitive->get_first_vertex(),
|
|
primitive->get_num_vertices());
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::end_draw_primitives()
|
|
// Access: Public, Virtual
|
|
// Description: Called after a sequence of draw_primitive()
|
|
// functions are called, this should do whatever cleanup
|
|
// is appropriate.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
end_draw_primitives() {
|
|
if (_geom_display_list != 0) {
|
|
// If we were building a display list, close it now.
|
|
GLP(EndList)();
|
|
_load_display_list_pcollector.stop();
|
|
|
|
if (!CLP(compile_and_execute)) {
|
|
GLP(CallList)(_geom_display_list);
|
|
}
|
|
_primitive_batches_display_list_pcollector.add_level(1);
|
|
}
|
|
_geom_display_list = 0;
|
|
|
|
// Clean up the vertex blending state.
|
|
if (_vertex_blending_enabled) {
|
|
GLP(Disable)(GL_VERTEX_BLEND_ARB);
|
|
if (_supports_matrix_palette) {
|
|
GLP(Disable)(GL_MATRIX_PALETTE_ARB);
|
|
}
|
|
_vertex_blending_enabled = false;
|
|
}
|
|
|
|
if (_transform_stale) {
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(LoadMatrixf)(_transform->get_mat().get_data());
|
|
}
|
|
|
|
if (_vertex_data->is_vertex_transformed()) {
|
|
// Restore the matrices that we pushed above.
|
|
GLP(MatrixMode)(GL_PROJECTION);
|
|
GLP(PopMatrix)();
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PopMatrix)();
|
|
}
|
|
|
|
GraphicsStateGuardian::end_draw_primitives();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::prepare_texture
|
|
// Access: Public, Virtual
|
|
// Description: Creates whatever structures the GSG requires to
|
|
// represent the texture internally, and returns a
|
|
// newly-allocated TextureContext object with this data.
|
|
// It is the responsibility of the calling function to
|
|
// later call release_texture() with this same pointer
|
|
// (which will also delete the pointer).
|
|
//
|
|
// This function should not be called directly to
|
|
// prepare a texture. Instead, call Texture::prepare().
|
|
////////////////////////////////////////////////////////////////////
|
|
TextureContext *CLP(GraphicsStateGuardian)::
|
|
prepare_texture(Texture *tex) {
|
|
CLP(TextureContext) *gtc = new CLP(TextureContext)(tex);
|
|
GLP(GenTextures)(1, >c->_index);
|
|
report_my_gl_errors();
|
|
|
|
apply_texture(gtc);
|
|
return gtc;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::release_texture
|
|
// Access: Public, Virtual
|
|
// Description: Frees the GL resources previously allocated for the
|
|
// texture. This function should never be called
|
|
// directly; instead, call Texture::release() (or simply
|
|
// let the Texture destruct).
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
release_texture(TextureContext *tc) {
|
|
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
|
|
|
|
GLP(DeleteTextures)(1, >c->_index);
|
|
report_my_gl_errors();
|
|
|
|
gtc->_index = 0;
|
|
delete gtc;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::prepare_geom
|
|
// Access: Public, Virtual
|
|
// Description: Creates a new retained-mode representation of the
|
|
// given geom, and returns a newly-allocated
|
|
// GeomContext pointer to reference it. It is the
|
|
// responsibility of the calling function to later
|
|
// call release_geom() with this same pointer (which
|
|
// will also delete the pointer).
|
|
//
|
|
// This function should not be called directly to
|
|
// prepare a geom. Instead, call Geom::prepare().
|
|
////////////////////////////////////////////////////////////////////
|
|
GeomContext *CLP(GraphicsStateGuardian)::
|
|
prepare_geom(Geom *geom) {
|
|
// Temporary test until the experimental Geom rewrite becomes the
|
|
// actual Geom implementation.
|
|
if (geom->is_qpgeom()) {
|
|
CLP(GeomContext) *ggc = new CLP(GeomContext)(geom);
|
|
return ggc;
|
|
|
|
} else {
|
|
// Original Geom display list implementation. Slightly broken,
|
|
// since it doesn't work well with scene graph color
|
|
// manipulations.
|
|
|
|
if (!_vertex_colors_enabled) {
|
|
// We can't build a display list (or play back a display list) if
|
|
// its color is overridden with a scene graph color. Maybe if we
|
|
// take advantage of the OpenGL color matrix we can do this, but
|
|
// for now we'll just ignore it.
|
|
return NULL;
|
|
}
|
|
|
|
if (geom->is_dynamic()) {
|
|
// If the Geom is dynamic in some way, we shouldn't try to
|
|
// display-list it.
|
|
return NULL;
|
|
}
|
|
|
|
CLP(GeomContext) *ggc = new CLP(GeomContext)(geom);
|
|
ggc->_deprecated_index = GLP(GenLists)(1);
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "preparing " << *geom << ", index " << ggc->_deprecated_index << "\n";
|
|
}
|
|
if (ggc->_deprecated_index == 0) {
|
|
GLCAT.error()
|
|
<< "Ran out of display list indices.\n";
|
|
delete ggc;
|
|
return NULL;
|
|
}
|
|
|
|
// We need to temporarily force normals and UV's on, so the display
|
|
// list will have them built in.
|
|
//force_texcoords();
|
|
force_normals();
|
|
|
|
#ifdef DO_PSTATS
|
|
// Count up the number of vertices we're about to render, by
|
|
// checking the PStats vertex counters now, and at the end. This is
|
|
// kind of hacky, but this is debug code.
|
|
float num_verts_before =
|
|
_vertices_tristrip_pcollector.get_level() +
|
|
_vertices_trifan_pcollector.get_level() +
|
|
_vertices_tri_pcollector.get_level() +
|
|
_vertices_other_pcollector.get_level();
|
|
#endif
|
|
|
|
// Now define the display list.
|
|
GLP(NewList)(ggc->_deprecated_index, GL_COMPILE);
|
|
geom->draw_immediate(this, NULL);
|
|
GLP(EndList)();
|
|
|
|
#ifdef DO_PSTATS
|
|
float num_verts_after =
|
|
_vertices_tristrip_pcollector.get_level() +
|
|
_vertices_trifan_pcollector.get_level() +
|
|
_vertices_tri_pcollector.get_level() +
|
|
_vertices_other_pcollector.get_level();
|
|
float num_verts = num_verts_after - num_verts_before;
|
|
ggc->_num_verts = (int)(num_verts + 0.5);
|
|
#endif
|
|
|
|
undo_force_normals();
|
|
//undo_force_texcoords();
|
|
|
|
report_my_gl_errors();
|
|
return ggc;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::release_geom
|
|
// Access: Public, Virtual
|
|
// Description: Frees the GL resources previously allocated for the
|
|
// geom. This function should never be called
|
|
// directly; instead, call Geom::release() (or simply
|
|
// let the Geom destruct).
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
release_geom(GeomContext *gc) {
|
|
CLP(GeomContext) *ggc = DCAST(CLP(GeomContext), gc);
|
|
ggc->release_display_lists();
|
|
report_my_gl_errors();
|
|
|
|
delete ggc;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::record_deleted_display_list
|
|
// Access: Public
|
|
// Description: This is intended to be called only from the
|
|
// GLGeomContext destructor. It saves the indicated
|
|
// display list index in the list to be deleted at the
|
|
// end of the frame.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
record_deleted_display_list(GLuint index) {
|
|
MutexHolder holder(_lock);
|
|
_deleted_display_lists.push_back(index);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::prepare_vertex_buffer
|
|
// Access: Public, Virtual
|
|
// Description: Creates a new retained-mode representation of the
|
|
// given data, and returns a newly-allocated
|
|
// VertexBufferContext pointer to reference it. It is the
|
|
// responsibility of the calling function to later
|
|
// call release_vertex_buffer() with this same pointer (which
|
|
// will also delete the pointer).
|
|
//
|
|
// This function should not be called directly to
|
|
// prepare a buffer. Instead, call Geom::prepare().
|
|
////////////////////////////////////////////////////////////////////
|
|
VertexBufferContext *CLP(GraphicsStateGuardian)::
|
|
prepare_vertex_buffer(qpGeomVertexArrayData *data) {
|
|
if (_supports_buffers) {
|
|
CLP(VertexBufferContext) *gvbc = new CLP(VertexBufferContext)(data);
|
|
_glGenBuffers(1, &gvbc->_index);
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "creating vertex buffer " << gvbc->_index << ": "
|
|
<< data->get_num_rows() << " vertices "
|
|
<< *data->get_array_format() << "\n";
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
return gvbc;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::apply_vertex_buffer
|
|
// Access: Public
|
|
// Description: Makes the data the currently available data for
|
|
// rendering.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
apply_vertex_buffer(VertexBufferContext *vbc) {
|
|
nassertv(_supports_buffers);
|
|
|
|
CLP(VertexBufferContext) *gvbc = DCAST(CLP(VertexBufferContext), vbc);
|
|
|
|
if (_current_vbuffer_index != gvbc->_index) {
|
|
_glBindBuffer(GL_ARRAY_BUFFER, gvbc->_index);
|
|
_current_vbuffer_index = gvbc->_index;
|
|
add_to_vertex_buffer_record(gvbc);
|
|
}
|
|
|
|
if (gvbc->was_modified()) {
|
|
PStatTimer timer(_load_vertex_buffer_pcollector);
|
|
int num_bytes = gvbc->get_data()->get_data_size_bytes();
|
|
if (GLCAT.is_spam()) {
|
|
GLCAT.spam()
|
|
<< "copying " << num_bytes
|
|
<< " bytes into vertex buffer " << gvbc->_index << "\n";
|
|
}
|
|
if (gvbc->changed_size() || gvbc->changed_usage_hint()) {
|
|
_glBufferData(GL_ARRAY_BUFFER, num_bytes,
|
|
gvbc->get_data()->get_data(),
|
|
get_usage(gvbc->get_data()->get_usage_hint()));
|
|
|
|
} else {
|
|
_glBufferSubData(GL_ARRAY_BUFFER, 0, num_bytes,
|
|
gvbc->get_data()->get_data());
|
|
}
|
|
_data_transferred_pcollector.add_level(num_bytes);
|
|
add_to_total_buffer_record(gvbc);
|
|
gvbc->mark_loaded();
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::release_vertex_buffer
|
|
// Access: Public, Virtual
|
|
// Description: Frees the GL resources previously allocated for the
|
|
// data. This function should never be called
|
|
// directly; instead, call Data::release() (or simply
|
|
// let the Data destruct).
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
release_vertex_buffer(VertexBufferContext *vbc) {
|
|
nassertv(_supports_buffers);
|
|
|
|
CLP(VertexBufferContext) *gvbc = DCAST(CLP(VertexBufferContext), vbc);
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "deleting vertex buffer " << gvbc->_index << "\n";
|
|
}
|
|
_glDeleteBuffers(1, &gvbc->_index);
|
|
report_my_gl_errors();
|
|
|
|
gvbc->_index = 0;
|
|
|
|
delete gvbc;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::setup_array_data
|
|
// Access: Public
|
|
// Description: Internal function to bind a buffer object for the
|
|
// indicated data array, if appropriate, or to unbind a
|
|
// buffer object if it should be rendered from client
|
|
// memory.
|
|
//
|
|
// If the buffer object is bound, this function returns
|
|
// NULL (reprsenting the start of the buffer object in
|
|
// server memory); if the buffer object is not bound,
|
|
// this function returns the pointer to the data array
|
|
// in client memory, that is, the data array passed in.
|
|
////////////////////////////////////////////////////////////////////
|
|
const unsigned char *CLP(GraphicsStateGuardian)::
|
|
setup_array_data(const qpGeomVertexArrayData *data) {
|
|
if (!_supports_buffers) {
|
|
// No support for buffer objects; always render from client.
|
|
return data->get_data();
|
|
}
|
|
if (!vertex_buffers || _geom_display_list != 0 ||
|
|
data->get_usage_hint() == qpGeom::UH_client) {
|
|
// The array specifies client rendering only, or buffer objects
|
|
// are configured off.
|
|
if (_current_vbuffer_index != 0) {
|
|
_glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
_current_vbuffer_index = 0;
|
|
}
|
|
return data->get_data();
|
|
}
|
|
|
|
// Prepare the buffer object and bind it.
|
|
VertexBufferContext *vbc = ((qpGeomVertexArrayData *)data)->prepare_now(get_prepared_objects(), this);
|
|
nassertr(vbc != (VertexBufferContext *)NULL, data->get_data());
|
|
apply_vertex_buffer(vbc);
|
|
|
|
// NULL is the OpenGL convention for the first byte of the buffer object.
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::prepare_index_buffer
|
|
// Access: Public, Virtual
|
|
// Description: Creates a new retained-mode representation of the
|
|
// given data, and returns a newly-allocated
|
|
// IndexBufferContext pointer to reference it. It is the
|
|
// responsibility of the calling function to later
|
|
// call release_index_buffer() with this same pointer (which
|
|
// will also delete the pointer).
|
|
//
|
|
// This function should not be called directly to
|
|
// prepare a buffer. Instead, call Geom::prepare().
|
|
////////////////////////////////////////////////////////////////////
|
|
IndexBufferContext *CLP(GraphicsStateGuardian)::
|
|
prepare_index_buffer(qpGeomPrimitive *data) {
|
|
if (_supports_buffers) {
|
|
CLP(IndexBufferContext) *gibc = new CLP(IndexBufferContext)(data);
|
|
_glGenBuffers(1, &gibc->_index);
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "creating index buffer " << gibc->_index << ": "
|
|
<< data->get_num_vertices() << " indices ("
|
|
<< data->get_vertices()->get_array_format()->get_column(0)->get_numeric_type()
|
|
<< ")\n";
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
return gibc;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::apply_index_buffer
|
|
// Access: Public
|
|
// Description: Makes the data the currently available data for
|
|
// rendering.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
apply_index_buffer(IndexBufferContext *ibc) {
|
|
nassertv(_supports_buffers);
|
|
|
|
CLP(IndexBufferContext) *gibc = DCAST(CLP(IndexBufferContext), ibc);
|
|
|
|
if (_current_ibuffer_index != gibc->_index) {
|
|
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gibc->_index);
|
|
_current_ibuffer_index = gibc->_index;
|
|
add_to_index_buffer_record(gibc);
|
|
}
|
|
|
|
if (gibc->was_modified()) {
|
|
PStatTimer timer(_load_index_buffer_pcollector);
|
|
int num_bytes = gibc->get_data()->get_data_size_bytes();
|
|
if (GLCAT.is_spam()) {
|
|
GLCAT.spam()
|
|
<< "copying " << num_bytes
|
|
<< " bytes into index buffer " << gibc->_index << "\n";
|
|
}
|
|
if (gibc->changed_size() || gibc->changed_usage_hint()) {
|
|
_glBufferData(GL_ELEMENT_ARRAY_BUFFER, num_bytes,
|
|
gibc->get_data()->get_data(),
|
|
get_usage(gibc->get_data()->get_usage_hint()));
|
|
|
|
} else {
|
|
_glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, num_bytes,
|
|
gibc->get_data()->get_data());
|
|
}
|
|
_data_transferred_pcollector.add_level(num_bytes);
|
|
add_to_total_buffer_record(gibc);
|
|
gibc->mark_loaded();
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::release_index_buffer
|
|
// Access: Public, Virtual
|
|
// Description: Frees the GL resources previously allocated for the
|
|
// data. This function should never be called
|
|
// directly; instead, call Data::release() (or simply
|
|
// let the Data destruct).
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
release_index_buffer(IndexBufferContext *ibc) {
|
|
nassertv(_supports_buffers);
|
|
|
|
CLP(IndexBufferContext) *gibc = DCAST(CLP(IndexBufferContext), ibc);
|
|
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "deleting index buffer " << gibc->_index << "\n";
|
|
}
|
|
_glDeleteBuffers(1, &gibc->_index);
|
|
report_my_gl_errors();
|
|
|
|
gibc->_index = 0;
|
|
|
|
delete gibc;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::setup_primitive
|
|
// Access: Public
|
|
// Description: Internal function to bind a buffer object for the
|
|
// indicated primitive's index list, if appropriate, or
|
|
// to unbind a buffer object if it should be rendered
|
|
// from client memory.
|
|
//
|
|
// If the buffer object is bound, this function returns
|
|
// NULL (reprsenting the start of the buffer object in
|
|
// server memory); if the buffer object is not bound,
|
|
// this function returns the pointer to the data array
|
|
// in client memory, that is, the data array passed in.
|
|
////////////////////////////////////////////////////////////////////
|
|
const unsigned char *CLP(GraphicsStateGuardian)::
|
|
setup_primitive(const qpGeomPrimitive *data) {
|
|
if (!_supports_buffers) {
|
|
// No support for buffer objects; always render from client.
|
|
return data->get_data();
|
|
}
|
|
if (!vertex_buffers || _geom_display_list != 0 ||
|
|
data->get_usage_hint() == qpGeom::UH_client) {
|
|
// The array specifies client rendering only, or buffer objects
|
|
// are configured off.
|
|
if (_current_ibuffer_index != 0) {
|
|
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
_current_ibuffer_index = 0;
|
|
}
|
|
return data->get_data();
|
|
}
|
|
|
|
// Prepare the buffer object and bind it.
|
|
IndexBufferContext *ibc = ((qpGeomPrimitive *)data)->prepare_now(get_prepared_objects(), this);
|
|
nassertr(ibc != (IndexBufferContext *)NULL, data->get_data());
|
|
apply_index_buffer(ibc);
|
|
|
|
// NULL is the OpenGL convention for the first byte of the buffer object.
