open_toontown_panda3d/panda/src/pgraph/texMatrixAttrib.h

130 lines
3.7 KiB
C++

// Filename: texMatrixAttrib.h
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TEXMATRIXATTRIB_H
#define TEXMATRIXATTRIB_H
#include "pandabase.h"
#include "geom.h"
#include "renderAttrib.h"
#include "textureStage.h"
#include "transformState.h"
#include "pointerTo.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : TexMatrixAttrib
// Description : Applies a transform matrix to UV's before they are
// rendered.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH TexMatrixAttrib : public RenderAttrib {
protected:
INLINE TexMatrixAttrib();
INLINE TexMatrixAttrib(const TexMatrixAttrib &copy);
public:
virtual ~TexMatrixAttrib();
PUBLISHED:
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make(const LMatrix4f &mat);
static CPT(RenderAttrib) make(TextureStage *stage, const TransformState *transform);
static CPT(RenderAttrib) make_default();
CPT(RenderAttrib) add_stage(TextureStage *stage, const TransformState *transform) const;
CPT(RenderAttrib) remove_stage(TextureStage *stage) const;
bool is_empty() const;
bool has_stage(TextureStage *stage) const;
int get_num_stages() const;
TextureStage *get_stage(int n) const;
MAKE_SEQ(get_stages, get_num_stages, get_stage);
const LMatrix4f &get_mat() const;
const LMatrix4f &get_mat(TextureStage *stage) const;
CPT(TransformState) get_transform(TextureStage *stage) const;
INLINE int get_geom_rendering(int geom_rendering) const;
public:
virtual void output(ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
private:
INLINE void check_stage_list() const;
void rebuild_stage_list();
typedef pmap< PT(TextureStage), CPT(TransformState) > Stages;
Stages _stages;
typedef pvector<TextureStage *> StageList;
StageList _stage_list;
bool _stage_list_stale;
// This element is only used during reading from a bam file. It has
// no meaningful value any other time.
size_t _num_stages;
static CPT(RenderAttrib) _empty_attrib;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "TexMatrixAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 100, make_default);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "texMatrixAttrib.I"
#endif