open_toontown_panda3d/panda/src/physx/physxSphere.h

56 lines
1.4 KiB
C++

// Filename: physxSphere.h
// Created by: pratt (Apr 7, 2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXSPHERE_H
#define PHYSXSPHERE_H
#ifdef HAVE_PHYSX
#include "pandabase.h"
#include "physx_enumerations.h"
#include "physxManager.h"
#include "luse.h"
#include "NxPhysics.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxSphere
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxSphere {
PUBLISHED:
PhysxSphere(const PhysxSphere & sphere);
~PhysxSphere();
INLINE bool contains(const LVecBase3f & min, const LVecBase3f & max) const;
INLINE bool intersect(const PhysxSphere & sphere) const;
INLINE bool is_valid() const;
LVecBase3f get_center() const;
INLINE float get_radius() const;
void set_center( LVecBase3f value );
INLINE void set_radius( float value );
public:
NxSphere *nSphere;
};
#include "physxSphere.I"
#endif // HAVE_PHYSX
#endif // PHYSXSPHERE_H