open_toontown_panda3d/pandatool/src/eggcharbase/eggComponentData.h

95 lines
2.8 KiB
C++

// Filename: eggComponentData.h
// Created by: drose (26Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGCOMPONENTDATA_H
#define EGGCOMPONENTDATA_H
#include "pandatoolbase.h"
#include "eggObject.h"
#include "namable.h"
#include "pset.h"
class EggCharacterCollection;
class EggCharacterData;
class EggBackPointer;
class NameUniquifier;
////////////////////////////////////////////////////////////////////
// Class : EggComponentData
// Description : This is the base class of both EggJointData and
// EggSliderData. It represents a single component of a
// character, either a joint or a slider, along with
// back pointers to the references to this component in
// all model and animation egg files read.
////////////////////////////////////////////////////////////////////
class EggComponentData : public EggObject, public Namable {
public:
EggComponentData(EggCharacterCollection *collection,
EggCharacterData *char_data);
virtual ~EggComponentData();
void add_name(const string &name, NameUniquifier &uniquifier);
bool matches_name(const string &name) const;
int get_num_frames(int model_index) const;
void extend_to(int model_index, int num_frames) const;
double get_frame_rate(int model_index) const;
virtual void add_back_pointer(int model_index, EggObject *egg_object)=0;
virtual void write(ostream &out, int indent_level = 0) const=0;
INLINE int get_num_models() const;
INLINE bool has_model(int model_index) const;
INLINE EggBackPointer *get_model(int model_index) const;
void set_model(int model_index, EggBackPointer *back);
protected:
// This points back to all the egg structures that reference this
// particular table or slider.
typedef pvector<EggBackPointer *> BackPointers;
BackPointers _back_pointers;
typedef pset<string> Names;
Names _names;
EggCharacterCollection *_collection;
EggCharacterData *_char_data;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggObject::init_type();
register_type(_type_handle, "EggComponentData",
EggObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggComponentData.I"
#endif