open_toontown_panda3d/panda/src/gobj/bufferResidencyTracker.h

93 lines
3.1 KiB
C++

// Filename: bufferResidencyTracker.h
// Created by: drose (16Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BUFFERRESIDENCYTRACKER_H
#define BUFFERRESIDENCYTRACKER_H
#include "pandabase.h"
#include "bufferContextChain.h"
#include "pStatCollector.h"
class BufferContext;
////////////////////////////////////////////////////////////////////
// Class : BufferResidencyTracker
// Description : This class is used to keep track of the current state
// of all the BufferContexts for a particular graphics
// context: whether each one is active (rendered this
// frame) or inactive (not rendered this frame), and
// whether it is resident or nonresident in video
// memory.
//
// The primary purpose of this class is to facilitate
// PStats reporting of video card memory usage.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA BufferResidencyTracker {
public:
BufferResidencyTracker(const string &pgo_name, const string &type_name);
void begin_frame(Thread *current_thread);
void end_frame(Thread *current_thread);
INLINE BufferContextChain &get_inactive_nonresident();
INLINE BufferContextChain &get_active_nonresident();
INLINE BufferContextChain &get_inactive_resident();
INLINE BufferContextChain &get_active_resident();
private:
void move_inactive(BufferContextChain &inactive, BufferContextChain &active);
private:
enum State {
// Individual bits.
S_active = 0x01,
S_resident = 0x02,
// Aggregate bits: unions of the above.
S_inactive_nonresident = 0x00,
S_active_nonresident = 0x01,
S_inactive_resident = 0x02,
S_active_resident = 0x03,
// The total number of different states.
S_num_states = 4,
};
// One chain for each of the possible states, ordered as above.
BufferContextChain _chains[S_num_states];
// A couple of PStatCollectors just to organize names.
static PStatCollector _gmem_collector;
PStatCollector _pgo_collector;
// One PStatCollector for each state. These are ordered in reverse
// order that we would like them to appear in the PStats graph.
PStatCollector _active_resident_collector;
PStatCollector _active_nonresident_collector;
PStatCollector _inactive_resident_collector;
PStatCollector _inactive_nonresident_collector;
// The frame number currently considered "active".
int _active_frame;
friend class BufferContext;
};
#include "bufferResidencyTracker.I"
#endif