open_toontown_panda3d/panda/src/gobj/vertexDataBlock.I

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// Filename: vertexDataBlock.I
// Created by: drose (04Jun07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: VertexDataBlock::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE VertexDataBlock::
VertexDataBlock(VertexDataPage *page, size_t start, size_t size) :
SimpleAllocatorBlock(page, start, size)
{
}
////////////////////////////////////////////////////////////////////
// Function: VertexDataBlock::get_page
// Access: Published
// Description: Returns the page from which this buffer was
// allocated.
////////////////////////////////////////////////////////////////////
INLINE VertexDataPage *VertexDataBlock::
get_page() const {
return (VertexDataPage *)get_allocator();
}
////////////////////////////////////////////////////////////////////
// Function: VertexDataBlock::get_pointer
// Access: Public
// Description: Returns a pointer to the start of the allocated
// memory for this buffer, or NULL if the data is not
// currently resident. If the data is not currently
// resident, this will implicitly request it to become
// resident soon.
//
// If force is true, this method will never return NULL,
// but may block until the data is available.
////////////////////////////////////////////////////////////////////
INLINE unsigned char *VertexDataBlock::
get_pointer(bool force) const {
nassertr(get_page() != (VertexDataPage *)NULL, NULL);
unsigned char *page_data = get_page()->get_page_data(force);
if (page_data == (unsigned char *)NULL) {
return NULL;
} else {
return page_data + get_start();
}
}
////////////////////////////////////////////////////////////////////
// Function: VertexDataBlock::get_next_block
// Access: Published
// Description: Returns a pointer to the next allocated block in the
// chain, or NULL if there are no more allocated blocks.
////////////////////////////////////////////////////////////////////
INLINE VertexDataBlock *VertexDataBlock::
get_next_block() const {
return (VertexDataBlock *)SimpleAllocatorBlock::get_next_block();
}