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_geom_munger
|
|
// Access: Public, Virtual
|
|
// Description: Creates a new GeomMunger object to munge vertices
|
|
// appropriate to this GSG for the indicated state.
|
|
////////////////////////////////////////////////////////////////////
|
|
PT(qpGeomMunger) CLP(GraphicsStateGuardian)::
|
|
get_geom_munger(const RenderState *state) {
|
|
PT(CLP(GeomMunger)) munger = new CLP(GeomMunger)(this, state);
|
|
return qpGeomMunger::register_munger(munger);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::framebuffer_copy_to_texture
|
|
// Access: Public, Virtual
|
|
// Description: Copy the pixels within the indicated display
|
|
// region from the framebuffer into texture memory.
|
|
//
|
|
// If z > -1, it is the cube map index into which to
|
|
// copy.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
|
|
const RenderBuffer &rb) {
|
|
nassertv(tex != NULL && dr != NULL);
|
|
set_read_buffer(rb);
|
|
|
|
int xo, yo, w, h;
|
|
dr->get_region_pixels(xo, yo, w, h);
|
|
|
|
tex->set_x_size(w);
|
|
tex->set_y_size(h);
|
|
|
|
if (tex->get_match_framebuffer_format()) {
|
|
FrameBufferProperties properties = get_properties();
|
|
int mode = properties.get_frame_buffer_mode();
|
|
if (mode & FrameBufferProperties::FM_alpha) {
|
|
tex->set_format(Texture::F_rgba);
|
|
} else {
|
|
tex->set_format(Texture::F_rgb);
|
|
}
|
|
}
|
|
|
|
TextureContext *tc = tex->prepare_now(get_prepared_objects(), this);
|
|
nassertv(tc != (TextureContext *)NULL);
|
|
|
|
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
|
|
GLenum target = get_texture_target(tex->get_texture_type());
|
|
if (target == GL_NONE) {
|
|
// Invalid texture, can't copy to it.
|
|
return;
|
|
}
|
|
GLP(BindTexture)(target, gtc->_index);
|
|
|
|
if (z >= 0) {
|
|
// Copy to a cube map face.
|
|
nassertv(z < 6);
|
|
nassertv(tex->get_texture_type() == Texture::TT_cube_map);
|
|
|
|
if (_supports_cube_map) {
|
|
// We cleverly defined the cube map faces to fall in the same
|
|
// order as the GL constants are defined, so we can just make this
|
|
// simple addition to get to the right GL constant.
|
|
GLP(CopyTexImage2D)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + z, 0,
|
|
get_internal_image_format(tex->get_format()),
|
|
xo, yo, w, h, 0);
|
|
}
|
|
|
|
} else {
|
|
// Copy to a regular texture.
|
|
nassertv(tex->get_texture_type() == Texture::TT_2d_texture);
|
|
GLP(CopyTexImage2D)(GL_TEXTURE_2D, 0,
|
|
get_internal_image_format(tex->get_format()),
|
|
xo, yo, w, h, 0);
|
|
}
|
|
|
|
// Clear the internal texture state, since we've just monkeyed with it.
|
|
modify_state(get_untextured_state());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::framebuffer_copy_to_ram
|
|
// Access: Public, Virtual
|
|
// Description: Copy the pixels within the indicated display region
|
|
// from the framebuffer into system memory, not texture
|
|
// memory. Returns true on success, false on failure.
|
|
//
|
|
// This completely redefines the ram image of the
|
|
// indicated texture.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr,
|
|
const RenderBuffer &rb) {
|
|
nassertr(tex != NULL && dr != NULL, false);
|
|
set_read_buffer(rb);
|
|
GLP(PixelStorei)(GL_PACK_ALIGNMENT, 1);
|
|
|
|
// Bug fix for RE, RE2, and VTX - need to disable texturing in order
|
|
// for GLP(ReadPixels)() to work
|
|
// NOTE: reading the depth buffer is *much* slower than reading the
|
|
// color buffer
|
|
modify_state(get_untextured_state());
|
|
|
|
int xo, yo, w, h;
|
|
dr->get_region_pixels(xo, yo, w, h);
|
|
|
|
const FrameBufferProperties &properties = get_properties();
|
|
|
|
Texture::ComponentType component_type;
|
|
if (properties.get_color_bits() <= 24) {
|
|
component_type = Texture::T_unsigned_byte;
|
|
} else {
|
|
component_type = Texture::T_unsigned_short;
|
|
}
|
|
|
|
Texture::Format format;
|
|
if (properties.get_frame_buffer_mode() & FrameBufferProperties::FM_alpha) {
|
|
format = Texture::F_rgba;
|
|
} else {
|
|
format = Texture::F_rgb;
|
|
}
|
|
|
|
Texture::TextureType texture_type;
|
|
if (z >= 0) {
|
|
texture_type = Texture::TT_cube_map;
|
|
} else {
|
|
texture_type = Texture::TT_2d_texture;
|
|
}
|
|
|
|
if (tex->get_x_size() != w || tex->get_y_size() != h ||
|
|
tex->get_component_type() != component_type ||
|
|
tex->get_format() != format ||
|
|
tex->get_texture_type() != texture_type) {
|
|
// Re-setup the texture; its properties have changed.
|
|
tex->setup_texture(texture_type, w, h, 1, component_type, format);
|
|
}
|
|
|
|
GLenum external_format = get_external_image_format(format);
|
|
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.debug()
|
|
<< "glReadPixels(" << xo << ", " << yo << ", " << w << ", " << h << ", ";
|
|
switch (external_format) {
|
|
case GL_DEPTH_COMPONENT:
|
|
GLCAT.debug(false) << "GL_DEPTH_COMPONENT, ";
|
|
break;
|
|
case GL_RGB:
|
|
GLCAT.debug(false) << "GL_RGB, ";
|
|
break;
|
|
case GL_RGBA:
|
|
GLCAT.debug(false) << "GL_RGBA, ";
|
|
break;
|
|
case GL_BGR:
|
|
GLCAT.debug(false) << "GL_BGR, ";
|
|
break;
|
|
case GL_BGRA:
|
|
GLCAT.debug(false) << "GL_BGRA, ";
|
|
break;
|
|
default:
|
|
GLCAT.debug(false) << "unknown, ";
|
|
break;
|
|
}
|
|
switch (get_component_type(component_type)) {
|
|
case GL_UNSIGNED_BYTE:
|
|
GLCAT.debug(false) << "GL_UNSIGNED_BYTE, ";
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
GLCAT.debug(false) << "GL_UNSIGNED_SHORT, ";
|
|
break;
|
|
case GL_FLOAT:
|
|
GLCAT.debug(false) << "GL_FLOAT, ";
|
|
break;
|
|
default:
|
|
GLCAT.debug(false) << "unknown, ";
|
|
break;
|
|
}
|
|
GLCAT.debug(false)
|
|
<< ")" << endl;
|
|
#endif
|
|
|
|
unsigned char *image = tex->modify_ram_image();
|
|
if (z >= 0) {
|
|
nassertr(z < tex->get_z_size(), false);
|
|
image += z * tex->get_expected_ram_page_size();
|
|
}
|
|
|
|
GLP(ReadPixels)(xo, yo, w, h,
|
|
external_format, get_component_type(component_type),
|
|
image);
|
|
|
|
// We may have to reverse the byte ordering of the image if GL
|
|
// didn't do it for us. This assumes we render out the six faces of
|
|
// a cube map in ascending order, since we can't do this until we
|
|
// have rendered the last face.
|
|
if (!_supports_bgr && (z == -1 || z == 5)) {
|
|
tex->set_ram_image(fix_component_ordering(tex->get_ram_image(),
|
|
external_format, tex));
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::apply_fog
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
apply_fog(Fog *fog) {
|
|
Fog::Mode fmode = fog->get_mode();
|
|
GLP(Fogi)(GL_FOG_MODE, get_fog_mode_type(fmode));
|
|
|
|
if (fmode == Fog::M_linear) {
|
|
float onset, opaque;
|
|
fog->get_linear_range(onset, opaque);
|
|
GLP(Fogf)(GL_FOG_START, onset);
|
|
GLP(Fogf)(GL_FOG_END, opaque);
|
|
|
|
} else {
|
|
// Exponential fog is always camera-relative.
|
|
GLP(Fogf)(GL_FOG_DENSITY, fog->get_exp_density());
|
|
}
|
|
|
|
GLP(Fogfv)(GL_FOG_COLOR, fog->get_color().get_data());
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_transform
|
|
// Access: Public, Virtual
|
|
// Description: Sends the indicated transform matrix to the graphics
|
|
// API to be applied to future vertices.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_transform(const TransformState *transform) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam()
|
|
<< "glLoadMatrix(GL_MODELVIEW): " << transform->get_mat() << endl;
|
|
#endif
|
|
DO_PSTATS_STUFF(_transform_state_pcollector.add_level(1));
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(LoadMatrixf)(transform->get_mat().get_data());
|
|
_transform_stale = false;
|
|
|
|
_transform = transform;
|
|
if (_auto_rescale_normal) {
|
|
do_auto_rescale_normal();
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_tex_matrix
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_tex_matrix(const TexMatrixAttrib *attrib) {
|
|
// We don't apply the texture matrix right away, since we might yet
|
|
// get a TextureAttrib that changes the set of TextureStages we have
|
|
// active. Instead, we simply set a flag that indicates we need to
|
|
// re-issue the texture matrix after all of the other attribs are
|
|
// done being issued.
|
|
_current_tex_mat = attrib;
|
|
_needs_tex_mat = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_tex_gen
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_tex_gen(const TexGenAttrib *attrib) {
|
|
// We don't apply the texture coordinate generation commands right
|
|
// away, since we might yet get a TextureAttrib that changes the set
|
|
// of TextureStages we have active. Instead, we simply set a flag
|
|
// that indicates we need to re-issue the TexGenAttrib after all of
|
|
// the other attribs are done being issued.
|
|
_current_tex_gen = attrib;
|
|
_needs_tex_gen = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_shade_model
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_shade_model(const ShadeModelAttrib *attrib) {
|
|
switch (attrib->get_mode()) {
|
|
case ShadeModelAttrib::M_smooth:
|
|
GLP(ShadeModel)(GL_SMOOTH);
|
|
_flat_shade_model = false;
|
|
break;
|
|
|
|
case ShadeModelAttrib::M_flat:
|
|
GLP(ShadeModel)(GL_FLAT);
|
|
_flat_shade_model = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_cg_shader_bind
|
|
// Access: Public, Virtual
|
|
// Description: Bind shader of current node
|
|
// and unbind the shader of the previous node
|
|
// Create a new GLCgShaderContext if this shader
|
|
// object is coming in for the first time
|
|
// Also maintain the map of CgShader objects to
|
|
// respective GLCgShaderContexts
|
|
////////////////////////////////////////////////////////////////////
|
|
#ifdef HAVE_CGGL
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_cg_shader_bind(const CgShaderAttrib *attrib) {
|
|
|
|
if (attrib->is_off()) { //Current node has no shaders
|
|
if (_cg_shader != (CgShader *) NULL) {
|
|
_gl_cg_shader_contexts[_cg_shader]->un_bind();// Prev node had shaders
|
|
}
|
|
_cg_shader = attrib->get_cg_shader();//Store current node.. here NULL
|
|
} else {// Current node has shaders
|
|
if (_cg_shader != (CgShader *) NULL) {
|
|
_gl_cg_shader_contexts[_cg_shader]->un_bind();// Prev node had shaders
|
|
}
|
|
_cg_shader = attrib->get_cg_shader();//Store current node
|
|
CGSHADERCONTEXTS::const_iterator csci;
|
|
csci = _gl_cg_shader_contexts.find(_cg_shader);
|
|
if (csci != _gl_cg_shader_contexts.end()) { // Already have context?
|
|
(*csci).second->bind(this); // Bind the current shader
|
|
} else {// First time CgShader object...need to make a new GLCgShaderContext
|
|
PT(CLP(CgShaderContext)) csc = new CLP(CgShaderContext)(_cg_shader);
|
|
_cg_shader->load_shaders(); // Profiles created lets load from HD
|
|
csc->load_shaders(); // Programs loaded, compile and download to GPU
|
|
CGSHADERCONTEXTS::value_type shader_and_context(_cg_shader, csc);
|
|
_gl_cg_shader_contexts.insert(shader_and_context);
|
|
csc->bind(this);// Bind the new shader
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_render_mode
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_render_mode(const RenderModeAttrib *attrib) {
|
|
_render_mode = attrib->get_mode();
|
|
_point_size = attrib->get_thickness();
|
|
_point_perspective = attrib->get_perspective();
|
|
|
|
switch (_render_mode) {
|
|
case RenderModeAttrib::M_unchanged:
|
|
case RenderModeAttrib::M_filled:
|
|
GLP(PolygonMode)(GL_FRONT_AND_BACK, GL_FILL);
|
|
break;
|
|
|
|
case RenderModeAttrib::M_wireframe:
|
|
GLP(PolygonMode)(GL_FRONT_AND_BACK, GL_LINE);
|
|
break;
|
|
|
|
case RenderModeAttrib::M_point:
|
|
GLP(PolygonMode)(GL_FRONT_AND_BACK, GL_POINT);
|
|
break;
|
|
|
|
default:
|
|
GLCAT.error()
|
|
<< "Unknown render mode " << (int)_render_mode << endl;
|
|
}
|
|
|
|
// The thickness affects both the line width and the point size.
|
|
GLP(LineWidth)(_point_size);
|
|
GLP(PointSize)(_point_size);
|
|
report_my_gl_errors();
|
|
|
|
do_point_size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_antialias
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_antialias(const AntialiasAttrib *attrib) {
|
|
if (attrib->get_mode_type() == AntialiasAttrib::M_auto) {
|
|
// In this special mode, we must enable antialiasing on a
|
|
// case-by-case basis, because we enable it differently for
|
|
// polygons and for points and lines.
|
|
_auto_antialias_mode = true;
|
|
|
|
} else {
|
|
// Otherwise, explicitly enable or disable according to the bits
|
|
// that are set. But if multisample is requested and supported,
|
|
// don't use the other bits at all (they will be ignored by GL
|
|
// anyway).
|
|
_auto_antialias_mode = false;
|
|
unsigned short mode = attrib->get_mode();
|
|
|
|
if (_supports_multisample &&
|
|
(mode & AntialiasAttrib::M_multisample) != 0) {
|
|
enable_multisample_antialias(true);
|
|
|
|
} else {
|
|
enable_multisample_antialias(false);
|
|
enable_line_smooth((mode & AntialiasAttrib::M_line) != 0);
|
|
enable_point_smooth((mode & AntialiasAttrib::M_point) != 0);
|
|
enable_polygon_smooth((mode & AntialiasAttrib::M_polygon) != 0);
|
|
}
|
|
}
|
|
|
|
switch (attrib->get_mode_quality()) {
|
|
case AntialiasAttrib::M_faster:
|
|
GLP(Hint)(GL_LINE_SMOOTH_HINT, GL_FASTEST);
|
|
GLP(Hint)(GL_POINT_SMOOTH_HINT, GL_FASTEST);
|
|
GLP(Hint)(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
|
|
break;
|
|
|
|
case AntialiasAttrib::M_better:
|
|
GLP(Hint)(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|
GLP(Hint)(GL_POINT_SMOOTH_HINT, GL_NICEST);
|
|
GLP(Hint)(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
|
|
break;
|
|
|
|
default:
|
|
GLP(Hint)(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
|
|
GLP(Hint)(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
|
|
GLP(Hint)(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
|
|
break;
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_rescale_normal
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_rescale_normal(const RescaleNormalAttrib *attrib) {
|
|
RescaleNormalAttrib::Mode mode = attrib->get_mode();
|
|
|
|
_auto_rescale_normal = false;
|
|
|
|
switch (mode) {
|
|
case RescaleNormalAttrib::M_none:
|
|
GLP(Disable)(GL_NORMALIZE);
|
|
if (_supports_rescale_normal) {
|
|
GLP(Disable)(GL_RESCALE_NORMAL);
|
|
}
|
|
break;
|
|
|
|
case RescaleNormalAttrib::M_rescale:
|
|
if (_supports_rescale_normal) {
|
|
GLP(Enable)(GL_RESCALE_NORMAL);
|
|
GLP(Disable)(GL_NORMALIZE);
|
|
} else {
|
|
GLP(Enable)(GL_NORMALIZE);
|
|
}
|
|
break;
|
|
|
|
case RescaleNormalAttrib::M_normalize:
|
|
GLP(Enable)(GL_NORMALIZE);
|
|
if (_supports_rescale_normal) {
|
|
GLP(Disable)(GL_RESCALE_NORMAL);
|
|
}
|
|
break;
|
|
|
|
case RescaleNormalAttrib::M_auto:
|
|
_auto_rescale_normal = true;
|
|
do_auto_rescale_normal();
|
|
break;
|
|
|
|
default:
|
|
GLCAT.error()
|
|
<< "Unknown rescale_normal mode " << (int)mode << endl;
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_color_write
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_color_write(const ColorWriteAttrib *attrib) {
|
|
// If we did not override this function, the default implementation
|
|
// would achieve turning off color writes by changing the blend mode
|
|
// in set_blend_mode(). However, since GL does support an easy way
|
|
// to disable writes to the color buffer, we can take advantage of
|
|
// it here.
