1066 lines
40 KiB
C++
1066 lines
40 KiB
C++
// Filename: multitexReducer.cxx
|
|
// Created by: drose (30Nov04)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#include "multitexReducer.h"
|
|
#include "pandaNode.h"
|
|
#include "geomNode.h"
|
|
#include "geom.h"
|
|
#include "geomTransformer.h"
|
|
#include "accumulatedAttribs.h"
|
|
#include "sceneGraphReducer.h"
|
|
#include "renderState.h"
|
|
#include "transformState.h"
|
|
#include "graphicsOutput.h"
|
|
#include "displayRegion.h"
|
|
#include "camera.h"
|
|
#include "orthographicLens.h"
|
|
#include "cardMaker.h"
|
|
#include "colorAttrib.h"
|
|
#include "colorScaleAttrib.h"
|
|
#include "colorBlendAttrib.h"
|
|
#include "textureAttrib.h"
|
|
#include "config_grutil.h"
|
|
#include "config_gobj.h"
|
|
#include "dcast.h"
|
|
#include "geom.h"
|
|
#include "geomVertexWriter.h"
|
|
#include "geomVertexReader.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
MultitexReducer::
|
|
MultitexReducer() {
|
|
_target_stage = TextureStage::get_default();
|
|
_use_geom = false;
|
|
_allow_tex_mat = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::Destructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
MultitexReducer::
|
|
~MultitexReducer() {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::clear
|
|
// Access: Published
|
|
// Description: Removes the record of nodes that were previously
|
|
// discovered by scan().
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
clear() {
|
|
_stages.clear();
|
|
_geom_node_list.clear();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::scan
|
|
// Access: Published
|
|
// Description: Starts scanning the hierarchy beginning at the
|
|
// indicated node. Any GeomNodes discovered in the
|
|
// hierarchy with multitexture will be added to internal
|
|
// structures in the MultitexReducer so that a future
|
|
// call to flatten() will operate on all of these at
|
|
// once.
|
|
//
|
|
// The indicated transform and state are the state
|
|
// inherited from the node's ancestors; any multitexture
|
|
// operations will be accumulated from the indicated
|
|
// starting state.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
scan(PandaNode *node, const RenderState *state, const TransformState *transform) {
|
|
if (grutil_cat.is_debug()) {
|
|
grutil_cat.debug()
|
|
<< "scan(" << *node << ", " << *state << ", " << *transform << ")\n";
|
|
}
|
|
|
|
CPT(RenderState) next_state = state->compose(node->get_state());
|
|
CPT(TransformState) next_transform = transform->compose(node->get_transform());
|
|
|
|
// We must turn off any textures we come across in the scan()
|
|
// operation, since the flattened texture will be applied to the
|
|
// Geoms after the flatten() operation, and we don't want to still
|
|
// have a multitexture specified.
|
|
node->set_state(node->get_state()->remove_attrib(TextureAttrib::get_class_type()));
|
|
|
|
if (node->is_geom_node()) {
|
|
scan_geom_node(DCAST(GeomNode, node), next_state, next_transform);
|
|
}
|
|
|
|
PandaNode::Children cr = node->get_children();
|
|
int num_children = cr.get_num_children();
|
|
for (int i = 0; i < num_children; i++) {
|
|
scan(cr.get_child(i), next_state, next_transform);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::set_target
|
|
// Access: Published
|
|
// Description: Specifies the target TextureStage (and InternalName)
|
|
// that will be left on each multitexture node after the
|
|
// flatten operation has completed.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
set_target(TextureStage *stage) {
|
|
_target_stage = stage;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::set_use_geom
|
|
// Access: Published
|
|
// Description: Indicates whether the actual geometry will be used to
|
|
// generate the textures.
|
|
//
|
|
// If this is set to true, the geometry discovered by
|
|
// scan() will be used to generate the textures, which
|
|
// allows for the vertex and polygon colors to be made
|
|
// part of the texture itself (and makes the M_decal
|
|
// multitexture mode more reliable). However, this only
|
|
// works if the geometry does not contain multiple
|
|
// different polygons that map to the same UV range.
|
|
//
|
|
// If this is set to false (the default), a plain flat
|
|
// card will be used to generate the textures, which is
|
|
// more robust in general, but the resulting texture
|
|
// will not include vertex colors and M_decal won't work
|
|
// properly.
|
|
//
|
|
// Note that in case multiple sets of texture
|
|
// coordinates are in effect, then the additional sets
|
|
// will always use the geometry anyway regardless of the
|
|
// setting of this flag (but this will not affect vertex
|
|
// color).
