open_toontown_panda3d/panda/src/pgraph/shadeModelAttrib.h

90 lines
2.4 KiB
C++

// Filename: shadeModelAttrib.h
// Created by: drose (14Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef SHADEMODELATTRIB_H
#define SHADEMODELATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : ShadeModelAttrib
// Description : Specifies whether flat shading (per-polygon) or
// smooth shading (per-vertex) is in effect.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ShadeModelAttrib : public RenderAttrib {
PUBLISHED:
enum Mode {
M_flat,
M_smooth,
};
private:
INLINE ShadeModelAttrib(Mode mode);
PUBLISHED:
static CPT(RenderAttrib) make(Mode mode);
INLINE Mode get_mode() const;
public:
virtual void output(ostream &out) const;
virtual void store_into_slot(AttribSlots *slots) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
Mode _mode;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "ShadeModelAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "shadeModelAttrib.I"
#endif