|
|
if (CLP(color_mask)) {
|
|
ColorWriteAttrib::Mode mode = attrib->get_mode();
|
|
if (mode == ColorWriteAttrib::M_off) {
|
|
GLP(ColorMask)(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
} else {
|
|
GLP(ColorMask)(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
report_my_gl_errors();
|
|
|
|
} else {
|
|
// Some implementations don't seem to handle GLP(ColorMask)() very
|
|
// robustly, however, so we provide this fallback.
|
|
GraphicsStateGuardian::issue_color_write(attrib);
|
|
}
|
|
}
|
|
|
|
// PandaCompareFunc - 1 + 0x200 === GL_NEVER, etc. order is sequential
|
|
#define PANDA_TO_GL_COMPAREFUNC(PANDACMPFUNC) (PANDACMPFUNC-1 +0x200)
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_depth_test
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_depth_test(const DepthTestAttrib *attrib) {
|
|
DepthTestAttrib::PandaCompareFunc mode = attrib->get_mode();
|
|
if (mode == DepthTestAttrib::M_none) {
|
|
enable_depth_test(false);
|
|
} else {
|
|
enable_depth_test(true);
|
|
GLP(DepthFunc)(PANDA_TO_GL_COMPAREFUNC(mode));
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_alpha_test
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_alpha_test(const AlphaTestAttrib *attrib) {
|
|
AlphaTestAttrib::PandaCompareFunc mode = attrib->get_mode();
|
|
if (mode == AlphaTestAttrib::M_none) {
|
|
enable_alpha_test(false);
|
|
} else {
|
|
assert(GL_NEVER==(AlphaTestAttrib::M_never-1+0x200));
|
|
GLP(AlphaFunc)(PANDA_TO_GL_COMPAREFUNC(mode), attrib->get_reference_alpha());
|
|
enable_alpha_test(true);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_depth_write
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_depth_write(const DepthWriteAttrib *attrib) {
|
|
DepthWriteAttrib::Mode mode = attrib->get_mode();
|
|
if (mode == DepthWriteAttrib::M_off) {
|
|
GLP(DepthMask)(GL_FALSE);
|
|
} else {
|
|
GLP(DepthMask)(GL_TRUE);
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_cull_face
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_cull_face(const CullFaceAttrib *attrib) {
|
|
CullFaceAttrib::Mode mode = attrib->get_effective_mode();
|
|
|
|
switch (mode) {
|
|
case CullFaceAttrib::M_cull_none:
|
|
GLP(Disable)(GL_CULL_FACE);
|
|
break;
|
|
case CullFaceAttrib::M_cull_clockwise:
|
|
GLP(Enable)(GL_CULL_FACE);
|
|
GLP(CullFace)(GL_BACK);
|
|
break;
|
|
case CullFaceAttrib::M_cull_counter_clockwise:
|
|
GLP(Enable)(GL_CULL_FACE);
|
|
GLP(CullFace)(GL_FRONT);
|
|
break;
|
|
default:
|
|
GLCAT.error()
|
|
<< "invalid cull face mode " << (int)mode << endl;
|
|
break;
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_fog
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_fog(const FogAttrib *attrib) {
|
|
if (!attrib->is_off()) {
|
|
enable_fog(true);
|
|
Fog *fog = attrib->get_fog();
|
|
nassertv(fog != (Fog *)NULL);
|
|
apply_fog(fog);
|
|
} else {
|
|
enable_fog(false);
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_depth_offset
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_depth_offset(const DepthOffsetAttrib *attrib) {
|
|
int offset = attrib->get_offset();
|
|
|
|
if (offset != 0) {
|
|
// The relationship between these two parameters is a little
|
|
// unclear and poorly explained in the GL man pages.
|
|
GLP(PolygonOffset)((GLfloat) -offset, (GLfloat) -offset);
|
|
enable_polygon_offset(true);
|
|
|
|
} else {
|
|
enable_polygon_offset(false);
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::do_issue_material
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
do_issue_material() {
|
|
static Material empty;
|
|
const Material *material;
|
|
if (_pending_material == (MaterialAttrib *)NULL ||
|
|
_pending_material->is_off()) {
|
|
material = ∅
|
|
} else {
|
|
material = _pending_material->get_material();
|
|
}
|
|
|
|
GLenum face = material->get_twoside() ? GL_FRONT_AND_BACK : GL_FRONT;
|
|
|
|
GLP(Materialfv)(face, GL_SPECULAR, material->get_specular().get_data());
|
|
GLP(Materialfv)(face, GL_EMISSION, material->get_emission().get_data());
|
|
GLP(Materialf)(face, GL_SHININESS, material->get_shininess());
|
|
|
|
if (material->has_ambient() && material->has_diffuse()) {
|
|
// The material has both an ambient and diffuse specified. This
|
|
// means we do not need glMaterialColor().
|
|
GLP(Disable)(GL_COLOR_MATERIAL);
|
|
GLP(Materialfv)(face, GL_AMBIENT, material->get_ambient().get_data());
|
|
GLP(Materialfv)(face, GL_DIFFUSE, material->get_diffuse().get_data());
|
|
|
|
} else if (material->has_ambient()) {
|
|
// The material specifies an ambient, but not a diffuse component.
|
|
// The diffuse component comes from the object's color.
|
|
GLP(Materialfv)(face, GL_AMBIENT, material->get_ambient().get_data());
|
|
if (_has_material_force_color) {
|
|
GLP(Disable)(GL_COLOR_MATERIAL);
|
|
GLP(Materialfv)(face, GL_DIFFUSE, _material_force_color.get_data());
|
|
} else {
|
|
GLP(ColorMaterial)(face, GL_DIFFUSE);
|
|
GLP(Enable)(GL_COLOR_MATERIAL);
|
|
}
|
|
|
|
} else if (material->has_diffuse()) {
|
|
// The material specifies a diffuse, but not an ambient component.
|
|
// The ambient component comes from the object's color.
|
|
GLP(Materialfv)(face, GL_DIFFUSE, material->get_diffuse().get_data());
|
|
if (_has_material_force_color) {
|
|
GLP(Disable)(GL_COLOR_MATERIAL);
|
|
GLP(Materialfv)(face, GL_AMBIENT, _material_force_color.get_data());
|
|
} else {
|
|
GLP(ColorMaterial)(face, GL_AMBIENT);
|
|
GLP(Enable)(GL_COLOR_MATERIAL);
|
|
}
|
|
|
|
} else {
|
|
// The material specifies neither a diffuse nor an ambient
|
|
// component. Both components come from the object's color.
|
|
if (_has_material_force_color) {
|
|
GLP(Disable)(GL_COLOR_MATERIAL);
|
|
GLP(Materialfv)(face, GL_AMBIENT, _material_force_color.get_data());
|
|
GLP(Materialfv)(face, GL_DIFFUSE, _material_force_color.get_data());
|
|
} else {
|
|
GLP(ColorMaterial)(face, GL_AMBIENT_AND_DIFFUSE);
|
|
GLP(Enable)(GL_COLOR_MATERIAL);
|
|
}
|
|
}
|
|
|
|
GLP(LightModeli)(GL_LIGHT_MODEL_LOCAL_VIEWER, material->get_local());
|
|
GLP(LightModeli)(GL_LIGHT_MODEL_TWO_SIDE, material->get_twoside());
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::bind_light
|
|
// Access: Public, Virtual
|
|
// Description: Called the first time a particular light has been
|
|
// bound to a given id within a frame, this should set
|
|
// up the associated hardware light with the light's
|
|
// properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
bind_light(PointLight *light_obj, const NodePath &light, int light_id) {
|
|
GLenum id = get_light_id(light_id);
|
|
static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
|
|
GLP(Lightfv)(id, GL_AMBIENT, black.get_data());
|
|
GLP(Lightfv)(id, GL_DIFFUSE, get_light_color(light_obj));
|
|
GLP(Lightfv)(id, GL_SPECULAR, light_obj->get_specular_color().get_data());
|
|
|
|
// Position needs to specify x, y, z, and w
|
|
// w == 1 implies non-infinite position
|
|
CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root());
|
|
LPoint3f pos = light_obj->get_point() * transform->get_mat();
|
|
|
|
LPoint4f fpos(pos[0], pos[1], pos[2], 1.0f);
|
|
GLP(Lightfv)(id, GL_POSITION, fpos.get_data());
|
|
|
|
// GL_SPOT_DIRECTION is not significant when cutoff == 180
|
|
|
|
// Exponent == 0 implies uniform light distribution
|
|
GLP(Lightf)(id, GL_SPOT_EXPONENT, 0.0f);
|
|
|
|
// Cutoff == 180 means uniform point light source
|
|
GLP(Lightf)(id, GL_SPOT_CUTOFF, 180.0f);
|
|
|
|
const LVecBase3f &att = light_obj->get_attenuation();
|
|
GLP(Lightf)(id, GL_CONSTANT_ATTENUATION, att[0]);
|
|
GLP(Lightf)(id, GL_LINEAR_ATTENUATION, att[1]);
|
|
GLP(Lightf)(id, GL_QUADRATIC_ATTENUATION, att[2]);
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::bind_light
|
|
// Access: Public, Virtual
|
|
// Description: Called the first time a particular light has been
|
|
// bound to a given id within a frame, this should set
|
|
// up the associated hardware light with the light's
|
|
// properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id) {
|
|
GLenum id = get_light_id( light_id );
|
|
static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
|
|
GLP(Lightfv)(id, GL_AMBIENT, black.get_data());
|
|
GLP(Lightfv)(id, GL_DIFFUSE, get_light_color(light_obj));
|
|
GLP(Lightfv)(id, GL_SPECULAR, light_obj->get_specular_color().get_data());
|
|
|
|
// Position needs to specify x, y, z, and w.
|
|
// w == 0 implies light is at infinity
|
|
CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root());
|
|
LVector3f dir = light_obj->get_direction() * transform->get_mat();
|
|
LPoint4f fdir(-dir[0], -dir[1], -dir[2], 0);
|
|
GLP(Lightfv)(id, GL_POSITION, fdir.get_data());
|
|
|
|
// GL_SPOT_DIRECTION is not significant when cutoff == 180
|
|
// In this case, position x, y, z specifies direction
|
|
|
|
// Exponent == 0 implies uniform light distribution
|
|
GLP(Lightf)(id, GL_SPOT_EXPONENT, 0.0f);
|
|
|
|
// Cutoff == 180 means uniform point light source
|
|
GLP(Lightf)(id, GL_SPOT_CUTOFF, 180.0f);
|
|
|
|
// Default attenuation values (only spotlight and point light can
|
|
// modify these)
|
|
GLP(Lightf)(id, GL_CONSTANT_ATTENUATION, 1.0f);
|
|
GLP(Lightf)(id, GL_LINEAR_ATTENUATION, 0.0f);
|
|
GLP(Lightf)(id, GL_QUADRATIC_ATTENUATION, 0.0f);
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::bind_light
|
|
// Access: Public, Virtual
|
|
// Description: Called the first time a particular light has been
|
|
// bound to a given id within a frame, this should set
|
|
// up the associated hardware light with the light's
|
|
// properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
bind_light(Spotlight *light_obj, const NodePath &light, int light_id) {
|
|
Lens *lens = light_obj->get_lens();
|
|
nassertv(lens != (Lens *)NULL);
|
|
|
|
GLenum id = get_light_id(light_id);
|
|
static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
|
|
GLP(Lightfv)(id, GL_AMBIENT, black.get_data());
|
|
GLP(Lightfv)(id, GL_DIFFUSE, get_light_color(light_obj));
|
|
GLP(Lightfv)(id, GL_SPECULAR, light_obj->get_specular_color().get_data());
|
|
|
|
// Position needs to specify x, y, z, and w
|
|
// w == 1 implies non-infinite position
|
|
CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root());
|
|
const LMatrix4f &light_mat = transform->get_mat();
|
|
LPoint3f pos = lens->get_nodal_point() * light_mat;
|
|
LVector3f dir = lens->get_view_vector() * light_mat;
|
|
|
|
LPoint4f fpos(pos[0], pos[1], pos[2], 1.0f);
|
|
GLP(Lightfv)(id, GL_POSITION, fpos.get_data());
|
|
GLP(Lightfv)(id, GL_SPOT_DIRECTION, dir.get_data());
|
|
|
|
GLP(Lightf)(id, GL_SPOT_EXPONENT, light_obj->get_exponent());
|
|
GLP(Lightf)(id, GL_SPOT_CUTOFF, lens->get_hfov());
|
|
|
|
const LVecBase3f &att = light_obj->get_attenuation();
|
|
GLP(Lightf)(id, GL_CONSTANT_ATTENUATION, att[0]);
|
|
GLP(Lightf)(id, GL_LINEAR_ATTENUATION, att[1]);
|
|
GLP(Lightf)(id, GL_QUADRATIC_ATTENUATION, att[2]);
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::wants_texcoords
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
wants_texcoords() const {
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::compute_distance_to
|
|
// Access: Public, Virtual
|
|
// Description: This function may only be called during a render
|
|
// traversal; it will compute the distance to the
|
|
// indicated point, assumed to be in eye coordinates,
|
|
// from the camera plane.
|
|
////////////////////////////////////////////////////////////////////
|
|
float CLP(GraphicsStateGuardian)::
|
|
compute_distance_to(const LPoint3f &point) const {
|
|
// In the case of a CLP(GraphicsStateGuardian), we know that the
|
|
// modelview matrix already includes the relative transform from the
|
|
// camera, as well as a to-y-up conversion. Thus, the distance to
|
|
// the camera plane is simply the -z distance.
|
|
|
|
return -point[2];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: report_errors_loop
|
|
// Access: Protected, Static
|
|
// Description: The internal implementation of report_errors().
