open_toontown_panda3d/panda/src/gobj/occlusionQueryContext.cxx

33 lines
1.2 KiB
C++

// Filename: occlusionQueryContext.cxx
// Created by: drose (27Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "occlusionQueryContext.h"
TypeHandle OcclusionQueryContext::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: OcclusionQueryContext::get_num_fragments
// Access: Public, Virtual
// Description: Returns the number of fragments (pixels) of the
// specified geometry that passed the depth test.
// If is_answer_ready() did not return true, this
// function may block before it returns.
//
// It is only valid to call this from the draw thread.
////////////////////////////////////////////////////////////////////
int OcclusionQueryContext::
get_num_fragments() const {
return 0;
}