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
set_use_geom(bool use_geom) {
|
|
_use_geom = use_geom;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::set_allow_tex_mat
|
|
// Access: Published
|
|
// Description: Indicates whether the resulting texture should be
|
|
// expected to be animated beyond its current range via
|
|
// a texture matrix (true), or whether the current range
|
|
// of texture coordinates will be sufficient forever
|
|
// (false).
|
|
//
|
|
// If this is set to true, then the entire texture image
|
|
// must be generated, in the assumption that the user
|
|
// may animate the texture around on the surface after
|
|
// it has been composed.
|
|
//
|
|
// If this is set to false (the default), then only the
|
|
// portion of the texture image which is actually in use
|
|
// must be generated, which may be a significant savings
|
|
// in texture memory.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
set_allow_tex_mat(bool allow_tex_mat) {
|
|
_allow_tex_mat = allow_tex_mat;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::flatten
|
|
// Access: Published
|
|
// Description: Actually performs the reducing operations on the
|
|
// nodes that were previously scanned.
|
|
//
|
|
// A window that can be used to create texture buffers
|
|
// suitable for rendering this geometry must be
|
|
// supplied. This specifies the particular GSG that
|
|
// will be used to composite the textures.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
flatten(GraphicsOutput *window) {
|
|
if (grutil_cat.is_debug()) {
|
|
grutil_cat.debug()
|
|
<< "Beginning flatten operation\n";
|
|
Stages::const_iterator mi;
|
|
for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
|
|
const StageList &stage_list = (*mi).first;
|
|
const GeomList &geom_list = (*mi).second;
|
|
grutil_cat.debug(false)
|
|
<< "stage_list for:";
|
|
for (GeomList::const_iterator gi = geom_list.begin();
|
|
gi != geom_list.end();
|
|
++gi) {
|
|
const GeomInfo &geom_info = (*gi);
|
|
grutil_cat.debug(false)
|
|
<< " (" << geom_info._geom_node->get_name() << " g"
|
|
<< geom_info._index << ")";
|
|
}
|
|
grutil_cat.debug(false) << ":\n";
|
|
|
|
StageList::const_iterator si;
|
|
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
|
const StageInfo &stage_info = (*si);
|
|
grutil_cat.debug(false)
|
|
<< " " << *stage_info._stage << " " << *stage_info._tex
|
|
<< " " << *stage_info._tex_mat << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
Stages::const_iterator mi;
|
|
for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
|
|
const StageList &stage_list = (*mi).first;
|
|
const GeomList &geom_list = (*mi).second;
|
|
|
|
// Create an offscreen buffer in which to render the new texture.
|
|
|
|
// Start by choosing a model TextureStage to determine the new
|
|
// texture's properties.
|
|
const StageInfo &model_stage = stage_list[choose_model_stage(stage_list)];
|
|
|
|
Texture *model_tex = model_stage._tex;
|
|
int aniso_degree = model_tex->get_anisotropic_degree();
|
|
Texture::FilterType minfilter = model_tex->get_minfilter();
|
|
Texture::FilterType magfilter = model_tex->get_magfilter();
|
|
|
|
// What is the UV range of the model stage?
|
|
TexCoordf min_uv, max_uv;
|
|
determine_uv_range(min_uv, max_uv, model_stage, geom_list);
|
|
|
|
// Maybe we only use a small portion of the texture, or maybe we
|
|
// need to repeat the texture several times.
|
|
LVecBase2f uv_scale;
|
|
LVecBase2f uv_trans;
|
|
get_uv_scale(uv_scale, uv_trans, min_uv, max_uv);
|
|
|
|
// Also, if there is now a scale on the UV's (in conjunction with
|
|
// whatever texture matrix might be applied on the model stage),
|
|
// we may be able to adjust the image size accordingly, to keep
|
|
// the pixels at about the same scale--but we have to keep it to a
|
|
// power of 2.
|
|
int x_size;
|
|
int y_size;
|
|
choose_texture_size(x_size, y_size, model_stage, uv_scale,
|
|
window);
|
|
|
|
static int multitex_id = 1;
|
|
ostringstream multitex_name_strm;
|
|
multitex_name_strm << "multitex" << multitex_id;
|
|
multitex_id++;
|
|
|
|
GraphicsOutput *buffer = window->make_texture_buffer
|
|
(multitex_name_strm.str(), x_size, y_size, NULL, false);
|
|
buffer->set_one_shot(true);
|
|
Texture *tex = buffer->get_texture();
|
|
tex->set_anisotropic_degree(aniso_degree);
|
|
tex->set_minfilter(minfilter);
|
|
tex->set_magfilter(magfilter);
|
|
|
|
// Set up the offscreen buffer to render 0,0 to 1,1. This will be
|
|
// the whole texture, but nothing outside the texture.
|
|
DisplayRegion *dr = buffer->make_display_region();
|
|
PT(Camera) cam_node = new Camera("multitexCam");
|
|
PT(Lens) lens = new OrthographicLens();
|
|
lens->set_film_size(1.0f, 1.0f);
|
|
lens->set_film_offset(0.5f, 0.5f);
|
|
lens->set_near_far(-1000.0f, 1000.0f);
|
|
lens->set_view_mat(LMatrix4f(uv_scale[0], 0.0f, 0.0, 0.0f,
|
|
0.0f, 1.0f, 0.0, 0.0f,
|
|
0.0f, 0.0f, uv_scale[1], 0.0f,
|
|
uv_trans[0], 0.0f, uv_trans[1], 1.0f));
|
|
cam_node->set_lens(lens);
|
|
|
|
// Create a root node for the buffer's scene graph, and set up
|
|
// some appropriate properties for it.
|
|
NodePath render("buffer");
|
|
render.set_bin("unsorted", 0);
|
|
render.set_depth_test(false);
|
|
render.set_depth_write(false);
|
|
render.set_two_sided(1);
|
|
|
|
NodePath cam = render.attach_new_node(cam_node);
|
|
dr->set_camera(cam);
|
|
|
|
// If the geometry has vertex color and M_decal is in use, we must
|
|
// render with use_geom in effect. Otherwise we need not (and we
|
|
// might prefer not to).
