open_toontown_panda3d/panda/src/chan/movingPartBase.cxx

232 lines
7.5 KiB
C++

// Filename: movingPartBase.cxx
// Created by: drose (22Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "movingPartBase.h"
#include "animControl.h"
#include "animChannelBase.h"
#include "indent.h"
TypeHandle MovingPartBase::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MovingPartBase::
MovingPartBase(PartGroup *parent, const string &name)
: PartGroup(parent, name) {
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
MovingPartBase::
MovingPartBase(){
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::write
// Access: Public, Virtual
// Description: Writes a brief description of the channel and all of
// its descendants.
////////////////////////////////////////////////////////////////////
void MovingPartBase::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << get_value_type() << " " << get_name();
if (_children.empty()) {
out << "\n";
} else {
out << " {\n";
write_descendants(out, indent_level + 2);
indent(out, indent_level) << "}\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::write_with_value
// Access: Public, Virtual
// Description: Writes a brief description of the channel and all of
// its descendants, along with their values.
////////////////////////////////////////////////////////////////////
void MovingPartBase::
write_with_value(ostream &out, int indent_level) const {
indent(out, indent_level) << get_value_type() << " " << get_name() << "\n";
indent(out, indent_level);
output_value(out);
if (_children.empty()) {
out << "\n";
} else {
out << " {\n";
write_descendants_with_value(out, indent_level + 2);
indent(out, indent_level) << "}\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::do_update
// Access: Public, Virtual
// Description: Recursively update this particular part and all of
// its descendents for the current frame. This is not
// really public and is not intended to be called
// directly; it is called from the top of the tree by
// PartBundle::update().
//
// The return value is true if any part has changed,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool MovingPartBase::
do_update(PartBundle *root, PartGroup *parent,
bool parent_changed, bool anim_changed) {
bool any_changed = false;
bool needs_update = anim_changed;
// See if any of the channel values have changed since last time.
PartBundle::control_iterator bci;
for (bci = root->control_begin();
!needs_update && bci != root->control_end();
++bci) {
AnimControl *control = (*bci);
int channel_index = control->get_channel_index();
nassertr(channel_index >= 0 && channel_index < (int)_channels.size(), false);
AnimChannelBase *channel = _channels[channel_index];
nassertr(channel != (AnimChannelBase*)0L, false);
needs_update = control->channel_has_changed(channel);
}
if (needs_update) {
// Ok, get the latest value.
get_blend_value(root);
}
if (parent_changed || needs_update) {
any_changed = update_internals(parent, needs_update, parent_changed);
}
// Now recurse.
Children::iterator ci;
for (ci = _children.begin(); ci != _children.end(); ++ci) {
if ((*ci)->do_update(root, this, parent_changed || needs_update,
anim_changed)) {
any_changed = true;
}
}
return any_changed;
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::update_internals
// Access: Public, Virtual
// Description: This is called by do_update() whenever the part or
// some ancestor has changed values. It is a hook for
// derived classes to update whatever cache they may
// have that depends on these.
//
// The return value is true if the part has changed as a
// result of the update, or false otherwise.
////////////////////////////////////////////////////////////////////
bool MovingPartBase::
update_internals(PartGroup *, bool, bool) {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::pick_channel_index
// Access: Protected
// Description: Walks the part hierarchy, looking for a suitable
// channel index number to use. Available index numbers
// are the elements of the holes set, as well as next to
// infinity.
////////////////////////////////////////////////////////////////////
void MovingPartBase::
pick_channel_index(plist<int> &holes, int &next) const {
// Verify each of the holes.
plist<int>::iterator ii, ii_next;
ii = holes.begin();
while (ii != holes.end()) {
ii_next = ii;
++ii_next;
int hole = (*ii);
nassertv(hole >= 0 && hole < next);
if (hole < (int)_channels.size() ||
_channels[hole] != (AnimChannelBase *)NULL) {
// We can't accept this hole; we're using it!
holes.erase(ii);
}
ii = ii_next;
}
// Now do we have any more to restrict?
if (next < (int)_channels.size()) {
int i;
for (i = next; i < (int)_channels.size(); i++) {
if (_channels[i] == (AnimChannelBase*)0L) {
// Here's a hole we do have.
holes.push_back(i);
}
}
next = _channels.size();
}
PartGroup::pick_channel_index(holes, next);
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::bind_hierarchy
// Access: Protected, Virtual
// Description: Binds the indicated anim hierarchy to the part
// hierarchy, at the given channel index number.
////////////////////////////////////////////////////////////////////
void MovingPartBase::
bind_hierarchy(AnimGroup *anim, int channel_index) {
if (chan_cat.is_debug()) {
chan_cat.debug()
<< "binding " << *this << " to " << *anim << "\n";
}
while ((int)_channels.size() <= channel_index) {
_channels.push_back((AnimChannelBase*)0L);
}
nassertv(_channels[channel_index] == (AnimChannelBase*)0L);
if (anim == (AnimGroup*)0L) {
// If we're binding to the NULL anim, it means actually to create
// a default AnimChannel that just returns the part's initial
// value.
_channels[channel_index] = make_initial_channel();
} else {
_channels[channel_index] = DCAST(AnimChannelBase, anim);
}
PartGroup::bind_hierarchy(anim, channel_index);
}