open_toontown_panda3d/panda/src/pgraphnodes/Sources.pp

71 lines
2.1 KiB
ObjectPascal

#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m prc:c
#define LOCAL_LIBS \
lerp event gsgbase gobj putil linmath \
downloader express pandabase pstatclient pgraph
#define USE_PACKAGES python
#begin lib_target
#define TARGET pgraphnodes
#define COMBINED_SOURCES \
$[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
ambientLight.h ambientLight.I \
callbackNode.h callbackNode.I \
config_pgraphnodes.h \
directionalLight.h directionalLight.I \
fadeLodNode.I fadeLodNode.h fadeLodNodeData.h \
lightLensNode.h lightLensNode.I \
lightNode.h lightNode.I \
lodNode.I lodNode.h lodNodeType.h \
nodeCullCallbackData.h nodeCullCallbackData.I \
pointLight.h pointLight.I \
sceneGraphAnalyzer.h sceneGraphAnalyzer.I \
selectiveChildNode.h selectiveChildNode.I \
sequenceNode.h sequenceNode.I \
shaderGenerator.h shaderGenerator.I \
spotlight.h spotlight.I \
switchNode.h switchNode.I
#define INCLUDED_SOURCES \
ambientLight.cxx \
callbackNode.cxx \
config_pgraphnodes.cxx \
directionalLight.cxx \
fadeLodNode.cxx fadeLodNodeData.cxx \
lightLensNode.cxx \
lightNode.cxx \
lodNode.cxx lodNodeType.cxx \
nodeCullCallbackData.cxx \
pointLight.cxx \
sceneGraphAnalyzer.cxx \
selectiveChildNode.cxx \
sequenceNode.cxx \
shaderGenerator.cxx \
spotlight.cxx \
switchNode.cxx
#define INSTALL_HEADERS \
ambientLight.h ambientLight.I \
callbackNode.h callbackNode.I \
config_pgraphnodes.h \
directionalLight.h directionalLight.I \
fadeLodNode.I fadeLodNode.h fadeLodNodeData.h \
lightLensNode.h lightLensNode.I \
lightNode.h lightNode.I \
lodNode.I lodNode.h lodNodeType.h \
nodeCullCallbackData.h nodeCullCallbackData.I \
pointLight.h pointLight.I \
sceneGraphAnalyzer.h sceneGraphAnalyzer.I \
selectiveChildNode.h selectiveChildNode.I \
sequenceNode.h sequenceNode.I \
shaderGenerator.h shaderGenerator.I \
spotlight.h spotlight.I \
switchNode.h switchNode.I
#define IGATESCAN all
#end lib_target