83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
// Filename: audioLoadRequest.h
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// Created by: drose (29Aug06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef AUDIOLOADREQUEST_H
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#define AUDIOLOADREQUEST_H
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#include "pandabase.h"
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#include "asyncTask.h"
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#include "audioManager.h"
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#include "audioSound.h"
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#include "pointerTo.h"
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////////////////////////////////////////////////////////////////////
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// Class : AudioLoadRequest
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// Description : A class object that manages a single asynchronous
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// audio load request. This works in conjunction with
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// the Loader class defined in pgraph, or really with
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// any AsyncTaskManager. Create a new AudioLoadRequest,
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// and add it to the loader via load_async(), to begin
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// an asynchronous load.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA AudioLoadRequest : public AsyncTask {
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PUBLISHED:
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INLINE AudioLoadRequest(AudioManager *audio_manager, const string &filename,
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bool positional);
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INLINE AudioManager *get_audio_manager() const;
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INLINE const string &get_filename() const;
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INLINE bool get_positional() const;
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INLINE bool is_ready() const;
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INLINE AudioSound *get_sound() const;
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protected:
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virtual bool do_task();
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private:
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PT(AudioManager) _audio_manager;
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string _filename;
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bool _positional;
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bool _is_ready;
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PT(AudioSound) _sound;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AsyncTask::init_type();
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register_type(_type_handle, "AudioLoadRequest",
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AsyncTask::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "audioLoadRequest.I"
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#endif
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