|
|
bool force_use_geom = _use_geom;
|
|
bool bake_in_color = _use_geom;
|
|
|
|
Colorf geom_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
if (!force_use_geom) {
|
|
bool uses_decal = scan_decal(stage_list);
|
|
if (uses_decal) {
|
|
// If we have M_decal, we need to bake in the flat color
|
|
// even if there is no vertex color.
|
|
bake_in_color = true;
|
|
|
|
int num_colors = 0;
|
|
scan_color(geom_list, geom_color, num_colors);
|
|
if (num_colors > 1) {
|
|
// But if there is also vertex color, then we need to render
|
|
// with the geometry.
|
|
force_use_geom = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!force_use_geom) {
|
|
// Put one plain white (or flat-colored) card in the background
|
|
// for the first texture layer to apply onto.
|
|
|
|
CardMaker cm("background");
|
|
cm.set_frame(min_uv[0], max_uv[0], min_uv[1], max_uv[1]);
|
|
if (bake_in_color) {
|
|
cm.set_color(geom_color);
|
|
}
|
|
render.attach_new_node(cm.generate());
|
|
|
|
} else {
|
|
// Put a vertex-colored model of the geometry in the background
|
|
// for the first texture layer to apply only.
|
|
nassertv(bake_in_color);
|
|
PT(GeomNode) geom_node = new GeomNode("background");
|
|
transfer_geom(geom_node, NULL, geom_list, true);
|
|
|
|
render.attach_new_node(geom_node);
|
|
}
|
|
|
|
StageList::const_iterator si;
|
|
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
|
const StageInfo &stage_info = (*si);
|
|
|
|
make_texture_layer(render, stage_info, geom_list,
|
|
min_uv, max_uv, force_use_geom);
|
|
}
|
|
|
|
// Now modify the geometry to apply the new texture, instead of
|
|
// the old multitexture.
|
|
CPT(RenderAttrib) new_ta = DCAST(TextureAttrib, TextureAttrib::make())->
|
|
add_on_stage(_target_stage, tex);
|
|
|
|
GeomList::const_iterator gi;
|
|
for (gi = geom_list.begin(); gi != geom_list.end(); ++gi) {
|
|
const GeomInfo &geom_info = (*gi);
|
|
|
|
CPT(RenderState) geom_state =
|
|
geom_info._geom_node->get_geom_state(geom_info._index);
|
|
int override = geom_info._geom_net_state->get_override(TextureAttrib::get_class_type());
|
|
geom_state = geom_state->add_attrib(new_ta, override);
|
|
|
|
if (bake_in_color) {
|
|
// If we have baked the color into the texture, we have to be
|
|
// sure to disable coloring on the new fragment.
|
|
geom_state = geom_state->add_attrib(ColorAttrib::make_flat(Colorf(1.0f, 1.0f, 1.0f, 1.0f)));
|
|
|
|
// And we invent a ColorScaleAttrib to undo the effect of any
|
|
// color scale we're getting from above. This is not the same
|
|
// thing as a ColorScaleAttrib::make_off(), since that would
|
|
// prohibit any future changes to the color scale.
|
|
const RenderAttrib *attrib =
|
|
geom_info._geom_net_state->get_attrib(ColorScaleAttrib::get_class_type());
|
|
|
|
if (attrib != (const RenderAttrib *)NULL) {
|
|
geom_state = geom_state->add_attrib
|
|
(attrib->invert_compose(ColorScaleAttrib::make_identity()));
|
|
}
|
|
}
|
|
|
|
// Determine what tex matrix should be on the Geom.
|
|
CPT(TransformState) tex_mat = TransformState::make_identity();
|
|
|
|
const RenderAttrib *ra = geom_info._state->get_attrib(TexMatrixAttrib::get_class_type());
|
|
if (ra != (const RenderAttrib *)NULL) {
|
|
// There is a texture matrix inherited from above; put an
|
|
// inverse matrix on the Geom to compensate.
|
|
const TexMatrixAttrib *tma = DCAST(TexMatrixAttrib, ra);
|
|
CPT(TransformState) tex_mat = tma->get_transform(_target_stage);
|
|
}
|
|
|
|
tex_mat = tex_mat->compose(TransformState::make_pos_hpr_scale
|
|
(LVecBase3f(uv_trans[0], uv_trans[1], 0.0f),
|
|
LVecBase3f(0.0f, 0.0f, 0.0f),
|
|
LVecBase3f(uv_scale[0], uv_scale[1], 1.0f)));
|
|
|
|
if (tex_mat->is_identity()) {
|
|
// There should be no texture matrix on the Geom.
|
|
geom_state = geom_state->remove_attrib(TexMatrixAttrib::get_class_type());
|
|
} else {
|
|
// The texture matrix should be as computed.
|
|
CPT(RenderAttrib) new_tma = TexMatrixAttrib::make
|
|
(_target_stage, tex_mat->invert_compose(TransformState::make_identity()));
|
|
geom_state = geom_state->add_attrib(new_tma);
|
|
}
|
|
|
|
|
|
geom_info._geom_node->set_geom_state(geom_info._index, geom_state);
|
|
}
|
|
}
|
|
|
|
// Now that we've copied all of the geometry and applied texture
|
|
// matrices, flatten out those texture matrices where possible.
