| .. |
|
Sources.pp
|
Add display info.
|
2007-01-19 01:40:14 +00:00 |
|
config_display.cxx
|
back-buffers
|
2007-08-07 05:06:23 +00:00 |
|
config_display.h
|
back-buffers
|
2007-08-07 05:06:23 +00:00 |
|
displayInformation.cxx
|
Add vendor id and device id.
|
2007-08-29 18:47:30 +00:00 |
|
displayInformation.h
|
Add vendor id and device id.
|
2007-08-29 18:47:30 +00:00 |
|
displayRegion.I
|
replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
|
2007-05-31 21:17:50 +00:00 |
|
displayRegion.cxx
|
DisplayRegion::make_cull_result_graph()
|
2007-06-15 16:54:30 +00:00 |
|
displayRegion.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
displaySearchParameters.cxx
|
New display info.
|
2007-01-19 01:37:39 +00:00 |
|
displaySearchParameters.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
display_composite.cxx
|
Added macrocomposites
|
2005-09-27 22:05:52 +00:00 |
|
display_composite1.cxx
|
hardware animation
|
2005-03-30 01:51:27 +00:00 |
|
display_composite2.cxx
|
Add display info.
|
2007-01-19 01:40:14 +00:00 |
|
drawableRegion.I
|
Add stencil support.
|
2006-05-23 23:41:08 +00:00 |
|
drawableRegion.cxx
|
fix stereo mode
|
2006-02-17 22:10:24 +00:00 |
|
drawableRegion.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
frameBufferProperties.I
|
Buffer/Window creation overhaul
|
2006-06-07 17:38:32 +00:00 |
|
frameBufferProperties.cxx
|
back-buffers
|
2007-08-07 05:06:23 +00:00 |
|
frameBufferProperties.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsBuffer.I
|
add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
|
2004-02-18 22:30:54 +00:00 |
|
graphicsBuffer.cxx
|
pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
|
2006-06-15 14:02:40 +00:00 |
|
graphicsBuffer.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsDevice.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
graphicsDevice.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
graphicsDevice.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsEngine.I
|
pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
|
2006-06-15 14:02:40 +00:00 |
|
graphicsEngine.cxx
|
yield at least every frame in the SIMPLE_THREADS case
|
2007-08-24 17:16:19 +00:00 |
|
graphicsEngine.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsOutput.I
|
fix blue flash, fix offscreen buffer leakage
|
2007-03-05 22:07:16 +00:00 |
|
graphicsOutput.cxx
|
steps toward async flatten
|
2007-04-03 23:21:49 +00:00 |
|
graphicsOutput.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsPipe.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
graphicsPipe.cxx
|
Add display info.
|
2007-01-19 01:40:14 +00:00 |
|
graphicsPipe.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsPipeSelection.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
graphicsPipeSelection.cxx
|
add named make_pipe()
|
2007-08-08 20:49:23 +00:00 |
|
graphicsPipeSelection.h
|
add named make_pipe()
|
2007-08-08 20:49:23 +00:00 |
|
graphicsStateGuardian.I
|
simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers
|
2007-07-19 16:16:41 +00:00 |
|
graphicsStateGuardian.cxx
|
simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers
|
2007-07-19 16:16:41 +00:00 |
|
graphicsStateGuardian.h
|
remove unused declaration
|
2007-08-27 16:46:06 +00:00 |
|
graphicsThreadingModel.I
|
allow changes
|
2006-04-28 00:50:53 +00:00 |
|
graphicsThreadingModel.cxx
|
allow changes
|
2006-04-28 00:50:53 +00:00 |
|
graphicsThreadingModel.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsWindow.I
|
added a relative mode to a window. Currently only does anything in osx
|
2006-11-03 02:33:22 +00:00 |
|
graphicsWindow.cxx
|
enforce const get_properties()
|
2007-07-10 14:35:52 +00:00 |
|
graphicsWindow.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsWindowInputDevice.I
|
expose GraphicsWindow::get_pointer and move_pointer
|
2004-03-03 19:38:28 +00:00 |
|
graphicsWindowInputDevice.cxx
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
graphicsWindowInputDevice.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lru.cxx
|
Avoid paging out pages on the first attempt if a page is used in the current frame or previous frame.
|
2007-05-22 02:30:11 +00:00 |
|
lru.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
parasiteBuffer.I
|
add ParasiteBuffer
|
2004-02-27 23:17:16 +00:00 |
|
parasiteBuffer.cxx
|
Fix DX9/DX8 parasite buffer problems.
|
2007-06-01 21:50:57 +00:00 |
|
parasiteBuffer.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
renderBuffer.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
standardMunger.I
|
more fullscreen fixes
|
2007-04-26 23:53:54 +00:00 |
|
standardMunger.cxx
|
add allow-incomplete-render
|
2007-06-06 21:05:17 +00:00 |
|
standardMunger.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
stencilRenderStates.cxx
|
Add comments, debug.
|
2006-05-23 23:38:22 +00:00 |
|
stencilRenderStates.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
test_display.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
windowProperties.I
|
rename MOUSE_* -> M_*
|
2007-04-18 20:14:00 +00:00 |
|
windowProperties.cxx
|
improve output
|
2007-05-22 21:48:03 +00:00 |
|
windowProperties.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |