56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
// Filename: physxSphere.h
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// Created by: pratt (Apr 7, 2006)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXSPHERE_H
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#define PHYSXSPHERE_H
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#ifdef HAVE_PHYSX
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#include "pandabase.h"
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#include "physx_enumerations.h"
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#include "physxManager.h"
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#include "luse.h"
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#include "NxPhysics.h"
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////////////////////////////////////////////////////////////////////
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// Class : PhysxSphere
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxSphere {
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PUBLISHED:
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PhysxSphere(const PhysxSphere & sphere);
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~PhysxSphere();
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INLINE bool contains(const LVecBase3f & min, const LVecBase3f & max) const;
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INLINE bool intersect(const PhysxSphere & sphere) const;
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INLINE bool is_valid() const;
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LVecBase3f get_center() const;
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INLINE float get_radius() const;
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void set_center( LVecBase3f value );
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INLINE void set_radius( float value );
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public:
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NxSphere *nSphere;
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};
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#include "physxSphere.I"
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#endif // HAVE_PHYSX
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#endif // PHYSXSPHERE_H
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