|
|
GeomTransformer transformer;
|
|
|
|
GeomNodeList::const_iterator gni;
|
|
for (gni = _geom_node_list.begin(); gni != _geom_node_list.end(); ++gni) {
|
|
const GeomNodeInfo &geom_node_info = (*gni);
|
|
AccumulatedAttribs attribs;
|
|
attribs._texture =
|
|
geom_node_info._state->get_attrib(TextureAttrib::get_class_type());
|
|
geom_node_info._geom_node->apply_attribs_to_vertices
|
|
(attribs, SceneGraphReducer::TT_tex_matrix, transformer);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::scan_geom_node
|
|
// Access: Private
|
|
// Description: Adds the Geoms in the indicated GeomNode to the
|
|
// internal database of multitexture elements.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
scan_geom_node(GeomNode *node, const RenderState *state,
|
|
const TransformState *transform) {
|
|
if (grutil_cat.is_debug()) {
|
|
grutil_cat.debug()
|
|
<< "scan_geom_node(" << *node << ", " << *state << ", "
|
|
<< *transform << ")\n";
|
|
}
|
|
|
|
_geom_node_list.push_back(GeomNodeInfo(state, node));
|
|
|
|
int num_geoms = node->get_num_geoms();
|
|
for (int gi = 0; gi < num_geoms; gi++) {
|
|
CPT(RenderState) geom_net_state =
|
|
state->compose(node->get_geom_state(gi));
|
|
|
|
if (grutil_cat.is_debug()) {
|
|
grutil_cat.debug()
|
|
<< "geom " << gi << " net_state =\n";
|
|
geom_net_state->write(cerr, 2);
|
|
}
|
|
|
|
// Get out the net TextureAttrib and TexMatrixAttrib from the state.
|
|
const RenderAttrib *attrib;
|
|
const TextureAttrib *ta = NULL;
|
|
|
|
attrib = geom_net_state->get_attrib(TextureAttrib::get_class_type());
|
|
if (attrib != (const RenderAttrib *)NULL) {
|
|
ta = DCAST(TextureAttrib, attrib);
|
|
}
|
|
|
|
if (ta == (TextureAttrib *)NULL) {
|
|
// No texture should be on the Geom.
|
|
CPT(RenderState) geom_state = node->get_geom_state(gi);
|
|
geom_state = geom_state->remove_attrib(TextureAttrib::get_class_type());
|
|
node->set_geom_state(gi, geom_state);
|
|
|
|
} else if (ta->get_num_on_stages() < 2) {
|
|
// Just a single texture on the Geom; we don't really need to do
|
|
// anything to flatten the textures, then. But we should ensure
|
|
// that the correct TextureAttrib is applied to the Geom.
|
|
int override = geom_net_state->get_override(TextureAttrib::get_class_type());
|
|
CPT(RenderState) geom_state = node->get_geom_state(gi);
|
|
geom_state = geom_state->add_attrib(ta, override);
|
|
node->set_geom_state(gi, geom_state);
|
|
|
|
} else {
|
|
// Ok, we have multitexture. Record the Geom.
|
|
CPT(TexMatrixAttrib) tma = DCAST(TexMatrixAttrib, TexMatrixAttrib::make());
|
|
attrib = geom_net_state->get_attrib(TexMatrixAttrib::get_class_type());
|
|
if (attrib != (const RenderAttrib *)NULL) {
|
|
tma = DCAST(TexMatrixAttrib, attrib);
|
|
}
|
|
|
|
StageList stage_list;
|
|
|
|
int num_stages = ta->get_num_on_stages();
|
|
for (int si = 0; si < num_stages; si++) {
|
|
TextureStage *stage = ta->get_on_stage(si);
|
|
Texture *tex = ta->get_on_texture(stage);
|
|
if (tex->get_x_size() != 0 && tex->get_y_size() != 0) {
|
|
stage_list.push_back(StageInfo(stage, ta, tma));
|
|
|
|
} else {
|
|
grutil_cat.info()
|
|
<< "Ignoring invalid texture stage " << stage->get_name() << "\n";
|
|
}
|
|
}
|
|
|
|
if (stage_list.size() >= 2) {
|
|
record_stage_list(stage_list, GeomInfo(state, geom_net_state, node, gi));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::record_stage_list
|
|
// Access: Private
|
|
// Description: Adds the record of this one Geom and its associated
|
|
// StageList.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
record_stage_list(const MultitexReducer::StageList &stage_list,
|
|
const MultitexReducer::GeomInfo &geom_info) {
|
|
if (grutil_cat.is_debug()) {
|
|
grutil_cat.debug()
|
|
<< "record_stage_list for " << geom_info._geom_node->get_name() << " g"
|
|
<< geom_info._index << ":\n";
|
|
StageList::const_iterator si;
|
|
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
|
const StageInfo &stage_info = (*si);
|
|
grutil_cat.debug(false)
|
|
<< " " << *stage_info._stage << " " << *stage_info._tex
|
|
<< " " << *stage_info._tex_mat << "\n";
|
|
}
|
|
}
|
|
|
|
_stages[stage_list].push_back(geom_info);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::choose_model_stage
|
|
// Access: Private
|
|
// Description: Chooses one of the TextureStages in the stage_list to
|
|
// serve as the model to determine the size and
|
|
// properties of the resulting texture.
|
|
////////////////////////////////////////////////////////////////////
|
|
size_t MultitexReducer::
|
|
choose_model_stage(const MultitexReducer::StageList &stage_list) const {
|
|
for (size_t si = 0; si < stage_list.size(); si++) {
|
|
const StageInfo &stage_info = stage_list[si];
|
|
if (stage_info._stage == _target_stage) {
|
|
// If we find the target stage, use that.
|
|
return si;
|
|
}
|
|
}
|
|
|
|
// If none of the stages are the target stage, use the bottom image.
