open_toontown_panda3d/panda/src/framework/pandaFramework.h

208 lines
6.1 KiB
C++

// Filename: pandaFramework.h
// Created by: drose (02Apr02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PANDAFRAMEWORK_H
#define PANDAFRAMEWORK_H
#include "pandabase.h"
#include "windowFramework.h"
#include "nodePath.h"
#include "eventHandler.h"
#include "graphicsPipe.h"
#include "graphicsEngine.h"
#include "graphicsWindow.h"
#include "recorderController.h"
#include "pointerTo.h"
#include "pvector.h"
////////////////////////////////////////////////////////////////////
// Class : PandaFramework
// Description : This class serves to provide a high-level framework
// for basic applications that use Panda in simple ways
// (like opening a window to view models, etc.).
////////////////////////////////////////////////////////////////////
class EXPCL_FRAMEWORK PandaFramework {
public:
PandaFramework();
virtual ~PandaFramework();
void open_framework(int &argc, char **&argv);
void close_framework();
GraphicsPipe *get_default_pipe();
INLINE GraphicsEngine *get_graphics_engine();
INLINE const NodePath &get_data_root() const;
INLINE EventHandler &get_event_handler();
NodePath get_mouse(GraphicsWindow *window);
void remove_mouse(const GraphicsWindow *window);
void define_key(const string &event_name,
const string &description,
EventHandler::EventCallbackFunction *function,
void *data);
INLINE void set_window_title(const string &title);
virtual void get_default_window_props(WindowProperties &props);
WindowFramework *open_window();
WindowFramework *open_window(GraphicsPipe *pipe,
GraphicsStateGuardian *gsg = NULL);
WindowFramework *open_window(const WindowProperties &props,
GraphicsPipe *pipe = NULL,
GraphicsStateGuardian *gsg = NULL);
INLINE int get_num_windows() const;
INLINE WindowFramework *get_window(int n) const;
int find_window(const GraphicsWindow *win) const;
int find_window(const WindowFramework *wf) const;
void close_window(int n);
INLINE void close_window(WindowFramework *wf);
void close_all_windows();
bool all_windows_closed() const;
NodePath &get_models();
void report_frame_rate(ostream &out) const;
void reset_frame_rate();
void set_wireframe(bool enable);
void set_texture(bool enable);
void set_two_sided(bool enable);
void set_lighting(bool enable);
void set_background_type(WindowFramework::BackgroundType type);
INLINE bool get_wireframe() const;
INLINE bool get_texture() const;
INLINE bool get_two_sided() const;
INLINE bool get_lighting() const;
INLINE WindowFramework::BackgroundType get_background_type() const;
static int hide_collision_solids(NodePath node);
static int show_collision_solids(NodePath node);
void set_highlight(const NodePath &node);
void clear_highlight();
INLINE bool has_highlight() const;
INLINE const NodePath &get_highlight() const;
INLINE RecorderController *get_recorder() const;
INLINE void set_recorder(RecorderController *recorder);
void enable_default_keys();
virtual bool do_frame(Thread *current_thread);
void main_loop();
INLINE void set_exit_flag();
INLINE void clear_exit_flag();
public:
static LoaderOptions _loader_options;
protected:
virtual PT(WindowFramework) make_window_framework();
virtual void make_default_pipe();
virtual void do_enable_default_keys();
bool clear_text();
public:
static void event_esc(CPT_Event, void *data);
static void event_f(CPT_Event, void *data);
static void event_w(CPT_Event, void *data);
static void event_t(CPT_Event, void *data);
static void event_b(CPT_Event, void *data);
static void event_i(CPT_Event, void *data);
static void event_l(CPT_Event, void *data);
static void event_c(CPT_Event, void *data);
static void event_a(CPT_Event, void *data);
static void event_C(CPT_Event, void *data);
static void event_B(CPT_Event, void *data);
static void event_L(CPT_Event, void *data);
static void event_h(CPT_Event, void *data);
static void event_arrow_up(CPT_Event, void *data);
static void event_arrow_down(CPT_Event, void *data);
static void event_arrow_left(CPT_Event, void *data);
static void event_arrow_right(CPT_Event, void *data);
static void event_S(CPT_Event, void *data);
static void event_f9(CPT_Event, void *data);
static void event_comma(CPT_Event, void *data);
static void event_question(CPT_Event event, void *data);
static void event_window_event(CPT_Event, void *data);
private:
bool _is_open;
bool _made_default_pipe;
string _window_title;
PT(GraphicsPipe) _default_pipe;
GraphicsEngine *_engine;
NodePath _data_root;
EventHandler _event_handler;
typedef pvector< PT(WindowFramework) > Windows;
Windows _windows;
typedef pmap< const GraphicsWindow *, NodePath > Mouses;
Mouses _mouses;
NodePath _models;
// For counting frame rate.
double _start_time;
int _frame_count;
bool _wireframe_enabled;
bool _texture_enabled;
bool _two_sided_enabled;
bool _lighting_enabled;
WindowFramework::BackgroundType _background_type;
NodePath _highlight;
NodePath _highlight_wireframe;
bool _default_keys_enabled;
bool _exit_flag;
class KeyDefinition {
public:
string _event_name;
string _description;
};
typedef pvector<KeyDefinition> KeyDefinitions;
KeyDefinitions _key_definitions;
NodePath _help_text;
NodePath _screenshot_text;
double _screenshot_clear_time;
PT(RecorderController) _recorder;
friend class WindowFramework;
};
#include "pandaFramework.I"
#endif