open_toontown_panda3d/panda/src/pgraphnodes/sequenceNode.cxx

175 lines
5.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sequenceNode.cxx
* @author drose
* @date 2002-03-06
*/
#include "pandabase.h"
#include "sequenceNode.h"
#include "cullTraverser.h"
TypeHandle SequenceNode::_type_handle;
/**
*
*/
SequenceNode::
SequenceNode(const SequenceNode &copy) :
SelectiveChildNode(copy),
AnimInterface(copy)
{
}
/**
* Returns the number of frames in the animation. This is a property of the
* animation and may not be directly adjusted by the user (although it may
* change without warning with certain kinds of animations, since this is a
* virtual method that may be overridden).
*/
int SequenceNode::
get_num_frames() const {
return get_num_children();
}
/**
* Returns true if it is generally safe to combine this particular kind of
* PandaNode with other kinds of PandaNodes of compatible type, adding
* children or whatever. For instance, an LODNode should not be combined with
* any other PandaNode, because its set of children is meaningful.
*/
bool SequenceNode::
safe_to_combine() const {
return false;
}
/**
* Returns true if it is generally safe to combine the children of this
* PandaNode with each other. For instance, an LODNode's children should not
* be combined with each other, because the set of children is meaningful.
*/
bool SequenceNode::
safe_to_combine_children() const {
return false;
}
/**
* Returns a newly-allocated Node that is a shallow copy of this one. It will
* be a different Node pointer, but its internal data may or may not be shared
* with that of the original Node.
*/
PandaNode *SequenceNode::
make_copy() const {
return new SequenceNode(*this);
}
/**
* This function will be called during the cull traversal to perform any
* additional operations that should be performed at cull time. This may
* include additional manipulation of render state or additional
* visible/invisible decisions, or any other arbitrary operation.
*
* Note that this function will *not* be called unless set_cull_callback() is
* called in the constructor of the derived class. It is necessary to call
* set_cull_callback() to indicated that we require cull_callback() to be
* called.
*
* By the time this function is called, the node has already passed the
* bounding-volume test for the viewing frustum, and the node's transform and
* state have already been applied to the indicated CullTraverserData object.
*
* The return value is true if this node should be visible, or false if it
* should be culled.
*/
bool SequenceNode::
cull_callback(CullTraverser *trav, CullTraverserData &data) {
const PandaNode::DownConnection &child = data.node_reader()->get_child_connection(get_frame());
trav->traverse_down(data, child);
return false;
}
/**
* Should be overridden by derived classes to return true if this kind of node
* has the special property that just one of its children is visible at any
* given time, and furthermore that the particular visible child can be
* determined without reference to any external information (such as a
* camera). At present, only SequenceNodes and SwitchNodes fall into this
* category.
*
* If this function returns true, get_visible_child() can be called to return
* the index of the currently-visible child.
*/
bool SequenceNode::
has_single_child_visibility() const {
return true;
}
/**
* Returns the index number of the currently visible child of this node. This
* is only meaningful if has_single_child_visibility() has returned true.
*/
int SequenceNode::
get_visible_child() const {
return get_frame();
}
/**
*
*/
void SequenceNode::
output(std::ostream &out) const {
out << get_type() << " " << get_name() << ": ";
AnimInterface::output(out);
}
/**
* Tells the BamReader how to create objects of type SequenceNode.
*/
void SequenceNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void SequenceNode::
write_datagram(BamWriter *manager, Datagram &dg) {
SelectiveChildNode::write_datagram(manager, dg);
AnimInterface::write_datagram(manager, dg);
}
/**
* This function is called by the BamReader's factory when a new object of
* type SequenceNode is encountered in the Bam file. It should create the
* SequenceNode and extract its information from the file.
*/
TypedWritable *SequenceNode::
make_from_bam(const FactoryParams &params) {
SequenceNode *node = new SequenceNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new SequenceNode.
*/
void SequenceNode::
fillin(DatagramIterator &scan, BamReader *manager) {
SelectiveChildNode::fillin(scan, manager);
AnimInterface::fillin(scan, manager);
}