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::determine_uv_range
|
|
// Access: Private
|
|
// Description: Determines what the effective UV range for the
|
|
// indicated texture is across its geoms. Returns true
|
|
// if any UV's are found, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool MultitexReducer::
|
|
determine_uv_range(TexCoordf &min_uv, TexCoordf &max_uv,
|
|
const MultitexReducer::StageInfo &model_stage,
|
|
const MultitexReducer::GeomList &geom_list) const {
|
|
const InternalName *model_name = model_stage._stage->get_texcoord_name();
|
|
bool got_any = false;
|
|
|
|
GeomList::const_iterator gi;
|
|
for (gi = geom_list.begin(); gi != geom_list.end(); ++gi) {
|
|
const GeomInfo &geom_info = (*gi);
|
|
|
|
PT(Geom) geom =
|
|
geom_info._geom_node->get_geom(geom_info._index)->make_copy();
|
|
|
|
CPT(GeomVertexData) vdata = geom->get_vertex_data();
|
|
CPT(GeomVertexFormat) format = vdata->get_format();
|
|
if (format->has_column(model_name)) {
|
|
GeomVertexReader texcoord(vdata, model_name);
|
|
|
|
if (!texcoord.is_at_end()) {
|
|
const LVecBase2f &uv = texcoord.get_data2f();
|
|
if (!got_any) {
|
|
min_uv = max_uv = uv;
|
|
got_any = true;
|
|
|
|
} else {
|
|
min_uv.set(min(min_uv[0], uv[0]), min(min_uv[1], uv[1]));
|
|
max_uv.set(max(max_uv[0], uv[0]), max(max_uv[1], uv[1]));
|
|
}
|
|
|
|
while (!texcoord.is_at_end()) {
|
|
const LVecBase2f &uv = texcoord.get_data2f();
|
|
min_uv.set(min(min_uv[0], uv[0]), min(min_uv[1], uv[1]));
|
|
max_uv.set(max(max_uv[0], uv[0]), max(max_uv[1], uv[1]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!got_any) {
|
|
min_uv.set(0.0f, 0.0f);
|
|
max_uv.set(1.0f, 1.0f);
|
|
}
|
|
|
|
return got_any;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::get_uv_scale
|
|
// Access: Private
|
|
// Description: Chooses an appropriate transform to apply to all of
|
|
// the UV's on the generated texture, based on the
|
|
// coverage of the model stage. If only a portion of
|
|
// the model stage is used, we scale the UV's up to zoom
|
|
// into that one portion; on the other hand, if the
|
|
// texture repeats many times, we scale the UV's down to
|
|
// to include all of the repeating image.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
get_uv_scale(LVecBase2f &uv_scale, LVecBase2f &uv_trans,
|
|
const TexCoordf &min_uv, const TexCoordf &max_uv) const {
|
|
if (max_uv[0] != min_uv[0]) {
|
|
uv_scale[0] = (max_uv[0] - min_uv[0]);
|
|
} else {
|
|
uv_scale[0] = 1.0f;
|
|
}
|
|
|
|
if (max_uv[1] != min_uv[1]) {
|
|
uv_scale[1] = (max_uv[1] - min_uv[1]);
|
|
} else {
|
|
uv_scale[1] = 1.0f;
|
|
}
|
|
|
|
uv_trans[0] = (min_uv[0] + max_uv[0]) / 2.0f - uv_scale[0] * 0.5f;
|
|
uv_trans[1] = (min_uv[1] + max_uv[1]) / 2.0f - uv_scale[1] * 0.5f;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::choose_texture_size
|
|
// Access: Private
|
|
// Description: Chooses an appropriate size to make the new texture,
|
|
// based on the size of the original model stage's
|
|
// texture, and the scale applied to the UV's.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
choose_texture_size(int &x_size, int &y_size,
|
|
const MultitexReducer::StageInfo &model_stage,
|
|
const LVecBase2f &uv_scale,
|
|
GraphicsOutput *window) const {
|
|
Texture *model_tex = model_stage._tex;
|
|
|
|
// Start with the same size as the model texture.
|
|
x_size = model_tex->get_x_size();
|
|
y_size = model_tex->get_y_size();
|
|
|
|
// But we might be looking at just a subset of that texture (|scale| <
|
|
// 1) or a superset of the texture (|scale| > 1). In this case, we
|
|
// should adjust the pixel size accordingly, although we have to
|
|
// keep it to a power of 2.