|
|
// Don't call this function; use report_errors()
|
|
// instead. The return value is true if everything is
|
|
// ok, or false if we should shut down.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
report_errors_loop(int line, const char *source_file, GLenum error_code,
|
|
int &error_count) {
|
|
#ifndef NDEBUG
|
|
static const int max_gl_errors_reported = 20;
|
|
|
|
while ((error_count < max_gl_errors_reported) &&
|
|
(error_code != GL_NO_ERROR)) {
|
|
const GLubyte *error_string = GLUP(ErrorString)(error_code);
|
|
if (error_string != (const GLubyte *)NULL) {
|
|
GLCAT.error()
|
|
<< "at " << line << " of " << source_file << ": "
|
|
<< error_string << "\n";
|
|
} else {
|
|
GLCAT.error()
|
|
<< "at " << line << " of " << source_file << ": "
|
|
<< "GL error " << (int)error_code << "\n";
|
|
}
|
|
error_code = GLP(GetError)();
|
|
error_count++;
|
|
}
|
|
|
|
#endif
|
|
return (error_code == GL_NO_ERROR);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::show_gl_string
|
|
// Access: Protected
|
|
// Description: Outputs the result of glGetString() on the indicated
|
|
// tag.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
show_gl_string(const string &name, GLenum id) {
|
|
if (GLCAT.is_debug()) {
|
|
const GLubyte *text = GLP(GetString)(id);
|
|
if (text == (const GLubyte *)NULL) {
|
|
GLCAT.debug()
|
|
<< "Unable to query " << name << "\n";
|
|
} else {
|
|
GLCAT.debug()
|
|
<< name << " = " << (const char *)text << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_gl_version
|
|
// Access: Protected, Virtual
|
|
// Description: Queries the runtime version of OpenGL in use.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
get_gl_version() {
|
|
show_gl_string("GL_VENDOR", GL_VENDOR);
|
|
show_gl_string("GL_RENDERER", GL_RENDERER);
|
|
|
|
_gl_version_major = 0;
|
|
_gl_version_minor = 0;
|
|
_gl_version_release = 0;
|
|
|
|
const GLubyte *text = GLP(GetString)(GL_VERSION);
|
|
if (text == (const GLubyte *)NULL) {
|
|
GLCAT.debug()
|
|
<< "Unable to query GL_VERSION\n";
|
|
} else {
|
|
string input((const char *)text);
|
|
size_t space = input.find(' ');
|
|
if (space != string::npos) {
|
|
input = input.substr(0, space);
|
|
}
|
|
|
|
vector_string components;
|
|
tokenize(input, components, ".");
|
|
if (components.size() >= 1) {
|
|
string_to_int(components[0], _gl_version_major);
|
|
}
|
|
if (components.size() >= 2) {
|
|
string_to_int(components[1], _gl_version_minor);
|
|
}
|
|
if (components.size() >= 3) {
|
|
string_to_int(components[2], _gl_version_release);
|
|
}
|
|
|
|
GLCAT.debug()
|
|
<< "GL_VERSION = " << (const char *)text << ", decoded to "
|
|
<< _gl_version_major << "." << _gl_version_minor
|
|
<< "." << _gl_version_release << "\n";
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::save_extensions
|
|
// Access: Protected
|
|
// Description: Separates the string returned by GL_EXTENSIONS (or
|
|
// glx or wgl extensions) into its individual tokens
|
|
// and saves them in the _extensions member.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
save_extensions(const char *extensions) {
|
|
if (extensions != (const char *)NULL) {
|
|
vector_string tokens;
|
|
extract_words(extensions, tokens);
|
|
|
|
vector_string::iterator ti;
|
|
for (ti = tokens.begin(); ti != tokens.end(); ++ti) {
|
|
_extensions.insert(*ti);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_extra_extensions
|
|
// Access: Protected, Virtual
|
|
// Description: This may be redefined by a derived class (e.g. glx or
|
|
// wgl) to get whatever further extensions strings may
|
|
// be appropriate to that interface, in addition to the
|
|
// GL extension strings return by glGetString().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
get_extra_extensions() {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::report_extensions
|
|
// Access: Protected
|
|
// Description: Outputs the list of GL extensions to notify, if debug
|
|
// mode is enabled.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
report_extensions() const {
|
|
if (GLCAT.is_debug()) {
|
|
GLCAT.debug()
|
|
<< "GL Extensions:\n";
|
|
pset<string>::const_iterator ei;
|
|
for (ei = _extensions.begin(); ei != _extensions.end(); ++ei) {
|
|
GLCAT.debug() << (*ei) << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::has_extension
|
|
// Access: Protected
|
|
// Description: Returns true if the indicated extension is reported
|
|
// by the GL system, false otherwise. The extension
|
|
// name is case-sensitive.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
has_extension(const string &extension) const {
|
|
return (_extensions.find(extension) != _extensions.end());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::is_at_least_version
|
|
// Access: Public
|
|
// Description: Returns true if the runtime GL version number is at
|
|
// least the indicated value, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
is_at_least_version(int major_version, int minor_version,
|
|
int release_version) const {
|
|
if (_gl_version_major < major_version) {
|
|
return false;
|
|
}
|
|
if (_gl_version_minor < minor_version) {
|
|
return false;
|
|
}
|
|
if (_gl_version_release < release_version) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_extension_func
|
|
// Access: Public, Virtual
|
|
// Description: Returns the pointer to the GL extension function with
|
|
// the indicated name. It is the responsibility of the
|
|
// caller to ensure that the required extension is
|
|
// defined in the OpenGL runtime prior to calling this;
|
|
// it is an error to call this for a function that is
|
|
// not defined.
|
|
////////////////////////////////////////////////////////////////////
|
|
void *CLP(GraphicsStateGuardian)::
|
|
get_extension_func(const char *, const char *) {
|
|
return NULL;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::set_draw_buffer
|
|
// Access: Protected
|
|
// Description: Sets up the GLP(DrawBuffer) to render into the buffer
|
|
// indicated by the RenderBuffer object. This only sets
|
|
// up the color bits; it does not affect the depth,
|
|
// stencil, accum layers.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
set_draw_buffer(const RenderBuffer &rb) {
|
|
switch (rb._buffer_type & RenderBuffer::T_color) {
|
|
case RenderBuffer::T_front:
|
|
GLP(DrawBuffer)(GL_FRONT);
|
|
break;
|
|
|
|
case RenderBuffer::T_back:
|
|
GLP(DrawBuffer)(GL_BACK);
|
|
break;
|
|
|
|
case RenderBuffer::T_right:
|
|
GLP(DrawBuffer)(GL_RIGHT);
|
|
break;
|
|
|
|
case RenderBuffer::T_left:
|
|
GLP(DrawBuffer)(GL_LEFT);
|
|
break;
|
|
|
|
case RenderBuffer::T_front_right:
|
|
GLP(DrawBuffer)(GL_FRONT_RIGHT);
|
|
break;
|
|
|
|
case RenderBuffer::T_front_left:
|
|
GLP(DrawBuffer)(GL_FRONT_LEFT);
|
|
break;
|
|
|
|
case RenderBuffer::T_back_right:
|
|
GLP(DrawBuffer)(GL_BACK_RIGHT);
|
|
break;
|
|
|
|
case RenderBuffer::T_back_left:
|
|
GLP(DrawBuffer)(GL_BACK_LEFT);
|
|
break;
|
|
|
|
default:
|
|
GLP(DrawBuffer)(GL_FRONT_AND_BACK);
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::set_read_buffer
|
|
// Access: Protected
|
|
// Description: Sets up the GLP(ReadBuffer) to render into the buffer
|
|
// indicated by the RenderBuffer object. This only sets
|
|
// up the color bits; it does not affect the depth,
|
|
// stencil, accum layers.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
set_read_buffer(const RenderBuffer &rb) {
|
|
switch (rb._buffer_type & RenderBuffer::T_color) {
|
|
case RenderBuffer::T_front:
|
|
GLP(ReadBuffer)(GL_FRONT);
|
|
break;
|
|
|
|
case RenderBuffer::T_back:
|
|
GLP(ReadBuffer)(GL_BACK);
|
|
break;
|
|
|
|
case RenderBuffer::T_right:
|
|
GLP(ReadBuffer)(GL_RIGHT);
|
|
break;
|
|
|
|
case RenderBuffer::T_left:
|
|
GLP(ReadBuffer)(GL_LEFT);
|
|
break;
|
|
|
|
case RenderBuffer::T_front_right:
|
|
GLP(ReadBuffer)(GL_FRONT_RIGHT);
|
|
break;
|
|
|
|
case RenderBuffer::T_front_left:
|
|
GLP(ReadBuffer)(GL_FRONT_LEFT);
|
|
break;
|
|
|
|
case RenderBuffer::T_back_right:
|
|
GLP(ReadBuffer)(GL_BACK_RIGHT);
|
|
break;
|
|
|
|
case RenderBuffer::T_back_left:
|
|
GLP(ReadBuffer)(GL_BACK_LEFT);
|
|
break;
|
|
|
|
default:
|
|
GLP(ReadBuffer)(GL_FRONT_AND_BACK);
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_numeric_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the Geom's internal numeric type symbols
|
|
// to GL's.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_numeric_type(qpGeom::NumericType numeric_type) {
|
|
switch (numeric_type) {
|
|
case qpGeom::NT_uint16:
|
|
return GL_UNSIGNED_SHORT;
|
|
|
|
case qpGeom::NT_uint32:
|
|
return GL_UNSIGNED_INT;
|
|
|
|
case qpGeom::NT_uint8:
|
|
case qpGeom::NT_packed_dcba:
|
|
case qpGeom::NT_packed_dabc:
|
|
return GL_UNSIGNED_BYTE;
|
|
|
|
case qpGeom::NT_float32:
|
|
return GL_FLOAT;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Invalid NumericType value (" << (int)numeric_type << ")\n";
|
|
return GL_UNSIGNED_BYTE;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_target
|
|
// Access: Protected
|
|
// Description: Maps from the Texture's texture type symbols to
|
|
// GL's.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_texture_target(Texture::TextureType texture_type) const {
|
|
switch (texture_type) {
|
|
case Texture::TT_1d_texture:
|
|
return GL_TEXTURE_1D;
|
|
|
|
case Texture::TT_2d_texture:
|
|
return GL_TEXTURE_2D;
|
|
|
|
case Texture::TT_3d_texture:
|
|
if (_supports_3d_texture) {
|
|
return GL_TEXTURE_3D;
|
|
} else {
|
|
return GL_NONE;
|
|
}
|
|
|
|
case Texture::TT_cube_map:
|
|
if (_supports_cube_map) {
|
|
return GL_TEXTURE_CUBE_MAP;
|
|
} else {
|
|
return GL_NONE;
|
|
}
|
|
}
|
|
|
|
GLCAT.error() << "Invalid Texture::TextureType value!\n";
|
|
return GL_TEXTURE_2D;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_wrap_mode
|
|
// Access: Protected, Static
|
|
// Description: Maps from the Texture's internal wrap mode symbols to
|
|
// GL's.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_texture_wrap_mode(Texture::WrapMode wm) {
|
|
if (CLP(ignore_clamp)) {
|
|
return GL_REPEAT;
|
|
}
|
|
switch (wm) {
|
|
case Texture::WM_clamp:
|
|
return _edge_clamp;
|
|
|
|
case Texture::WM_repeat:
|
|
return GL_REPEAT;
|
|
|
|
case Texture::WM_mirror:
|
|
return _mirror_repeat;
|
|
|
|
case Texture::WM_mirror_once:
|
|
return _mirror_border_clamp;
|
|
|
|
case Texture::WM_border_color:
|
|
return _border_clamp;
|
|
|
|
case Texture::WM_invalid:
|
|
break;
|
|
}
|
|
GLCAT.error() << "Invalid Texture::WrapMode value!\n";
|
|
return _edge_clamp;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_filter_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the Texture's internal filter type symbols
|
|
// to GL's.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_texture_filter_type(Texture::FilterType ft, bool ignore_mipmaps) {
|
|
if (CLP(ignore_filters)) {
|
|
return GL_NEAREST;
|
|
|
|
} else if (ignore_mipmaps) {
|
|
switch (ft) {
|
|
case Texture::FT_nearest_mipmap_nearest:
|
|
case Texture::FT_nearest:
|
|
return GL_NEAREST;
|
|
case Texture::FT_linear:
|
|
case Texture::FT_linear_mipmap_nearest:
|
|
case Texture::FT_nearest_mipmap_linear:
|
|
case Texture::FT_linear_mipmap_linear:
|
|
return GL_LINEAR;
|
|
case Texture::FT_invalid:
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
switch (ft) {
|
|
case Texture::FT_nearest:
|
|
return GL_NEAREST;
|
|
case Texture::FT_linear:
|
|
return GL_LINEAR;
|
|
case Texture::FT_nearest_mipmap_nearest:
|
|
return GL_NEAREST_MIPMAP_NEAREST;
|
|
case Texture::FT_linear_mipmap_nearest:
|
|
return GL_LINEAR_MIPMAP_NEAREST;
|
|
case Texture::FT_nearest_mipmap_linear:
|
|
return GL_NEAREST_MIPMAP_LINEAR;
|
|
case Texture::FT_linear_mipmap_linear:
|
|
return GL_LINEAR_MIPMAP_LINEAR;
|
|
case Texture::FT_invalid:
|
|
break;
|
|
}
|
|
}
|
|
GLCAT.error() << "Invalid Texture::FilterType value!\n";
|
|
return GL_NEAREST;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_component_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the Texture's internal ComponentType symbols
|
|
// to GL's.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_component_type(Texture::ComponentType component_type) {
|
|
switch (component_type) {
|
|
case Texture::T_unsigned_byte:
|
|
return GL_UNSIGNED_BYTE;
|
|
case Texture::T_unsigned_short:
|
|
return GL_UNSIGNED_SHORT;
|
|
case Texture::T_float:
|
|
return GL_FLOAT;
|
|
|
|
default:
|
|
GLCAT.error() << "Invalid Texture::Type value!\n";
|
|
return GL_UNSIGNED_BYTE;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_external_image_format
|
|
// Access: Protected
|
|
// Description: Maps from the Texture's Format symbols
|
|
// to GL's.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLint CLP(GraphicsStateGuardian)::
|
|
get_external_image_format(Texture::Format format) const {
|
|
switch (format) {
|
|
case Texture::F_color_index:
|
|
return GL_COLOR_INDEX;
|
|
case Texture::F_stencil_index:
|
|
return GL_STENCIL_INDEX;
|
|
case Texture::F_depth_component:
|
|
return GL_DEPTH_COMPONENT;
|
|
case Texture::F_red:
|
|
return GL_RED;
|
|
case Texture::F_green:
|
|
return GL_GREEN;
|
|
case Texture::F_blue:
|
|
return GL_BLUE;
|
|
case Texture::F_alpha:
|
|
return GL_ALPHA;
|
|
case Texture::F_rgb:
|
|
case Texture::F_rgb5:
|
|
case Texture::F_rgb8:
|
|
case Texture::F_rgb12:
|
|
case Texture::F_rgb332:
|
|
return _supports_bgr ? GL_BGR : GL_RGB;
|
|
case Texture::F_rgba:
|
|
case Texture::F_rgbm:
|
|
case Texture::F_rgba4:
|
|
case Texture::F_rgba5:
|
|
case Texture::F_rgba8:
|
|
case Texture::F_rgba12:
|
|
return _supports_bgr ? GL_BGRA : GL_RGBA;
|
|
case Texture::F_luminance:
|
|
return GL_LUMINANCE;
|
|
case Texture::F_luminance_alphamask:
|
|
case Texture::F_luminance_alpha:
|
|
return GL_LUMINANCE_ALPHA;
|
|
}
|
|
GLCAT.error()
|
|
<< "Invalid Texture::Format value in get_external_image_format(): "
|
|
<< (int)format << "\n";
|
|
return GL_RGB;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_internal_image_format
|
|
// Access: Protected, Static
|
|
// Description: Maps from the Texture's Format symbols to a
|
|
// suitable internal format for GL textures.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLint CLP(GraphicsStateGuardian)::
|
|
get_internal_image_format(Texture::Format format) {
|
|
switch (format) {
|
|
case Texture::F_rgba:
|
|
case Texture::F_rgbm:
|
|
return GL_RGBA;
|
|
case Texture::F_rgba4:
|
|
return GL_RGBA4;
|
|
case Texture::F_rgba8:
|
|
return GL_RGBA8;
|
|
case Texture::F_rgba12:
|
|
return GL_RGBA12;
|
|
|
|
case Texture::F_rgb:
|
|
return GL_RGB;
|
|
case Texture::F_rgb5:
|
|
return GL_RGB5;
|
|
case Texture::F_rgba5:
|
|
return GL_RGB5_A1;
|
|
case Texture::F_rgb8:
|
|
return GL_RGB8;
|
|
case Texture::F_rgb12:
|
|
return GL_RGB12;
|
|
case Texture::F_rgb332:
|
|
return GL_R3_G3_B2;
|
|
|
|
case Texture::F_alpha:
|
|
return GL_ALPHA;
|
|
|
|
case Texture::F_red:
|
|
case Texture::F_green:
|
|
case Texture::F_blue:
|
|
case Texture::F_luminance:
|
|
return GL_LUMINANCE;
|
|
case Texture::F_luminance_alpha:
|
|
case Texture::F_luminance_alphamask:
|
|
return GL_LUMINANCE_ALPHA;
|
|
|
|
default:
|
|
GLCAT.error()
|
|
<< "Invalid image format in get_internal_image_format(): "
|
|
<< (int)format << "\n";
|
|
return GL_RGB;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_external_texture_bytes
|
|
// Access: Protected, Static
|
|
// Description: Computes the number of bytes that should be in the
|
|
// "external", or local, texture buffer before
|
|
// transferring to OpenGL. This is just used for
|
|
// sending data to PStats.
