open_toontown_panda3d/panda/src/display
aignacio_sf 4f9ca2743b Add vendor id and device id. 2007-08-29 18:47:30 +00:00
..
Sources.pp Add display info. 2007-01-19 01:40:14 +00:00
config_display.cxx back-buffers 2007-08-07 05:06:23 +00:00
config_display.h back-buffers 2007-08-07 05:06:23 +00:00
displayInformation.cxx Add vendor id and device id. 2007-08-29 18:47:30 +00:00
displayInformation.h Add vendor id and device id. 2007-08-29 18:47:30 +00:00
displayRegion.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
displayRegion.cxx DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
displayRegion.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
displaySearchParameters.cxx New display info. 2007-01-19 01:37:39 +00:00
displaySearchParameters.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
display_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
display_composite1.cxx hardware animation 2005-03-30 01:51:27 +00:00
display_composite2.cxx Add display info. 2007-01-19 01:40:14 +00:00
drawableRegion.I Add stencil support. 2006-05-23 23:41:08 +00:00
drawableRegion.cxx fix stereo mode 2006-02-17 22:10:24 +00:00
drawableRegion.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
frameBufferProperties.I Buffer/Window creation overhaul 2006-06-07 17:38:32 +00:00
frameBufferProperties.cxx back-buffers 2007-08-07 05:06:23 +00:00
frameBufferProperties.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsBuffer.I add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc 2004-02-18 22:30:54 +00:00
graphicsBuffer.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
graphicsBuffer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsDevice.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsDevice.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsDevice.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsEngine.I pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
graphicsEngine.cxx yield at least every frame in the SIMPLE_THREADS case 2007-08-24 17:16:19 +00:00
graphicsEngine.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsOutput.I fix blue flash, fix offscreen buffer leakage 2007-03-05 22:07:16 +00:00
graphicsOutput.cxx steps toward async flatten 2007-04-03 23:21:49 +00:00
graphicsOutput.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsPipe.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsPipe.cxx Add display info. 2007-01-19 01:40:14 +00:00
graphicsPipe.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsPipeSelection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsPipeSelection.cxx add named make_pipe() 2007-08-08 20:49:23 +00:00
graphicsPipeSelection.h add named make_pipe() 2007-08-08 20:49:23 +00:00
graphicsStateGuardian.I simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers 2007-07-19 16:16:41 +00:00
graphicsStateGuardian.cxx simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers 2007-07-19 16:16:41 +00:00
graphicsStateGuardian.h remove unused declaration 2007-08-27 16:46:06 +00:00
graphicsThreadingModel.I allow changes 2006-04-28 00:50:53 +00:00
graphicsThreadingModel.cxx allow changes 2006-04-28 00:50:53 +00:00
graphicsThreadingModel.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsWindow.I added a relative mode to a window. Currently only does anything in osx 2006-11-03 02:33:22 +00:00
graphicsWindow.cxx enforce const get_properties() 2007-07-10 14:35:52 +00:00
graphicsWindow.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsWindowInputDevice.I expose GraphicsWindow::get_pointer and move_pointer 2004-03-03 19:38:28 +00:00
graphicsWindowInputDevice.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsWindowInputDevice.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lru.cxx Avoid paging out pages on the first attempt if a page is used in the current frame or previous frame. 2007-05-22 02:30:11 +00:00
lru.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
parasiteBuffer.I add ParasiteBuffer 2004-02-27 23:17:16 +00:00
parasiteBuffer.cxx Fix DX9/DX8 parasite buffer problems. 2007-06-01 21:50:57 +00:00
parasiteBuffer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderBuffer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
standardMunger.I more fullscreen fixes 2007-04-26 23:53:54 +00:00
standardMunger.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
standardMunger.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
stencilRenderStates.cxx Add comments, debug. 2006-05-23 23:38:22 +00:00
stencilRenderStates.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
test_display.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
windowProperties.I rename MOUSE_* -> M_* 2007-04-18 20:14:00 +00:00
windowProperties.cxx improve output 2007-05-22 21:48:03 +00:00
windowProperties.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00