|
|
|
|
LVecBase3f inherited_scale = model_stage._tex_mat->get_scale();
|
|
|
|
float u_scale = cabs(inherited_scale[0]) * uv_scale[0];
|
|
if (u_scale != 0.0f) {
|
|
while (u_scale >= 2.0f) {
|
|
x_size *= 2;
|
|
u_scale *= 0.5f;
|
|
}
|
|
while (u_scale <= 0.5f && x_size > 0) {
|
|
x_size /= 2;
|
|
u_scale *= 2.0f;
|
|
}
|
|
}
|
|
|
|
float v_scale = cabs(inherited_scale[1]) * uv_scale[1];
|
|
if (v_scale != 0.0f) {
|
|
while (v_scale >= 2.0f) {
|
|
y_size *= 2;
|
|
v_scale *= 0.5f;
|
|
}
|
|
while (v_scale <= 0.5f && y_size > 0) {
|
|
y_size /= 2;
|
|
v_scale *= 2.0f;
|
|
}
|
|
}
|
|
|
|
if (x_size == 0 || y_size == 0) {
|
|
grutil_cat.warning()
|
|
<< "Texture size " << model_tex->get_x_size() << " "
|
|
<< model_tex->get_y_size() << " with scale "
|
|
<< model_stage._tex_mat->get_scale() << ", reduced to size "
|
|
<< x_size << " " << y_size << "; constraining to 1 1.\n";
|
|
x_size = 1;
|
|
y_size = 1;
|
|
}
|
|
|
|
// Constrain the x_size and y_size to the max_texture_dimension.
|
|
if (max_texture_dimension > 0) {
|
|
x_size = min(x_size, (int)max_texture_dimension);
|
|
y_size = min(y_size, (int)max_texture_dimension);
|
|
}
|
|
|
|
// Finally, make sure the new sizes fit within the window, so we can
|
|
// use a parasite buffer.
|
|
int win_x_size = window->get_x_size();
|
|
if (win_x_size != 0 && x_size > win_x_size) {
|
|
x_size /= 2;
|
|
while (x_size > win_x_size) {
|
|
x_size /= 2;
|
|
}
|
|
}
|
|
|
|
int win_y_size = window->get_y_size();
|
|
if (win_y_size != 0 && y_size > win_y_size) {
|
|
y_size /= 2;
|
|
while (y_size > win_y_size) {
|
|
y_size /= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::make_texture_layer
|
|
// Access: Private
|
|
// Description: Creates geometry to render the texture into the
|
|
// offscreen buffer using the same effects that were
|
|
// requested by its multitexture specification.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
make_texture_layer(const NodePath &render,
|
|
const MultitexReducer::StageInfo &stage_info,
|
|
const MultitexReducer::GeomList &geom_list,
|
|
const TexCoordf &min_uv, const TexCoordf &max_uv,
|
|
bool force_use_geom) {
|
|
CPT(RenderAttrib) cba;
|
|
|
|
switch (stage_info._stage->get_mode()) {
|
|
case TextureStage::M_modulate:
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_fbuffer_color,
|
|
ColorBlendAttrib::O_zero);
|
|
break;
|
|
|
|
case TextureStage::M_decal:
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_incoming_alpha,
|
|
ColorBlendAttrib::O_one_minus_incoming_alpha);
|
|
break;
|
|
|
|
case TextureStage::M_blend:
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_constant_color,
|
|
ColorBlendAttrib::O_one_minus_incoming_color,
|
|
stage_info._stage->get_color());
|
|
break;
|
|
|
|
case TextureStage::M_replace:
|
|
cba = ColorBlendAttrib::make_off();
|
|
break;
|
|
|
|
case TextureStage::M_add:
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_one,
|
|
ColorBlendAttrib::O_one);
|
|
break;
|
|
|
|
case TextureStage::M_combine:
|
|
// We only support certain modes of M_combine.
|
|
switch (stage_info._stage->get_combine_rgb_mode()) {
|
|
case TextureStage::CM_modulate:
|
|
{
|
|
TextureStage::CombineSource source0 = stage_info._stage->get_combine_rgb_source0();
|
|
TextureStage::CombineOperand operand0 = stage_info._stage->get_combine_rgb_operand0();
|
|
TextureStage::CombineSource source1 = stage_info._stage->get_combine_rgb_source1();
|
|
TextureStage::CombineOperand operand1 = stage_info._stage->get_combine_rgb_operand1();
|
|
// Since modulate doesn't care about order, let's establish
|
|
// the convention that the lowest-numbered source
|
|
// operand is in slot 0 (just for purposes of comparison).
|
|
if (source1 < source0) {
|
|
source0 = stage_info._stage->get_combine_rgb_source1();
|
|
operand0 = stage_info._stage->get_combine_rgb_operand1();
|
|
source1 = stage_info._stage->get_combine_rgb_source0();
|
|
operand1 = stage_info._stage->get_combine_rgb_operand0();
|
|
}
|
|
|
|
if (source0 == TextureStage::CS_primary_color &&
|
|
source1 == TextureStage::CS_previous) {
|
|
// This is just a trick to re-apply the vertex (lighting)
|
|
// color on the top of the texture stack. We can ignore it,
|
|
// since the flattened texture will do this anyway.
|
|
return;
|
|
|
|
} else if (source0 == TextureStage::CS_texture &&
|
|
source1 == TextureStage::CS_constant) {
|
|
// Scaling the texture by a flat color.