|
|
////////////////////////////////////////////////////////////////////
|
|
int CLP(GraphicsStateGuardian)::
|
|
get_external_texture_bytes(int width, int height, int depth,
|
|
GLint external_format, GLenum component_type) {
|
|
int num_components;
|
|
switch (external_format) {
|
|
case GL_COLOR_INDEX:
|
|
case GL_STENCIL_INDEX:
|
|
case GL_DEPTH_COMPONENT:
|
|
case GL_RED:
|
|
case GL_GREEN:
|
|
case GL_BLUE:
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE:
|
|
num_components = 1;
|
|
break;
|
|
|
|
case GL_LUMINANCE_ALPHA:
|
|
num_components = 2;
|
|
break;
|
|
|
|
case GL_BGR:
|
|
case GL_RGB:
|
|
num_components = 3;
|
|
break;
|
|
|
|
case GL_BGRA:
|
|
case GL_RGBA:
|
|
num_components = 4;
|
|
break;
|
|
|
|
default:
|
|
GLCAT.error()
|
|
<< "Unexpected external_format in get_external_texture_bytes(): "
|
|
<< hex << external_format << dec << "\n";
|
|
num_components = 3;
|
|
}
|
|
|
|
int component_width;
|
|
switch (component_type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
component_width = 1;
|
|
break;
|
|
|
|
case GL_UNSIGNED_SHORT:
|
|
component_width = 2;
|
|
break;
|
|
|
|
case GL_FLOAT:
|
|
component_width = 4;
|
|
break;
|
|
|
|
default:
|
|
GLCAT.error()
|
|
<< "Unexpected component_type in get_external_texture_bytes(): "
|
|
<< hex << component_type << dec << "\n";
|
|
component_width = 1;
|
|
}
|
|
|
|
return width * height * depth * num_components * component_width;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_apply_mode_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the texture stage's mode types
|
|
// to the corresponding OpenGL ids
|
|
////////////////////////////////////////////////////////////////////
|
|
GLint CLP(GraphicsStateGuardian)::
|
|
get_texture_apply_mode_type(TextureStage::Mode am) {
|
|
switch (am) {
|
|
case TextureStage::M_modulate: return GL_MODULATE;
|
|
case TextureStage::M_decal: return GL_DECAL;
|
|
case TextureStage::M_blend: return GL_BLEND;
|
|
case TextureStage::M_replace: return GL_REPLACE;
|
|
case TextureStage::M_add: return GL_ADD;
|
|
case TextureStage::M_combine: return GL_COMBINE;
|
|
case TextureStage::M_blend_color_scale: return GL_BLEND;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Invalid TextureStage::Mode value" << endl;
|
|
return GL_MODULATE;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_combine_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the texture stage's CombineMode types
|
|
// to the corresponding OpenGL ids
|
|
////////////////////////////////////////////////////////////////////
|
|
GLint CLP(GraphicsStateGuardian)::
|
|
get_texture_combine_type(TextureStage::CombineMode cm) {
|
|
switch (cm) {
|
|
case TextureStage::CM_undefined: // fall through
|
|
case TextureStage::CM_replace: return GL_REPLACE;
|
|
case TextureStage::CM_modulate: return GL_MODULATE;
|
|
case TextureStage::CM_add: return GL_ADD;
|
|
case TextureStage::CM_add_signed: return GL_ADD_SIGNED;
|
|
case TextureStage::CM_interpolate: return GL_INTERPOLATE;
|
|
case TextureStage::CM_subtract: return GL_SUBTRACT;
|
|
case TextureStage::CM_dot3_rgb: return GL_DOT3_RGB;
|
|
case TextureStage::CM_dot3_rgba: return GL_DOT3_RGBA;
|
|
}
|
|
GLCAT.error()
|
|
<< "Invalid TextureStage::CombineMode value" << endl;
|
|
return GL_REPLACE;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_src_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the texture stage's CombineSource types
|
|
// to the corresponding OpenGL ids
|
|
////////////////////////////////////////////////////////////////////
|
|
GLint CLP(GraphicsStateGuardian)::
|
|
get_texture_src_type(TextureStage::CombineSource cs) {
|
|
switch (cs) {
|
|
case TextureStage::CS_undefined: // fall through
|
|
case TextureStage::CS_texture: return GL_TEXTURE;
|
|
case TextureStage::CS_constant: return GL_CONSTANT;
|
|
case TextureStage::CS_primary_color: return GL_PRIMARY_COLOR;
|
|
case TextureStage::CS_previous: return GL_PREVIOUS;
|
|
case TextureStage::CS_constant_color_scale: return GL_CONSTANT;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Invalid TextureStage::CombineSource value" << endl;
|
|
return GL_TEXTURE;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_texture_operand_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the texture stage's CombineOperand types
|
|
// to the corresponding OpenGL ids
|
|
////////////////////////////////////////////////////////////////////
|
|
GLint CLP(GraphicsStateGuardian)::
|
|
get_texture_operand_type(TextureStage::CombineOperand co) {
|
|
switch (co) {
|
|
case TextureStage::CO_undefined: // fall through
|
|
case TextureStage::CO_src_alpha: return GL_SRC_ALPHA;
|
|
case TextureStage::CO_one_minus_src_alpha: return GL_ONE_MINUS_SRC_ALPHA;
|
|
case TextureStage::CO_src_color: return GL_SRC_COLOR;
|
|
case TextureStage::CO_one_minus_src_color: return GL_ONE_MINUS_SRC_COLOR;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Invalid TextureStage::CombineOperand value" << endl;
|
|
return GL_SRC_COLOR;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_fog_mode_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from the fog types to gl version
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_fog_mode_type(Fog::Mode m) {
|
|
switch(m) {
|
|
case Fog::M_linear: return GL_LINEAR;
|
|
case Fog::M_exponential: return GL_EXP;
|
|
case Fog::M_exponential_squared: return GL_EXP2;
|
|
/*
|
|
case Fog::M_spline: return GL_FOG_FUNC_SGIS;
|
|
*/
|
|
|
|
default:
|
|
GLCAT.error() << "Invalid Fog::Mode value" << endl;
|
|
return GL_EXP;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_blend_equation_type
|
|
// Access: Protected, Static
|
|
// Description: Maps from ColorBlendAttrib::Mode to glBlendEquation
|
|
// value.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_blend_equation_type(ColorBlendAttrib::Mode mode) {
|
|
switch (mode) {
|
|
case ColorBlendAttrib::M_none:
|
|
case ColorBlendAttrib::M_add:
|
|
return GL_FUNC_ADD;
|
|
|
|
case ColorBlendAttrib::M_subtract:
|
|
return GL_FUNC_SUBTRACT;
|
|
|
|
case ColorBlendAttrib::M_inv_subtract:
|
|
return GL_FUNC_REVERSE_SUBTRACT;
|
|
|
|
case ColorBlendAttrib::M_min:
|
|
return GL_MIN;
|
|
|
|
case ColorBlendAttrib::M_max:
|
|
return GL_MAX;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Unknown color blend mode " << (int)mode << endl;
|
|
return GL_FUNC_ADD;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_blend_func
|
|
// Access: Protected, Static
|
|
// Description: Maps from ColorBlendAttrib::Operand to glBlendFunc
|
|
// value.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_blend_func(ColorBlendAttrib::Operand operand) {
|
|
switch (operand) {
|
|
case ColorBlendAttrib::O_zero:
|
|
return GL_ZERO;
|
|
|
|
case ColorBlendAttrib::O_one:
|
|
return GL_ONE;
|
|
|
|
case ColorBlendAttrib::O_incoming_color:
|
|
return GL_SRC_COLOR;
|
|
|
|
case ColorBlendAttrib::O_one_minus_incoming_color:
|
|
return GL_ONE_MINUS_SRC_COLOR;
|
|
|
|
case ColorBlendAttrib::O_fbuffer_color:
|
|
return GL_DST_COLOR;
|
|
|
|
case ColorBlendAttrib::O_one_minus_fbuffer_color:
|
|
return GL_ONE_MINUS_DST_COLOR;
|
|
|
|
case ColorBlendAttrib::O_incoming_alpha:
|
|
return GL_SRC_ALPHA;
|
|
|
|
case ColorBlendAttrib::O_one_minus_incoming_alpha:
|
|
return GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
case ColorBlendAttrib::O_fbuffer_alpha:
|
|
return GL_DST_ALPHA;
|
|
|
|
case ColorBlendAttrib::O_one_minus_fbuffer_alpha:
|
|
return GL_ONE_MINUS_DST_ALPHA;
|
|
|
|
case ColorBlendAttrib::O_constant_color:
|
|
case ColorBlendAttrib::O_color_scale:
|
|
return GL_CONSTANT_COLOR;
|
|
|
|
case ColorBlendAttrib::O_one_minus_constant_color:
|
|
case ColorBlendAttrib::O_one_minus_color_scale:
|
|
return GL_ONE_MINUS_CONSTANT_COLOR;
|
|
|
|
case ColorBlendAttrib::O_constant_alpha:
|
|
case ColorBlendAttrib::O_alpha_scale:
|
|
return GL_CONSTANT_ALPHA;
|
|
|
|
case ColorBlendAttrib::O_one_minus_constant_alpha:
|
|
case ColorBlendAttrib::O_one_minus_alpha_scale:
|
|
return GL_ONE_MINUS_CONSTANT_ALPHA;
|
|
|
|
case ColorBlendAttrib::O_incoming_color_saturate:
|
|
return GL_SRC_ALPHA_SATURATE;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Unknown color blend operand " << (int)operand << endl;
|
|
return GL_ZERO;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_usage
|
|
// Access: Public, Static
|
|
// Description: Maps from UsageHint to the GL symbol.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLenum CLP(GraphicsStateGuardian)::
|
|
get_usage(qpGeom::UsageHint usage_hint) {
|
|
switch (usage_hint) {
|
|
case qpGeom::UH_stream:
|
|
return GL_STREAM_DRAW;
|
|
|
|
case qpGeom::UH_static:
|
|
case qpGeom::UH_unspecified:
|
|
return GL_STATIC_DRAW;
|
|
|
|
case qpGeom::UH_dynamic:
|
|
return GL_DYNAMIC_DRAW;
|
|
|
|
case qpGeom::UH_client:
|
|
break;
|
|
}
|
|
|
|
GLCAT.error()
|
|
<< "Unexpected usage_hint " << (int)usage_hint << endl;
|
|
return GL_STATIC_DRAW;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::print_gfx_visual
|
|
// Access: Public
|
|
// Description: Prints a description of the current visual selected.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
print_gfx_visual() {
|
|
GLint i;
|
|
GLboolean j;
|
|
cout << "Graphics Visual Info (# bits of each):" << endl;
|
|
|
|
cout << "RGBA: ";
|
|
GLP(GetIntegerv)( GL_RED_BITS, &i ); cout << i << " ";
|
|
GLP(GetIntegerv)( GL_GREEN_BITS, &i ); cout << i << " ";
|
|
GLP(GetIntegerv)( GL_BLUE_BITS, &i ); cout << i << " ";
|
|
GLP(GetIntegerv)( GL_ALPHA_BITS, &i ); cout << i << endl;
|
|
|
|
cout << "Accum RGBA: ";
|
|
GLP(GetIntegerv)( GL_ACCUM_RED_BITS, &i ); cout << i << " ";
|
|
GLP(GetIntegerv)( GL_ACCUM_GREEN_BITS, &i ); cout << i << " ";
|
|
GLP(GetIntegerv)( GL_ACCUM_BLUE_BITS, &i ); cout << i << " ";
|
|
GLP(GetIntegerv)( GL_ACCUM_ALPHA_BITS, &i ); cout << i << endl;
|
|
|
|
GLP(GetIntegerv)( GL_INDEX_BITS, &i ); cout << "Color Index: " << i << endl;
|
|
|
|
GLP(GetIntegerv)( GL_DEPTH_BITS, &i ); cout << "Depth: " << i << endl;
|
|
GLP(GetIntegerv)( GL_ALPHA_BITS, &i ); cout << "Alpha: " << i << endl;
|
|
GLP(GetIntegerv)( GL_STENCIL_BITS, &i ); cout << "Stencil: " << i << endl;
|
|
|
|
GLP(GetBooleanv)( GL_DOUBLEBUFFER, &j ); cout << "DoubleBuffer? "
|
|
<< (int)j << endl;
|
|
|
|
GLP(GetBooleanv)( GL_STEREO, &j ); cout << "Stereo? " << (int)j << endl;
|
|
|
|
if (_supports_multisample) {
|
|
GLP(GetBooleanv)( GL_MULTISAMPLE, &j ); cout << "Multisample? " << (int)j << endl;
|
|
GLP(GetIntegerv)( GL_SAMPLES, &i ); cout << "Samples: " << i << endl;
|
|
}
|
|
|
|
GLP(GetBooleanv)( GL_BLEND, &j ); cout << "Blend? " << (int)j << endl;
|
|
GLP(GetBooleanv)( GL_POINT_SMOOTH, &j ); cout << "Point Smooth? "
|
|
<< (int)j << endl;
|
|
GLP(GetBooleanv)( GL_LINE_SMOOTH, &j ); cout << "Line Smooth? "
|
|
<< (int)j << endl;
|
|
|
|
GLP(GetIntegerv)( GL_AUX_BUFFERS, &i ); cout << "Aux Buffers: " << i << endl;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::issue_scaled_color
|
|
// Access: Public
|
|
// Description: Transform the color by the current color matrix, and
|
|
// calls the appropriate glColor function.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
issue_scaled_color(const Colorf &color) const {
|
|
Colorf transformed
|
|
(color[0] * _current_color_scale[0],
|
|
color[1] * _current_color_scale[1],
|
|
color[2] * _current_color_scale[2],
|
|
color[3] * _current_color_scale[3]);
|
|
|
|
GLP(Color4fv)(transformed.get_data());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_light_color
|
|
// Access: Public
|
|
// Description: Returns the array of four floats that should be
|
|
// issued as the light's color, as scaled by the current
|
|
// value of _light_color_scale, in the case of
|
|
// color_scale_via_lighting.
|
|
////////////////////////////////////////////////////////////////////
|
|
const float *CLP(GraphicsStateGuardian)::
|
|
get_light_color(Light *light) const {
|
|
static Colorf c;
|
|
c = light->get_color();
|
|
c.set(c[0] * _light_color_scale[0],
|
|
c[1] * _light_color_scale[1],
|
|
c[2] * _light_color_scale[2],
|
|
c[3] * _light_color_scale[3]);
|
|
return c.get_data();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::slot_new_light
|
|
// Access: Protected, Virtual
|
|
// Description: This will be called by the base class before a
|
|
// particular light id will be used for the first time.
|
|
// It is intended to allow the derived class to reserve
|
|
// any additional resources, if required, for the new
|
|
// light; and also to indicate whether the hardware
|
|
// supports this many simultaneous lights.
|
|
//
|
|
// The return value should be true if the additional
|
|
// light is supported, or false if it is not.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
slot_new_light(int light_id) {
|
|
return (light_id < _max_lights);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::enable_lighting
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by a derived class to
|
|
// enable or disable the use of lighting overall. This
|
|
// is called by issue_light() according to whether any
|
|
// lights are in use or not.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
enable_lighting(bool enable) {
|
|
if (enable) {
|
|
GLP(Enable)(GL_LIGHTING);
|
|
} else {
|
|
GLP(Disable)(GL_LIGHTING);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::set_ambient_light
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by a derived class to
|
|
// indicate the color of the ambient light that should
|
|
// be in effect. This is called by issue_light() after
|
|
// all other lights have been enabled or disabled.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
set_ambient_light(const Colorf &color) {
|
|
Colorf c = color;
|
|
c.set(c[0] * _light_color_scale[0],
|
|
c[1] * _light_color_scale[1],
|
|
c[2] * _light_color_scale[2],
|
|
c[3] * _light_color_scale[3]);
|
|
GLP(LightModelfv)(GL_LIGHT_MODEL_AMBIENT, c.get_data());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::enable_light
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by a derived class to
|
|
// enable the indicated light id. A specific Light will
|
|
// already have been bound to this id via bind_light().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
enable_light(int light_id, bool enable) {
|
|
if (enable) {
|
|
GLP(Enable)(get_light_id(light_id));
|
|
} else {
|
|
GLP(Disable)(get_light_id(light_id));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::begin_bind_lights
|
|
// Access: Protected, Virtual
|
|
// Description: Called immediately before bind_light() is called,
|
|
// this is intended to provide the derived class a hook
|
|
// in which to set up some state (like transform) that
|
|
// might apply to several lights.
|
|
//
|
|
// The sequence is: begin_bind_lights() will be called,
|
|
// then one or more bind_light() calls, then
|
|
// end_bind_lights().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
begin_bind_lights() {
|
|
// We need to temporarily load a new matrix so we can define the
|
|
// light in a known coordinate system. We pick the transform of the
|
|
// root. (Alternatively, we could leave the current transform where
|
|
// it is and compute the light position relative to that transform
|
|
// instead of relative to the root, by composing with the matrix
|
|
// computed by _transform->invert_compose(render_transform). But I
|
|
// think loading a completely new matrix is simpler.)
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PushMatrix)();
|
|
GLP(LoadMatrixf)(_scene_setup->get_render_transform()->get_mat().get_data());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::end_bind_lights
|
|
// Access: Protected, Virtual
|
|
// Description: Called after before bind_light() has been called one
|
|
// or more times (but before any geometry is issued or
|
|
// additional state is changed), this is intended to
|
|
// clean up any temporary changes to the state that may
|
|
// have been made by begin_bind_lights().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
end_bind_lights() {
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PopMatrix)();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::slot_new_clip_plane
|
|
// Access: Protected, Virtual
|
|
// Description: This will be called by the base class before a
|
|
// particular clip plane id will be used for the first
|
|
// time. It is intended to allow the derived class to
|
|
// reserve any additional resources, if required, for
|
|
// the new clip plane; and also to indicate whether the
|
|
// hardware supports this many simultaneous clipping
|
|
// planes.
|
|
//
|
|
// The return value should be true if the additional
|
|
// plane is supported, or false if it is not.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
slot_new_clip_plane(int plane_id) {
|
|
return (plane_id < _max_clip_planes);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::enable_clip_plane
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by a derived class to
|
|
// enable the indicated clip_plane id. A specific
|
|
// PlaneNode will already have been bound to this id via
|
|
// bind_clip_plane().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
enable_clip_plane(int plane_id, bool enable) {
|
|
if (enable) {
|
|
GLP(Enable)(get_clip_plane_id(plane_id));
|
|
} else {
|
|
GLP(Disable)(get_clip_plane_id(plane_id));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::begin_bind_clip_planes
|
|
// Access: Protected, Virtual
|
|
// Description: Called immediately before bind_clip_plane() is called,
|
|
// this is intended to provide the derived class a hook
|
|
// in which to set up some state (like transform) that
|
|
// might apply to several clip_planes.
|
|
//
|
|
// The sequence is: begin_bind_clip_planes() will be called,
|
|
// then one or more bind_clip_plane() calls, then
|
|
// end_bind_clip_planes().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
begin_bind_clip_planes() {
|
|
// We need to temporarily load a new matrix so we can define the
|
|
// clip_plane in a known coordinate system. We pick the transform of the
|
|
// root. (Alternatively, we could leave the current transform where
|
|
// it is and compute the clip_plane position relative to that transform
|
|
// instead of relative to the root, by composing with the matrix
|
|
// computed by _transform->invert_compose(render_transform). But I
|
|
// think loading a completely new matrix is simpler.)
