75 lines
2.4 KiB
Plaintext
75 lines
2.4 KiB
Plaintext
// Filename: physxSegment.I
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// Created by: pratt (Apr 7, 2006)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : compute_direction
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// Access : Published
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// Description :
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////////////////////////////////////////////////////////////////////
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INLINE void PhysxSegment::
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compute_direction(LVecBase3f & dir) const {
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nassertv(nSegment != NULL);
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nSegment->computeDirection(PhysxManager::lVecBase3_to_nxVec3(dir));
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}
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////////////////////////////////////////////////////////////////////
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// Function : compute_length
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// Access : Published
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// Description :
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////////////////////////////////////////////////////////////////////
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INLINE float PhysxSegment::
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compute_length() const {
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nassertr(nSegment != NULL, -1.0f);
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return nSegment->computeLength();
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}
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////////////////////////////////////////////////////////////////////
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// Function : compute_point
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// Access : Published
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// Description :
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////////////////////////////////////////////////////////////////////
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INLINE void PhysxSegment::
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compute_point(LVecBase3f & pt, float t) const {
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nassertv(nSegment != NULL);
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nSegment->computePoint(PhysxManager::lVecBase3_to_nxVec3(pt), t);
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}
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////////////////////////////////////////////////////////////////////
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// Function : compute_square_length
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// Access : Published
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// Description :
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////////////////////////////////////////////////////////////////////
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INLINE float PhysxSegment::
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compute_square_length() const {
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nassertr(nSegment != NULL, -1.0f);
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return nSegment->computeSquareLength();
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}
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////////////////////////////////////////////////////////////////////
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// Function : set_origin_direction
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// Access : Published
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// Description :
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////////////////////////////////////////////////////////////////////
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INLINE void PhysxSegment::
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set_origin_direction(const LVecBase3f & origin, const LVecBase3f & direction) {
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nassertv(nSegment != NULL);
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nSegment->setOriginDirection(PhysxManager::lVecBase3_to_nxVec3(origin), PhysxManager::lVecBase3_to_nxVec3(direction));
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}
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