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_constant_color,
|
|
ColorBlendAttrib::O_zero, stage_info._stage->get_color());
|
|
|
|
} else if (source0 == TextureStage::CS_texture &&
|
|
source1 == TextureStage::CS_previous) {
|
|
// Just an ordinary modulate.
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_fbuffer_color,
|
|
ColorBlendAttrib::O_zero);
|
|
|
|
} else {
|
|
// Some other kind of modulate; we don't support it.
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Ignore this stage; we don't support it.
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case TextureStage::M_blend_color_scale:
|
|
// TODO: make a distinction between this and M_blend.
|
|
cba = ColorBlendAttrib::make
|
|
(ColorBlendAttrib::M_add, ColorBlendAttrib::O_constant_color,
|
|
ColorBlendAttrib::O_one_minus_incoming_color,
|
|
stage_info._stage->get_color());
|
|
break;
|
|
}
|
|
|
|
NodePath geom;
|
|
|
|
if (!force_use_geom && stage_info._stage->get_texcoord_name() == _target_stage->get_texcoord_name()) {
|
|
// If this TextureStage uses the target texcoords, we can just
|
|
// generate a simple card the fills the entire buffer.
|
|
CardMaker cm(stage_info._tex->get_name());
|
|
cm.set_uv_range(min_uv, max_uv);
|
|
cm.set_has_uvs(true);
|
|
cm.set_frame(min_uv[0], max_uv[0], min_uv[1], max_uv[1]);
|
|
|
|
geom = render.attach_new_node(cm.generate());
|
|
|
|
} else {
|
|
// If this TextureStage uses some other texcoords (or if use_geom
|
|
// is true), we have to generate geometry that maps the texcoords
|
|
// to the target space. This will work only for very simple cases
|
|
// where the geometry is not too extensive and doesn't repeat over
|
|
// the same UV's.
|
|
PT(GeomNode) geom_node = new GeomNode(stage_info._tex->get_name());
|
|
transfer_geom(geom_node, stage_info._stage->get_texcoord_name(),
|
|
geom_list, false);
|
|
|
|
geom = render.attach_new_node(geom_node);
|
|
|
|
// Make sure we override the vertex color, so we don't pollute
|
|
// the texture with geometry color.
|
|
geom.set_color(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
|
|
}
|
|
|
|
if (!stage_info._tex_mat->is_identity()) {
|
|
geom.set_tex_transform(TextureStage::get_default(), stage_info._tex_mat);
|
|
}
|
|
|
|
geom.set_texture(stage_info._tex);
|
|
geom.node()->set_attrib(cba);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::transfer_geom
|
|
// Access: Private
|
|
// Description: Copy the vertices from the indicated geom_list,
|
|
// mapping the vertex coordinates so that the geometry
|
|
// will render the appropriate distortion on the texture
|
|
// to map UV's from the specified set of texture
|
|
// coordinates to the target set.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
transfer_geom(GeomNode *geom_node, const InternalName *texcoord_name,
|
|
const MultitexReducer::GeomList &geom_list,
|
|
bool preserve_color) {
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
GeomList::const_iterator gi;
|
|
for (gi = geom_list.begin(); gi != geom_list.end(); ++gi) {
|
|
const GeomInfo &geom_info = (*gi);
|
|
const Geom *orig_geom = geom_info._geom_node->get_geom(geom_info._index);
|
|
|
|
// Copy the Geom. This actually performs just a pointer copy of
|
|
// the original GeomVertexData and other associated structures.
|
|
PT(Geom) geom = orig_geom->make_copy();
|
|
|
|
// Ensure that any vertex animation has been applied.
|
|
geom->set_vertex_data(geom->get_vertex_data(current_thread)->animate_vertices(current_thread));
|
|
|
|
// Now get a modifiable pointer to the vertex data in the new
|
|
// Geom. This will actually perform a deep copy of the vertex
|
|
// data.
|
|
PT(GeomVertexData) vdata = geom->modify_vertex_data();
|
|
vdata->set_usage_hint(Geom::UH_stream);
|
|
|
|
if (vdata->has_column(_target_stage->get_texcoord_name())) {
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex(), current_thread);
|
|
GeomVertexReader texcoord(vdata, _target_stage->get_texcoord_name(), current_thread);
|
|
|
|
while (!texcoord.is_at_end()) {
|
|
const LVecBase2f &tc = texcoord.get_data2f();
|
|
vertex.set_data3f(tc[0], 0.0f, tc[1]);
|
|
}
|
|
}
|
|
|
|
if (texcoord_name != (const InternalName *)NULL &&
|
|
texcoord_name != InternalName::get_texcoord()) {
|
|
// Copy the texture coordinates from the indicated name over
|
|
// to the default name.
|
|
const GeomVertexColumn *column =
|
|
vdata->get_format()->get_column(texcoord_name);
|
|
if (column != (const GeomVertexColumn *)NULL) {
|
|
vdata = vdata->replace_column
|
|
(InternalName::get_texcoord(), column->get_num_components(),
|
|
column->get_numeric_type(), column->get_contents());
|
|
geom->set_vertex_data(vdata);
|
|
|
|
GeomVertexReader from(vdata, texcoord_name, current_thread);
|
|
GeomVertexWriter to(vdata, InternalName::get_texcoord(), current_thread);
|
|
while (!from.is_at_end()) {
|
|
to.add_data2f(from.get_data2f());
|
|
}
|
|
}
|
|
}
|
|
|
|
CPT(RenderState) geom_state = RenderState::make_empty();
|
|
if (preserve_color) {
|
|
// Be sure to preserve whatever colors are on the geom.