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PushMatrix)();
|
|
GLP(LoadMatrixf)(_scene_setup->get_render_transform()->get_mat().get_data());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::bind_clip_plane
|
|
// Access: Protected, Virtual
|
|
// Description: Called the first time a particular clip_plane has been
|
|
// bound to a given id within a frame, this should set
|
|
// up the associated hardware clip_plane with the clip_plane's
|
|
// properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
bind_clip_plane(const NodePath &plane, int plane_id) {
|
|
GLenum id = get_clip_plane_id(plane_id);
|
|
|
|
CPT(TransformState) transform = plane.get_transform(_scene_setup->get_scene_root());
|
|
const PlaneNode *plane_node;
|
|
DCAST_INTO_V(plane_node, plane.node());
|
|
Planef xformed_plane = plane_node->get_plane() * transform->get_mat();
|
|
|
|
Planed double_plane(LCAST(double, xformed_plane));
|
|
GLP(ClipPlane)(id, double_plane.get_data());
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::end_bind_clip_planes
|
|
// Access: Protected, Virtual
|
|
// Description: Called after before bind_clip_plane() has been called one
|
|
// or more times (but before any geometry is issued or
|
|
// additional state is changed), this is intended to
|
|
// clean up any temporary changes to the state that may
|
|
// have been made by begin_bind_clip_planes().
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
end_bind_clip_planes() {
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PopMatrix)();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::set_blend_mode
|
|
// Access: Protected, Virtual
|
|
// Description: Called after any of the things that might change
|
|
// blending state have changed, this function is
|
|
// responsible for setting the appropriate color
|
|
// blending mode based on the current properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
set_blend_mode() {
|
|
// If color_write_mode is off, we disable writing to the color using
|
|
// blending. This case is only used if we can't use GLP(ColorMask) to
|
|
// disable the color writing for some reason (usually a driver
|
|
// problem).
|
|
if (_color_write_mode == ColorWriteAttrib::M_off) {
|
|
enable_multisample_alpha_one(false);
|
|
enable_multisample_alpha_mask(false);
|
|
enable_blend(true);
|
|
_glBlendEquation(GL_FUNC_ADD);
|
|
GLP(BlendFunc)(GL_ZERO, GL_ONE);
|
|
return;
|
|
}
|
|
|
|
// Is there a color blend set?
|
|
if (_color_blend_mode != ColorBlendAttrib::M_none) {
|
|
enable_multisample_alpha_one(false);
|
|
enable_multisample_alpha_mask(false);
|
|
enable_blend(true);
|
|
_glBlendEquation(get_blend_equation_type(_color_blend_mode));
|
|
GLP(BlendFunc)(get_blend_func(_color_blend->get_operand_a()),
|
|
get_blend_func(_color_blend->get_operand_b()));
|
|
|
|
if (_color_blend_involves_color_scale) {
|
|
// Apply the current color scale to the blend mode.
|
|
_glBlendColor(_current_color_scale[0], _current_color_scale[1],
|
|
_current_color_scale[2], _current_color_scale[3]);
|
|
|
|
} else {
|
|
Colorf c = _color_blend->get_color();
|
|
_glBlendColor(c[0], c[1], c[2], c[3]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// No color blend; is there a transparency set?
|
|
switch (_transparency_mode) {
|
|
case TransparencyAttrib::M_none:
|
|
case TransparencyAttrib::M_binary:
|
|
break;
|
|
|
|
case TransparencyAttrib::M_alpha:
|
|
case TransparencyAttrib::M_dual:
|
|
enable_multisample_alpha_one(false);
|
|
enable_multisample_alpha_mask(false);
|
|
enable_blend(true);
|
|
_glBlendEquation(GL_FUNC_ADD);
|
|
GLP(BlendFunc)(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
return;
|
|
|
|
case TransparencyAttrib::M_multisample:
|
|
// We need to enable *both* of these in M_multisample case.
|
|
enable_multisample_alpha_one(true);
|
|
enable_multisample_alpha_mask(true);
|
|
enable_blend(false);
|
|
return;
|
|
|
|
case TransparencyAttrib::M_multisample_mask:
|
|
enable_multisample_alpha_one(false);
|
|
enable_multisample_alpha_mask(true);
|
|
enable_blend(false);
|
|
return;
|
|
|
|
default:
|
|
GLCAT.error()
|
|
<< "invalid transparency mode " << (int)_transparency_mode << endl;
|
|
break;
|
|
}
|
|
|
|
if (_line_smooth_enabled || _point_smooth_enabled) {
|
|
// If we have either of these turned on, we also need to have
|
|
// blend mode enabled in order to see it.
|
|
enable_multisample_alpha_one(false);
|
|
enable_multisample_alpha_mask(false);
|
|
enable_blend(true);
|
|
_glBlendEquation(GL_FUNC_ADD);
|
|
GLP(BlendFunc)(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
return;
|
|
}
|
|
|
|
// For best polygon smoothing, we need:
|
|
// (1) a frame buffer that supports alpha
|
|
// (2) sort polygons front-to-back
|
|
// (3) glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
|
|
//
|
|
// Since these modes have other implications for the application, we
|
|
// don't attempt to do this by default. If you really want good
|
|
// polygon smoothing (and you don't have multisample support), do
|
|
// all this yourself.
|
|
|
|
// Nothing's set, so disable blending.
|
|
enable_multisample_alpha_one(false);
|
|
enable_multisample_alpha_mask(false);
|
|
enable_blend(false);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::finish_modify_state
|
|
// Access: Protected, Virtual
|
|
// Description: Called after the GSG state has been modified via
|
|
// modify_state() or set_state(), this hook is provided
|
|
// for the derived class to do any further state setup
|
|
// work.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
finish_modify_state() {
|
|
GraphicsStateGuardian::finish_modify_state();
|
|
|
|
// If one of the previously-loaded TexGen modes modified the texture
|
|
// matrix, then if either state changed, we have to change both of
|
|
// them now.
|
|
if (_tex_gen_modifies_mat &&
|
|
(_needs_tex_mat || _needs_tex_gen)) {
|
|
_needs_tex_mat = true;
|
|
_needs_tex_gen = true;
|
|
}
|
|
|
|
// Apply the texture matrix, if needed.
|
|
if (_needs_tex_mat) {
|
|
_needs_tex_mat = false;
|
|
|
|
int num_stages = _current_texture->get_num_on_stages();
|
|
nassertv(num_stages <= _max_texture_stages);
|
|
|
|
for (int i = 0; i < num_stages; i++) {
|
|
TextureStage *stage = _current_texture->get_on_stage(i);
|
|
_glActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
GLP(MatrixMode)(GL_TEXTURE);
|
|
if (_current_tex_mat->has_stage(stage)) {
|
|
GLP(LoadMatrixf)(_current_tex_mat->get_mat(stage).get_data());
|
|
} else {
|
|
GLP(LoadIdentity)();
|
|
|
|
// For some reason, the glLoadIdentity() call doesn't work on
|
|
// my Dell laptop's IBM OpenGL driver, when used in
|
|
// conjunction with glTexGen(), below. But explicitly loading
|
|
// an identity matrix does work. But this buggy-driver
|
|
// workaround might have other performance implications, so I
|
|
// leave it out.
|
|
//GLP(LoadMatrixf)(LMatrix4f::ident_mat().get_data());
|
|
}
|
|
}
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
if (_needs_tex_gen) {
|
|
_needs_tex_gen = false;
|
|
bool force_normal = false;
|
|
|
|
int num_stages = _current_texture->get_num_on_stages();
|
|
nassertv(num_stages <= _max_texture_stages);
|
|
|
|
// These are passed in for the four OBJECT_PLANE or EYE_PLANE
|
|
// values; they effectively define an identity matrix that maps
|
|
// the spatial coordinates one-for-one to UV's. If you want a
|
|
// mapping other than identity, use a TexMatrixAttrib (or a
|
|
// TexProjectorEffect).
|
|
static const float s_data[4] = { 1, 0, 0, 0 };
|
|
static const float t_data[4] = { 0, 1, 0, 0 };
|
|
static const float r_data[4] = { 0, 0, 1, 0 };
|
|
static const float q_data[4] = { 0, 0, 0, 1 };
|
|
|
|
_tex_gen_modifies_mat = false;
|
|
|
|
bool got_point_sprites = false;
|
|
|
|
for (int i = 0; i < num_stages; i++) {
|
|
TextureStage *stage = _current_texture->get_on_stage(i);
|
|
_glActiveTexture(GL_TEXTURE0 + i);
|
|
GLP(Disable)(GL_TEXTURE_GEN_S);
|
|
GLP(Disable)(GL_TEXTURE_GEN_T);
|
|
GLP(Disable)(GL_TEXTURE_GEN_R);
|
|
GLP(Disable)(GL_TEXTURE_GEN_Q);
|
|
if (_supports_point_sprite) {
|
|
GLP(TexEnvi)(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_FALSE);
|
|
}
|
|
|
|
TexGenAttrib::Mode mode = _current_tex_gen->get_mode(stage);
|
|
switch (mode) {
|
|
case TexGenAttrib::M_off:
|
|
break;
|
|
|
|
case TexGenAttrib::M_eye_sphere_map:
|
|
GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
|
GLP(TexGeni)(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
|
GLP(Enable)(GL_TEXTURE_GEN_S);
|
|
GLP(Enable)(GL_TEXTURE_GEN_T);
|
|
force_normal = true;
|
|
break;
|
|
|
|
case TexGenAttrib::M_eye_cube_map:
|
|
case TexGenAttrib::M_world_cube_map:
|
|
if (_supports_cube_map) {
|
|
if (mode != TexGenAttrib::M_eye_cube_map) {
|
|
// We dynamically transform normals from eye space to
|
|
// world space by applying the appropriate rotation
|
|
// transform to the current texture matrix. Although it's
|
|
// tempting to try, we can't safely convert to object
|
|
// space, since this method doesn't get called with each
|
|
// different object.
|
|
CPT(TransformState) transform = _scene_setup->get_render_transform();
|
|
transform = transform->invert_compose(TransformState::make_identity());
|
|
LMatrix4f mat = transform->get_mat();
|
|
mat.set_row(3, LVecBase3f(0.0f, 0.0f, 0.0f));
|
|
GLP(MatrixMode)(GL_TEXTURE);
|
|
GLP(MultMatrixf)(mat.get_data());
|
|
|
|
// Now we need to reset the texture matrix next time
|
|
// around to undo this.
|
|
_tex_gen_modifies_mat = true;
|
|
}
|
|
|
|
GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
GLP(TexGeni)(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
GLP(TexGeni)(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
GLP(Enable)(GL_TEXTURE_GEN_S);
|
|
GLP(Enable)(GL_TEXTURE_GEN_T);
|
|
GLP(Enable)(GL_TEXTURE_GEN_R);
|
|
force_normal = true;
|
|
}
|
|
break;
|
|
|
|
case TexGenAttrib::M_eye_normal:
|
|
case TexGenAttrib::M_world_normal:
|
|
if (_supports_cube_map) {
|
|
if (mode != TexGenAttrib::M_eye_normal) {
|
|
// We dynamically transform normals from eye space to
|
|
// world space by applying the appropriate rotation
|
|
// transform to the current texture matrix. Although it's
|
|
// tempting to try, we can't safely convert to object
|
|
// space, since this method doesn't get called with each
|
|
// different object.
|
|
CPT(TransformState) transform = _scene_setup->get_render_transform();
|
|
transform = transform->invert_compose(TransformState::make_identity());
|
|
LMatrix4f mat = transform->get_mat();
|
|
mat.set_row(3, LVecBase3f(0.0f, 0.0f, 0.0f));
|
|
GLP(MatrixMode)(GL_TEXTURE);
|
|
GLP(MultMatrixf)(mat.get_data());
|
|
|
|
// Now we need to reset the texture matrix next time
|
|
// around to undo this.
|
|
_tex_gen_modifies_mat = true;
|
|
}
|
|
|
|
GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
|
|
GLP(TexGeni)(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
|
|
GLP(TexGeni)(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
|
|
GLP(Enable)(GL_TEXTURE_GEN_S);
|
|
GLP(Enable)(GL_TEXTURE_GEN_T);
|
|
GLP(Enable)(GL_TEXTURE_GEN_R);
|
|
force_normal = true;
|
|
}
|
|
break;
|
|
|
|
case TexGenAttrib::M_object_position:
|
|
GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
|
GLP(TexGeni)(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
|
GLP(TexGeni)(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
|
GLP(TexGeni)(GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
|
|
|
GLP(TexGenfv)(GL_S, GL_OBJECT_PLANE, s_data);
|
|
GLP(TexGenfv)(GL_T, GL_OBJECT_PLANE, t_data);
|
|
GLP(TexGenfv)(GL_R, GL_OBJECT_PLANE, r_data);
|
|
GLP(TexGenfv)(GL_Q, GL_OBJECT_PLANE, q_data);
|
|
|
|
GLP(Enable)(GL_TEXTURE_GEN_S);
|
|
GLP(Enable)(GL_TEXTURE_GEN_T);
|
|
GLP(Enable)(GL_TEXTURE_GEN_R);
|
|
GLP(Enable)(GL_TEXTURE_GEN_Q);
|
|
break;
|
|
|
|
case TexGenAttrib::M_eye_position:
|
|
// To represent eye position correctly, we need to temporarily
|
|
// load the coordinate-system transform.
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PushMatrix)();
|
|
GLP(LoadMatrixf)(_scene_setup->get_cs_transform()->get_mat().get_data());
|
|
|
|
GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
GLP(TexGeni)(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
GLP(TexGeni)(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
GLP(TexGeni)(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
|
|
GLP(TexGenfv)(GL_S, GL_EYE_PLANE, s_data);
|
|
GLP(TexGenfv)(GL_T, GL_EYE_PLANE, t_data);
|
|
GLP(TexGenfv)(GL_R, GL_EYE_PLANE, r_data);
|
|
GLP(TexGenfv)(GL_Q, GL_EYE_PLANE, q_data);
|
|
|
|
GLP(Enable)(GL_TEXTURE_GEN_S);
|
|
GLP(Enable)(GL_TEXTURE_GEN_T);
|
|
GLP(Enable)(GL_TEXTURE_GEN_R);
|
|
GLP(Enable)(GL_TEXTURE_GEN_Q);
|
|
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PopMatrix)();
|
|
break;
|
|
|
|
case TexGenAttrib::M_world_position:
|
|
// We achieve world position coordinates by using the eye
|
|
// position mode, and loading the transform of the root
|
|
// node--thus putting the "eye" at the root.
|
|
{
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PushMatrix)();
|
|
CPT(TransformState) root_transform = _scene_setup->get_render_transform();
|
|
GLP(LoadMatrixf)(root_transform->get_mat().get_data());
|
|
GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
GLP(TexGeni)(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
GLP(TexGeni)(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
GLP(TexGeni)(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
|
|
GLP(TexGenfv)(GL_S, GL_EYE_PLANE, s_data);
|
|
GLP(TexGenfv)(GL_T, GL_EYE_PLANE, t_data);
|
|
GLP(TexGenfv)(GL_R, GL_EYE_PLANE, r_data);
|
|
GLP(TexGenfv)(GL_Q, GL_EYE_PLANE, q_data);
|
|
|
|
GLP(Enable)(GL_TEXTURE_GEN_S);
|
|
GLP(Enable)(GL_TEXTURE_GEN_T);
|
|
GLP(Enable)(GL_TEXTURE_GEN_R);
|
|
GLP(Enable)(GL_TEXTURE_GEN_Q);
|
|
|
|
GLP(MatrixMode)(GL_MODELVIEW);
|
|
GLP(PopMatrix)();
|
|
}
|
|
break;
|
|
|
|
case TexGenAttrib::M_point_sprite:
|
|
nassertv(_supports_point_sprite);
|
|
GLP(TexEnvi)(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
|
|
got_point_sprites = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (got_point_sprites != _tex_gen_point_sprite) {
|
|
_tex_gen_point_sprite = got_point_sprites;
|
|
if (_tex_gen_point_sprite) {
|
|
GLP(Enable)(GL_POINT_SPRITE_ARB);
|
|
} else {
|
|
GLP(Disable)(GL_POINT_SPRITE_ARB);
|
|
}
|
|
}
|
|
|
|
// Certain texgen modes (sphere_map, cube_map) require forcing the
|
|
// normal to be sent to the GL while the texgen mode is in effect.
|
|
if (force_normal != _texgen_forced_normal) {
|
|
if (force_normal) {
|
|
force_normals();
|
|
} else {
|
|
undo_force_normals();
|
|
}
|
|
_texgen_forced_normal = force_normal;
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::free_pointers
|
|
// Access: Protected, Virtual
|
|
// Description: Frees some memory that was explicitly allocated
|
|
// within the glgsg.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
free_pointers() {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_untextured_state
|
|
// Access: Protected, Static
|
|
// Description: Returns a RenderState object that represents
|
|
// texturing off.
