open_toontown_panda3d/panda/src/tinydisplay/tinyCocoaGraphicsWindow.h

91 lines
2.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file tinyCocoaGraphicsWindow.h
* @author rdb
* @date 2023-03-21
*/
#ifndef TINYCOCOAGRAPHICSWINDOW_H
#define TINYCOCOAGRAPHICSWINDOW_H
#include "pandabase.h"
#ifdef HAVE_COCOA
#include "tinyCocoaGraphicsPipe.h"
#include "cocoaGraphicsWindow.h"
#include "small_vector.h"
/**
* Opens a window on macOS to display the TinyPanda software rendering.
*/
class EXPCL_TINYDISPLAY TinyCocoaGraphicsWindow : public CocoaGraphicsWindow {
public:
TinyCocoaGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~TinyCocoaGraphicsWindow();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void end_flip();
virtual bool supports_pixel_zoom() const;
virtual void process_events();
protected:
virtual void close_window();
virtual bool open_window();
virtual void pixel_factor_changed();
private:
void create_swap_chain();
void do_present();
private:
CGColorSpaceRef _color_space = nil;
struct SwapBuffer {
ZBuffer *_frame_buffer = nullptr;
CGDataProviderRef _data_provider = nil;
};
small_vector<SwapBuffer, 2> _swap_chain;
int _swap_index = 0;
uint32_t _vsync_counter = 0;
bool _vsync_enabled = false;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CocoaGraphicsWindow::init_type();
register_type(_type_handle, "TinyCocoaGraphicsWindow",
CocoaGraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinyCocoaGraphicsWindow.I"
#endif // HAVE_COCOA
#endif