|
|
const RenderAttrib *ca = geom_info._geom_net_state->get_attrib(ColorAttrib::get_class_type());
|
|
if (ca != (const RenderAttrib *)NULL) {
|
|
geom_state = geom_state->add_attrib(ca);
|
|
}
|
|
const RenderAttrib *csa = geom_info._geom_net_state->get_attrib(ColorScaleAttrib::get_class_type());
|
|
if (csa != (const RenderAttrib *)NULL) {
|
|
geom_state = geom_state->add_attrib(csa);
|
|
}
|
|
}
|
|
|
|
geom_node->add_geom(geom, geom_state);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::scan_color
|
|
// Access: Private
|
|
// Description: Checks all the geoms in the list to see if they all
|
|
// use flat color, or if there is per-vertex color in
|
|
// use.
|
|
//
|
|
// Assumption: num_colors = 0 on entry. On exit,
|
|
// num_colors = 1 if there is exactly one color in use,
|
|
// or 2 if there is more than one color in use. If
|
|
// num_colors = 1, then geom_color is filled in with the
|
|
// color in use.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MultitexReducer::
|
|
scan_color(const MultitexReducer::GeomList &geom_list, Colorf &geom_color,
|
|
int &num_colors) const {
|
|
GeomList::const_iterator gi;
|
|
for (gi = geom_list.begin(); gi != geom_list.end() && num_colors < 2; ++gi) {
|
|
const GeomInfo &geom_info = (*gi);
|
|
|
|
Colorf flat_color;
|
|
bool has_flat_color = false;
|
|
bool has_vertex_color = false;
|
|
|
|
Colorf color_scale(1.0f, 1.0f, 1.0f, 1.0f);
|
|
const RenderAttrib *csa = geom_info._geom_net_state->get_attrib(ColorScaleAttrib::get_class_type());
|
|
if (csa != (const RenderAttrib *)NULL) {
|
|
const ColorScaleAttrib *a = DCAST(ColorScaleAttrib, csa);
|
|
if (a->has_scale()) {
|
|
color_scale = a->get_scale();
|
|
}
|
|
}
|
|
|
|
ColorAttrib::Type color_type = ColorAttrib::T_vertex;
|
|
const RenderAttrib *ca = geom_info._geom_net_state->get_attrib(ColorAttrib::get_class_type());
|
|
if (ca != (const RenderAttrib *)NULL) {
|
|
color_type = DCAST(ColorAttrib, ca)->get_color_type();
|
|
}
|
|
|
|
if (color_type == ColorAttrib::T_flat) {
|
|
// This geom has a flat color attrib, which overrides the vertices.
|
|
flat_color = DCAST(ColorAttrib, ca)->get_color();
|
|
has_flat_color = true;
|
|
|
|
} else if (color_type == ColorAttrib::T_vertex) {
|
|
// This geom gets its color from its vertices.
|
|
const Geom *geom = geom_info._geom_node->get_geom(geom_info._index);
|
|
if (geom->get_vertex_data()->has_column(InternalName::get_color())) {
|
|
// This geom has per-vertex color. Assume the colors in the
|
|
// table are actually different from each other.
|
|
has_vertex_color = true;
|
|
}
|
|
}
|
|
|
|
if (has_vertex_color) {
|
|
num_colors = 2;
|
|
|
|
} else if (has_flat_color) {
|
|
flat_color.set(flat_color[0] * color_scale[0],
|
|
flat_color[1] * color_scale[1],
|
|
flat_color[2] * color_scale[2],
|
|
flat_color[3] * color_scale[3]);
|
|
|
|
if (num_colors == 0) {
|
|
num_colors = 1;
|
|
geom_color = flat_color;
|
|
|
|
} else if (!flat_color.almost_equal(geom_color)) {
|
|
// Too bad; there are multiple colors.
|
|
num_colors = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::scan_decal
|
|
// Access: Private
|
|
// Description: Checks all the stages in the list to see if any of
|
|
// them apply a texture via M_decal. Returns true if
|
|
// so, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool MultitexReducer::
|
|
scan_decal(const MultitexReducer::StageList &stage_list) const {
|
|
StageList::const_iterator si;
|
|
for (si = stage_list.begin(); si != stage_list.end(); ++si) {
|
|
const StageInfo &stage_info = (*si);
|
|
|
|
if (stage_info._stage->get_mode() == TextureStage::M_decal) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MultitexReducer::StageInfo::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
MultitexReducer::StageInfo::
|
|
StageInfo(TextureStage *stage, const TextureAttrib *ta,
|
|
const TexMatrixAttrib *tma) :
|
|
_stage(stage),
|
|
_tex_mat(TransformState::make_identity())
|
|
{
|
|
_tex = ta->get_on_texture(_stage);
|
|
if (tma->has_stage(stage)) {
|
|
_tex_mat = tma->get_transform(stage);
|
|
}
|
|
}
|
|
|