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderState) CLP(GraphicsStateGuardian)::
|
|
get_untextured_state() {
|
|
static CPT(RenderState) state;
|
|
if (state == (RenderState *)NULL) {
|
|
state = RenderState::make(TextureAttrib::make_off());
|
|
}
|
|
return state;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_smooth_state
|
|
// Access: Protected, Static
|
|
// Description: Returns a RenderState object that represents
|
|
// smooth, per-vertex shading.
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderState) CLP(GraphicsStateGuardian)::
|
|
get_smooth_state() {
|
|
static CPT(RenderState) state;
|
|
if (state == (RenderState *)NULL) {
|
|
state = RenderState::make(ShadeModelAttrib::make(ShadeModelAttrib::M_smooth));
|
|
}
|
|
return state;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_flat_state
|
|
// Access: Protected, Static
|
|
// Description: Returns a RenderState object that represents
|
|
// flat, per-primitive shading.
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderState) CLP(GraphicsStateGuardian)::
|
|
get_flat_state() {
|
|
static CPT(RenderState) state;
|
|
if (state == (RenderState *)NULL) {
|
|
state = RenderState::make(ShadeModelAttrib::make(ShadeModelAttrib::M_flat));
|
|
}
|
|
return state;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::do_auto_rescale_normal
|
|
// Access: Protected
|
|
// Description: Issues the appropriate GL commands to either rescale
|
|
// or normalize the normals according to the current
|
|
// transform.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
do_auto_rescale_normal() {
|
|
if (_transform->has_uniform_scale()) {
|
|
if (IS_NEARLY_EQUAL(_transform->get_uniform_scale(), 1.0f)) {
|
|
// If there's no scale at all, don't do anything.
|
|
GLP(Disable)(GL_NORMALIZE);
|
|
if (_supports_rescale_normal) {
|
|
GLP(Disable)(GL_RESCALE_NORMAL);
|
|
}
|
|
|
|
} else {
|
|
// There's a uniform scale; use the rescale feature if available.
|
|
if (_supports_rescale_normal) {
|
|
GLP(Enable)(GL_RESCALE_NORMAL);
|
|
GLP(Disable)(GL_NORMALIZE);
|
|
} else {
|
|
GLP(Enable)(GL_NORMALIZE);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// If there's a non-uniform scale, normalize everything.
|
|
GLP(Enable)(GL_NORMALIZE);
|
|
if (_supports_rescale_normal) {
|
|
GLP(Disable)(GL_RESCALE_NORMAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::do_issue_texture
|
|
// Access: Protected, Virtual
|
|
// Description: This is called by finish_modify_state() when the
|
|
// texture state has changed.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
do_issue_texture() {
|
|
DO_PSTATS_STUFF(_texture_state_pcollector.add_level(1));
|
|
|
|
CPT(TextureAttrib) new_texture = _pending_texture->filter_to_max(_max_texture_stages);
|
|
|
|
int num_stages = new_texture->get_num_on_stages();
|
|
int num_old_stages = _current_texture->get_num_on_stages();
|
|
|
|
nassertv(num_stages <= _max_texture_stages &&
|
|
num_old_stages <= _max_texture_stages);
|
|
|
|
_texture_involves_color_scale = false;
|
|
|
|
int i;
|
|
for (i = 0; i < num_stages; i++) {
|
|
TextureStage *stage = new_texture->get_on_stage(i);
|
|
Texture *texture = new_texture->get_on_texture(stage);
|
|
nassertv(texture != (Texture *)NULL);
|
|
|
|
if (i >= num_old_stages ||
|
|
stage != _current_texture->get_on_stage(i) ||
|
|
texture != _current_texture->get_on_texture(stage) ||
|
|
stage->involves_color_scale()) {
|
|
// Stage i has changed. Issue the texture on this stage.
|
|
_glActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
GLenum target = get_texture_target(texture->get_texture_type());
|
|
|
|
// First, turn off the previous texture mode.
|
|
GLP(Disable)(GL_TEXTURE_1D);
|
|
GLP(Disable)(GL_TEXTURE_2D);
|
|
if (_supports_3d_texture) {
|
|
GLP(Disable)(GL_TEXTURE_3D);
|
|
}
|
|
if (_supports_cube_map) {
|
|
GLP(Disable)(GL_TEXTURE_CUBE_MAP);
|
|
}
|
|
|
|
// Then, turn on the current texture mode.
|
|
if (target == GL_NONE) {
|
|
// Unsupported texture mode.
|
|
break;
|
|
}
|
|
GLP(Enable)(target);
|
|
|
|
TextureContext *tc = texture->prepare_now(_prepared_objects, this);
|
|
apply_texture(tc);
|
|
|
|
if (stage->involves_color_scale() && _color_scale_enabled) {
|
|
Colorf color = stage->get_color();
|
|
color.set(color[0] * _current_color_scale[0],
|
|
color[1] * _current_color_scale[1],
|
|
color[2] * _current_color_scale[2],
|
|
color[3] * _current_color_scale[3]);
|
|
_texture_involves_color_scale = true;
|
|
GLP(TexEnvfv)(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color.get_data());
|
|
} else {
|
|
GLP(TexEnvfv)(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, stage->get_color().get_data());
|
|
}
|
|
|
|
if (stage->get_mode() == TextureStage::M_decal) {
|
|
if (texture->get_num_components() < 3) {
|
|
// Make a special case for 1- and 2-channel decal textures.
|
|
// OpenGL does not define their use with GL_DECAL for some
|
|
// reason, so implement them using the combiner instead.
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_TEXTURE);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
|
|
|
|
} else {
|
|
// Normal 3- and 4-channel decal textures.
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
}
|
|
|
|
} else if (stage->get_mode() == TextureStage::M_combine) {
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_RGB_SCALE, stage->get_rgb_scale());
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_ALPHA_SCALE, stage->get_alpha_scale());
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_COMBINE_RGB,
|
|
get_texture_combine_type(stage->get_combine_rgb_mode()));
|
|
|
|
switch (stage->get_num_combine_rgb_operands()) {
|
|
case 3:
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC2_RGB,
|
|
get_texture_src_type(stage->get_combine_rgb_source2()));
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
|
|
get_texture_operand_type(stage->get_combine_rgb_operand2()));
|
|
// fall through
|
|
|
|
case 2:
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC1_RGB,
|
|
get_texture_src_type(stage->get_combine_rgb_source1()));
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
|
|
get_texture_operand_type(stage->get_combine_rgb_operand1()));
|
|
// fall through
|
|
|
|
case 1:
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC0_RGB,
|
|
get_texture_src_type(stage->get_combine_rgb_source0()));
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
|
|
get_texture_operand_type(stage->get_combine_rgb_operand0()));
|
|
// fall through
|
|
|
|
default:
|
|
break;
|
|
}
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
|
|
get_texture_combine_type(stage->get_combine_alpha_mode()));
|
|
|
|
switch (stage->get_num_combine_alpha_operands()) {
|
|
case 3:
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC2_ALPHA,
|
|
get_texture_src_type(stage->get_combine_alpha_source2()));
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
|
|
get_texture_operand_type(stage->get_combine_alpha_operand2()));
|
|
// fall through
|
|
|
|
case 2:
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC1_ALPHA,
|
|
get_texture_src_type(stage->get_combine_alpha_source1()));
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
|
|
get_texture_operand_type(stage->get_combine_alpha_operand1()));
|
|
// fall through
|
|
|
|
case 1:
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC0_ALPHA,
|
|
get_texture_src_type(stage->get_combine_alpha_source0()));
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
|
|
get_texture_operand_type(stage->get_combine_alpha_operand0()));
|
|
// fall through
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
GLint glmode = get_texture_apply_mode_type(stage->get_mode());
|
|
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, glmode);
|
|
}
|
|
|
|
GLP(MatrixMode)(GL_TEXTURE);
|
|
if (_current_tex_mat->has_stage(stage)) {
|
|
GLP(LoadMatrixf)(_current_tex_mat->get_mat(stage).get_data());
|
|
} else {
|
|
GLP(LoadIdentity)();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Disable the texture stages that are no longer used.
|
|
for (i = num_stages; i < num_old_stages; i++) {
|
|
_glActiveTexture(GL_TEXTURE0 + i);
|
|
GLP(Disable)(GL_TEXTURE_1D);
|
|
GLP(Disable)(GL_TEXTURE_2D);
|
|
if (_supports_3d_texture) {
|
|
GLP(Disable)(GL_TEXTURE_3D);
|
|
}
|
|
if (_supports_cube_map) {
|
|
GLP(Disable)(GL_TEXTURE_CUBE_MAP);
|
|
}
|
|
}
|
|
|
|
_current_texture = new_texture;
|
|
|
|
// Changing the set of texture stages will require us to reissue the
|
|
// texgen and texmat attribs.
|
|
_needs_tex_gen = true;
|
|
_needs_tex_mat = true;
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::specify_texture
|
|
// Access: Protected
|
|
// Description: Specifies the texture parameters.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
specify_texture(Texture *tex) {
|
|
GLenum target = get_texture_target(tex->get_texture_type());
|
|
if (target == GL_NONE) {
|
|
// Unsupported target (e.g. 3-d texturing on GL 1.1).
|
|
return;
|
|
}
|
|
|
|
GLP(TexParameteri)(target, GL_TEXTURE_WRAP_S,
|
|
get_texture_wrap_mode(tex->get_wrap_u()));
|
|
if (target != GL_TEXTURE_1D) {
|
|
GLP(TexParameteri)(target, GL_TEXTURE_WRAP_T,
|
|
get_texture_wrap_mode(tex->get_wrap_v()));
|
|
}
|
|
if (target == GL_TEXTURE_3D) {
|
|
GLP(TexParameteri)(target, GL_TEXTURE_WRAP_R,
|
|
get_texture_wrap_mode(tex->get_wrap_w()));
|
|
}
|
|
|
|
Colorf border_color = tex->get_border_color();
|
|
GLP(TexParameterfv)(target, GL_TEXTURE_BORDER_COLOR,
|
|
border_color.get_data());
|
|
|
|
Texture::FilterType minfilter = tex->get_minfilter();
|
|
Texture::FilterType magfilter = tex->get_magfilter();
|
|
bool uses_mipmaps = tex->uses_mipmaps() && !CLP(ignore_mipmaps);
|
|
|
|
#ifndef NDEBUG
|
|
if (CLP(force_mipmaps)) {
|
|
minfilter = Texture::FT_linear_mipmap_linear;
|
|
magfilter = Texture::FT_linear;
|
|
uses_mipmaps = true;
|
|
}
|
|
#endif
|
|
|
|
if (_supports_generate_mipmap &&
|
|
(auto_generate_mipmaps || !tex->might_have_ram_image())) {
|
|
// If the hardware can automatically generate mipmaps, ask it to
|
|
// do so now, but only if the texture requires them.
|
|
GLP(TexParameteri)(target, GL_GENERATE_MIPMAP, uses_mipmaps);
|
|
|
|
} else if (!tex->might_have_ram_image()) {
|
|
// If the hardware can't automatically generate mipmaps, but it's
|
|
// a dynamically generated texture (that is, the RAM image isn't
|
|
// available so it didn't pass through the CPU), then we'd better
|
|
// not try to enable mipmap filtering, since we can't generate
|
|
// mipmaps.
|
|
uses_mipmaps = false;
|
|
}
|
|
|
|
GLP(TexParameteri)(target, GL_TEXTURE_MIN_FILTER,
|
|
get_texture_filter_type(minfilter, !uses_mipmaps));
|
|
GLP(TexParameteri)(target, GL_TEXTURE_MAG_FILTER,
|
|
get_texture_filter_type(magfilter, true));
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: compute_gl_image_size
|
|
// Description: Calculates how many bytes GL will expect to read for
|
|
// a texture image, based on the number of pixels and
|
|
// the GL format and type. This is only used for
|
|
// debugging.
|
|
////////////////////////////////////////////////////////////////////
|
|
static int
|
|
compute_gl_image_size(int x_size, int y_size, int z_size,
|
|
int external_format, int type) {
|
|
int num_components = 0;
|
|
switch (external_format) {
|
|
case GL_COLOR_INDEX:
|
|
case GL_STENCIL_INDEX:
|
|
case GL_DEPTH_COMPONENT:
|
|
case GL_RED:
|
|
case GL_GREEN:
|
|
case GL_BLUE:
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE:
|
|
num_components = 1;
|
|
break;
|
|
|
|
case GL_LUMINANCE_ALPHA:
|
|
num_components = 2;
|
|
break;
|
|
|
|
case GL_BGR:
|
|
case GL_RGB:
|
|
num_components = 3;
|
|
break;
|
|
|
|
case GL_BGRA:
|
|
case GL_RGBA:
|
|
num_components = 4;
|
|
break;
|
|
}
|
|
|
|
int pixel_width = 0;
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
pixel_width = 1 * num_components;
|
|
break;
|
|
|
|
case GL_UNSIGNED_SHORT:
|
|
pixel_width = 2 * num_components;
|
|
break;
|
|
|
|
case GL_UNSIGNED_BYTE_3_3_2:
|
|
nassertr(num_components == 3, 0);
|
|
pixel_width = 1;
|
|
break;
|
|
|
|
case GL_FLOAT:
|
|
pixel_width = 4 * num_components;
|
|
break;
|
|
}
|
|
|
|
return x_size * y_size * z_size * pixel_width;
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::apply_texture
|
|
// Access: Protected
|
|
// Description: Updates OpenGL with the current information for this
|
|
// texture, and makes it the current texture available
|
|
// for rendering.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
apply_texture(TextureContext *tc) {
|
|
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
|
|
|
|
add_to_texture_record(gtc);
|
|
GLenum target = get_texture_target(gtc->_texture->get_texture_type());
|
|
if (target == GL_NONE) {
|
|
return;
|
|
}
|
|
GLP(BindTexture)(target, gtc->_index);
|
|
|
|
int dirty = gtc->get_dirty_flags();
|
|
if ((dirty & (Texture::DF_wrap | Texture::DF_filter | Texture::DF_border)) != 0) {
|
|
// We need to re-specify the texture properties.
|
|
specify_texture(gtc->_texture);
|
|
}
|
|
if ((dirty & (Texture::DF_image | Texture::DF_mipmap)) != 0) {
|
|
// We need to re-upload the image.
|
|
upload_texture(gtc);
|
|
}
|
|
|
|
gtc->clear_dirty_flags();
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::upload_texture
|
|
// Access: Protected
|
|
// Description: Uploads the entire texture image to OpenGL, including
|
|
// all pages.
|
|
//
|
|
// The return value is true if successful, or false if
|
|
// the texture has no image.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
upload_texture(CLP(TextureContext) *gtc) {
|
|
Texture *tex = gtc->_texture;
|
|
CPTA_uchar image = tex->get_ram_image();
|
|
if (image.is_null()) {
|
|
return false;
|
|
}
|
|
|
|
int width = tex->get_x_size();
|
|
int height = tex->get_y_size();
|
|
int depth = tex->get_z_size();
|
|
|
|
GLint internal_format = get_internal_image_format(tex->get_format());
|
|
GLint external_format = get_external_image_format(tex->get_format());
|
|
GLenum component_type = get_component_type(tex->get_component_type());
|
|
|
|
// Ensure that the texture fits within the GL's specified limits.
|
|
int max_dimension;
|
|
switch (tex->get_texture_type()) {
|
|
case Texture::TT_3d_texture:
|
|
max_dimension = _max_3d_texture_dimension;
|
|
break;
|
|
|
|
case Texture::TT_cube_map:
|
|
max_dimension = _max_cube_map_dimension;
|
|
break;
|
|
|
|
default:
|
|
max_dimension = _max_texture_dimension;
|
|
}
|
|
|
|
if (max_dimension == 0) {
|
|
// Guess this GL doesn't support cube mapping/3d textures.
