open_toontown_panda3d/panda/src/particlesystem/pointParticleFactory.h

44 lines
1.4 KiB
C++

// Filename: pointParticleFactory.h
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef POINTPARTICLEFACTORY_H
#define POINTPARTICLEFACTORY_H
#include "baseParticleFactory.h"
////////////////////////////////////////////////////////////////////
// Class : PointParticleFactory
// Description : Creates point particles to user specs
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticleFactory : public BaseParticleFactory {
PUBLISHED:
PointParticleFactory();
PointParticleFactory(const PointParticleFactory &copy);
virtual ~PointParticleFactory();
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
private:
virtual BaseParticle *alloc_particle() const;
virtual void populate_child_particle(BaseParticle *bp) const;
};
#endif // POINTPARTICLEFACTORY_H