|
|
report_my_gl_errors();
|
|
return false;
|
|
}
|
|
|
|
int texel_size = tex->get_num_components() * tex->get_component_width();
|
|
|
|
// If it doesn't fit, we have to reduce it on-the-fly. This is kind
|
|
// of expensive and it doesn't look great; it would have been better
|
|
// if the user had specified max-texture-dimension to reduce the
|
|
// texture at load time instead. Of course, the user doesn't always
|
|
// know ahead of time what the hardware limits are.
|
|
if (max_dimension > 0) {
|
|
if (width > max_dimension) {
|
|
int byte_chunk = texel_size;
|
|
int stride = 1;
|
|
int new_width = width;
|
|
while (new_width > max_dimension) {
|
|
stride <<= 1;
|
|
new_width >>= 1;
|
|
}
|
|
GLCAT.info()
|
|
<< "Reducing width of " << tex->get_name()
|
|
<< " from " << width << " to " << new_width << "\n";
|
|
image = reduce_image(image, byte_chunk, stride);
|
|
width = new_width;
|
|
}
|
|
if (height > max_dimension) {
|
|
int byte_chunk = width * texel_size;
|
|
int stride = 1;
|
|
int new_height = height;
|
|
while (new_height > max_dimension) {
|
|
stride <<= 1;
|
|
new_height >>= 1;
|
|
}
|
|
GLCAT.info()
|
|
<< "Reducing height of " << tex->get_name()
|
|
<< " from " << height << " to " << new_height << "\n";
|
|
image = reduce_image(image, byte_chunk, stride);
|
|
height = new_height;
|
|
}
|
|
if (depth > max_dimension) {
|
|
int byte_chunk = height * width * texel_size;
|
|
int stride = 1;
|
|
int new_depth = depth;
|
|
while (new_depth > max_dimension) {
|
|
stride <<= 1;
|
|
new_depth >>= 1;
|
|
}
|
|
GLCAT.info()
|
|
<< "Reducing depth of " << tex->get_name()
|
|
<< " from " << depth << " to " << new_depth << "\n";
|
|
image = reduce_image(image, byte_chunk, stride);
|
|
depth = new_depth;
|
|
}
|
|
}
|
|
|
|
if (!_supports_bgr) {
|
|
// If the GL doesn't claim to support BGR, we may have to reverse
|
|
// the component ordering of the image.
|
|
image = fix_component_ordering(image, external_format, tex);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
int wanted_size =
|
|
compute_gl_image_size(width, height, depth, external_format, component_type);
|
|
nassertr(wanted_size == (int)image.size(), false);
|
|
#endif // NDEBUG
|
|
|
|
GLP(PixelStorei)(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
bool uses_mipmaps = (tex->uses_mipmaps() && !CLP(ignore_mipmaps)) || CLP(force_mipmaps);
|
|
|
|
#ifndef NDEBUG
|
|
if (CLP(force_mipmaps)) {
|
|
uses_mipmaps = true;
|
|
}
|
|
#endif
|
|
|
|
bool success = true;
|
|
|
|
if (tex->get_texture_type() == Texture::TT_cube_map) {
|
|
// A cube map must load six different 2-d images (which are stored
|
|
// as the six pages of the system ram image).
|
|
if (!_supports_cube_map) {
|
|
report_my_gl_errors();
|
|
return false;
|
|
}
|
|
|
|
size_t page_size = height * width * texel_size;
|
|
const unsigned char *image_base = image;
|
|
|
|
success = success && upload_texture_image
|
|
(gtc, uses_mipmaps, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image_base);
|
|
image_base += page_size;
|
|
|
|
success = success && upload_texture_image
|
|
(gtc, uses_mipmaps, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image_base);
|
|
image_base += page_size;
|
|
|
|
success = success && upload_texture_image
|
|
(gtc, uses_mipmaps, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image_base);
|
|
image_base += page_size;
|
|
|
|
success = success && upload_texture_image
|
|
(gtc, uses_mipmaps, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image_base);
|
|
image_base += page_size;
|
|
|
|
success = success && upload_texture_image
|
|
(gtc, uses_mipmaps, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image_base);
|
|
image_base += page_size;
|
|
|
|
success = success && upload_texture_image
|
|
(gtc, uses_mipmaps, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image_base);
|
|
image_base += page_size;
|
|
|
|
nassertr((size_t)(image_base - image) == image.size(), false);
|
|
|
|
} else {
|
|
// Any other kind of texture can be loaded all at once.
|
|
success = upload_texture_image
|
|
(gtc, uses_mipmaps, get_texture_target(tex->get_texture_type()),
|
|
internal_format, width, height, depth, external_format, component_type,
|
|
image);
|
|
}
|
|
|
|
if (success) {
|
|
gtc->_already_applied = true;
|
|
gtc->_internal_format = internal_format;
|
|
gtc->_width = width;
|
|
gtc->_height = height;
|
|
gtc->_depth = depth;
|
|
|
|
#ifndef NDEBUG
|
|
if (uses_mipmaps && CLP(save_mipmaps)) {
|
|
save_mipmap_images(tex);
|
|
}
|
|
#endif
|
|
|
|
report_my_gl_errors();
|
|
return true;
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::upload_texture_image
|
|
// Access: Protected
|
|
// Description: Loads a texture image, or one page of a cube map
|
|
// image, from system RAM to texture memory.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CLP(GraphicsStateGuardian)::
|
|
upload_texture_image(CLP(TextureContext) *gtc,
|
|
bool uses_mipmaps,
|
|
GLenum target, GLint internal_format,
|
|
int width, int height, int depth,
|
|
GLint external_format, GLenum component_type,
|
|
const unsigned char *image) {
|
|
if (target == GL_NONE) {
|
|
// Unsupported target (e.g. 3-d texturing on GL 1.1).
|
|
return false;
|
|
}
|
|
PStatTimer timer(_load_texture_pcollector);
|
|
|
|
if (uses_mipmaps) {
|
|
#ifndef NDEBUG
|
|
if (CLP(show_mipmaps) && target == GL_TEXTURE_2D) {
|
|
build_phony_mipmaps(gtc->_texture);
|
|
report_my_gl_errors();
|
|
return true;
|
|
|
|
} else
|
|
#endif
|
|
if (!_supports_generate_mipmap || !auto_generate_mipmaps) {
|
|
// We only need to build the mipmaps by hand if the GL
|
|
// doesn't support generating them automatically.
|
|
bool success = true;
|
|
#ifdef DO_PSTATS
|
|
_data_transferred_pcollector.add_level(get_external_texture_bytes(width, height, depth, external_format, component_type) * 4 / 3);
|
|
#endif
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
GLUP(Build1DMipmaps)(target, internal_format, width,
|
|
external_format, component_type, image);
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
#ifdef GLU_VERSION_1_3
|
|
GLUP(Build3DMipmaps)(target, internal_format,
|
|
width, height, depth,
|
|
external_format, component_type, image);
|
|
#else // GLU_VERSION_1_3
|
|
// Prior to GLU 1.3, there was no gluBuild3DMipmaps() call.
|
|
// Just fall through and load the texture without mipmaps.
|
|
GLP(TexParameteri)(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
success = false;
|
|
#endif // GLU_VERSION_1_3
|
|
break;
|
|
|
|
default:
|
|
GLUP(Build2DMipmaps)(target, internal_format,
|
|
width, height,
|
|
external_format, component_type, image);
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
if (success) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!gtc->_already_applied ||
|
|
gtc->_internal_format != internal_format ||
|
|
gtc->_width != width ||
|
|
gtc->_height != height ||
|
|
gtc->_depth != depth) {
|
|
// We need to reload a new image.
|
|
#ifdef DO_PSTATS
|
|
_data_transferred_pcollector.add_level(get_external_texture_bytes(width, height, depth, external_format, component_type));
|
|
#endif
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
GLP(TexImage1D)(target, 0, internal_format,
|
|
width, 0,
|
|
external_format, component_type, image);
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
if (_supports_3d_texture) {
|
|
_glTexImage3D(target, 0, internal_format,
|
|
width, height, depth, 0,
|
|
external_format, component_type, image);
|
|
} else {
|
|
report_my_gl_errors();
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
GLP(TexImage2D)(target, 0, internal_format,
|
|
width, height, 0,
|
|
external_format, component_type, image);
|
|
}
|
|
|
|
} else {
|
|
// We can reload the image over the previous image, possibly
|
|
// saving on texture memory fragmentation.
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
GLP(TexSubImage1D)(target, 0, 0, width,
|
|
external_format, component_type, image);
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
if (_supports_3d_texture) {
|
|
_glTexSubImage3D(target, 0, 0, 0, 0, width, height, depth,
|
|
external_format, component_type, image);
|
|
} else {
|
|
report_my_gl_errors();
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
GLP(TexSubImage2D)(target, 0, 0, 0, width, height,
|
|
external_format, component_type, image);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Report the error message explicitly if the GL texture creation
|
|
// failed.
|
|
GLenum error_code = GLP(GetError)();
|
|
if (error_code != GL_NO_ERROR) {
|
|
const GLubyte *error_string = GLUP(ErrorString)(error_code);
|
|
GLCAT.error()
|
|
<< "GL texture creation failed for " << gtc->_texture->get_name();
|
|
if (error_string != (const GLubyte *)NULL) {
|
|
GLCAT.error(false)
|
|
<< " : " << error_string;
|
|
}
|
|
GLCAT.error(false)
|
|
<< "\n";
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::do_point_size
|
|
// Access: Protected
|
|
// Description: Internally sets the point size parameters after any
|
|
// of the properties have changed that might affect
|
|
// this.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
do_point_size() {
|
|
if (!_point_perspective) {
|
|
// Normal, constant-sized points. Here _point_size is a width in
|
|
// pixels.
|
|
static LVecBase3f constant(1.0f, 0.0f, 0.0f);
|
|
_glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, constant.get_data());
|
|
|
|
} else {
|
|
// Perspective-sized points. Here _point_size is a width in 3-d
|
|
// units. To arrange that, we need to figure out the appropriate
|
|
// scaling factor based on the current viewport and projection
|
|
// matrix.
|
|
LVector3f height(0.0f, _point_size, 1.0f);
|
|
height = height * _projection_mat;
|
|
float s = height[1] * _viewport_height / _point_size;
|
|
LVecBase3f square(0.0f, 0.0f, 1.0f / (s * s));
|
|
_glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, square.get_data());
|
|
}
|
|
|
|
report_my_gl_errors();
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::build_phony_mipmaps
|
|
// Access: Protected
|
|
// Description: Generates a series of colored mipmap levels to aid in
|
|
// visualizing the mipmap levels as the hardware applies
|
|
// them.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
build_phony_mipmaps(Texture *tex) {
|
|
int x_size = tex->get_x_size();
|
|
int y_size = tex->get_y_size();
|
|
|
|
GLCAT.info()
|
|
<< "Building phony mipmap levels for " << tex->get_name() << "\n";
|
|
int level = 0;
|
|
while (x_size > 0 && y_size > 0) {
|
|
GLCAT.info(false)
|
|
<< " level " << level << " is " << x_size << " by " << y_size << "\n";
|
|
build_phony_mipmap_level(level, x_size, y_size);
|
|
|
|
x_size >>= 1;
|
|
y_size >>= 1;
|
|
level++;
|
|
}
|
|
|
|
while (x_size > 0) {
|
|
GLCAT.info(false)
|
|
<< " level " << level << " is " << x_size << " by 1\n";
|
|
build_phony_mipmap_level(level, x_size, 1);
|
|
|
|
x_size >>= 1;
|
|
level++;
|
|
}
|
|
|
|
while (y_size > 0) {
|
|
GLCAT.info(false)
|
|
<< " level " << level << " is 1 by " << y_size << "\n";
|
|
build_phony_mipmap_level(level, 1, y_size);
|
|
|
|
y_size >>= 1;
|
|
level++;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::build_phony_mipmap_level
|
|
// Access: Protected
|
|
// Description: Generates a single colored mipmap level.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
build_phony_mipmap_level(int level, int x_size, int y_size) {
|
|
static const int num_levels = 10;
|
|
static const char *level_filenames[num_levels] = {
|
|
"mipmap_level_0.rgb",
|
|
"mipmap_level_1.rgb",
|
|
"mipmap_level_2.rgb",
|
|
"mipmap_level_3.rgb",
|
|
"mipmap_level_4.rgb",
|
|
"mipmap_level_5.rgb",
|
|
"mipmap_level_6.rgb",
|
|
"mipmap_level_7.rgb",
|
|
"mipmap_level_8.rgb",
|
|
"mipmap_level_9.rgb"
|
|
};
|
|
static const RGBColorf level_colors[num_levels] = {
|
|
RGBColorf(1.0f, 1.0f, 1.0f),
|
|
RGBColorf(1.0f, 0.0f, 0.0f),
|
|
RGBColorf(0.0f, 1.0f, 0.0f),
|
|
RGBColorf(0.0f, 0.0f, 1.0f),
|
|
RGBColorf(1.0f, 1.0f, 0.0f),
|
|
RGBColorf(0.0f, 1.0f, 1.0f),
|
|
RGBColorf(1.0f, 0.0f, 1.0f),
|
|
RGBColorf(1.0f, 0.5, 0.0f),
|
|
RGBColorf(0.0f, 1.0f, 0.5),
|
|
RGBColorf(0.83, 0.71, 1.0f)
|
|
};
|
|
|
|
level = level % num_levels;
|
|
Filename filename(level_filenames[level]);
|
|
|
|
PNMImage image_sized(x_size, y_size);
|
|
PNMImage image_source;
|
|
if (filename.resolve_filename(get_texture_path()) ||
|
|
filename.resolve_filename(get_model_path())) {
|
|
image_source.read(filename);
|
|
}
|
|
|
|
if (image_source.is_valid()) {
|
|
image_sized.quick_filter_from(image_source);
|
|
|
|
} else {
|
|
GLCAT.info(false)
|
|
<< " " << filename << " cannot be read, making solid color mipmap.\n";
|
|
image_sized.fill(level_colors[level][0],
|
|
level_colors[level][1],
|
|
level_colors[level][2]);
|
|
}
|
|
|
|
PT(Texture) tex = new Texture;
|
|
if (!tex->load(image_sized)) {
|
|
GLCAT.warning()
|
|
<< "Unable to load phony mipmap image.\n";
|
|
} else {
|
|
GLenum internal_format = get_internal_image_format(tex->get_format());
|
|
GLenum external_format = get_external_image_format(tex->get_format());
|
|
GLenum component_type = get_component_type(tex->get_component_type());
|
|
|
|
#ifdef DO_PSTATS
|
|
int num_bytes =
|
|
get_external_texture_bytes(tex->get_x_size(), tex->get_y_size(), 1,
|
|
external_format, component_type);
|
|
_data_transferred_pcollector.add_level(num_bytes);
|
|
#endif
|
|
GLP(TexImage2D)(GL_TEXTURE_2D, level, internal_format,
|
|
tex->get_x_size(), tex->get_y_size(), 0,
|
|
external_format, component_type, tex->get_ram_image());
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::save_mipmap_images
|
|
// Access: Protected
|
|
// Description: Saves out each mipmap level of the indicated texture
|
|
// (which must also be the currently active texture in
|
|
// the GL state) as a separate image file to disk.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLP(GraphicsStateGuardian)::
|
|
save_mipmap_images(Texture *tex) {
|
|
if (tex->get_texture_type() != Texture::TT_2d_texture) {
|
|
// Never mind on unusual texture formats.
|
|
return;
|
|
}
|
|
|
|
Filename filename = tex->get_name();
|
|
string name;
|
|
if (filename.empty()) {
|
|
static int index = 0;
|
|
name = "texture" + format_string(index);
|
|
index++;
|
|
} else {
|
|
name = filename.get_basename_wo_extension();
|
|
}
|
|
|
|
GLenum external_format = get_external_image_format(tex->get_format());
|
|
GLenum type = get_component_type(tex->get_component_type());
|
|
|
|
int x_size = tex->get_x_size();
|
|
int y_size = tex->get_y_size();
|
|
|
|
// Specify byte-alignment for the pixels on output.
|
|
GLP(PixelStorei)(GL_PACK_ALIGNMENT, 1);
|
|
|
|
int mipmap_level = 0;
|
|
do {
|
|
x_size = max(x_size, 1);
|
|
y_size = max(y_size, 1);
|
|
|
|
PT(Texture) mtex = new Texture;
|
|
mtex->setup_2d_texture(x_size, y_size, tex->get_component_type(),
|
|
tex->get_format());
|
|
GLP(GetTexImage)(GL_TEXTURE_2D, mipmap_level, external_format,
|
|
type, mtex->make_ram_image());
|
|
Filename mipmap_filename = name + "_" + format_string(mipmap_level) + ".rgb";
|
|
nout << "Writing mipmap level " << mipmap_level
|
|
<< " (" << x_size << " by " << y_size << ") "
|
|
<< mipmap_filename << "\n";
|
|
mtex->write(mipmap_filename);
|
|
|
|
x_size >>= 1;
|
|
y_size >>= 1;
|
|
mipmap_level++;
|
|
} while (x_size > 0 || y_size > 0);
|
|
}
|
|
#endif // NDEBUG
|