91 lines
3.4 KiB
Plaintext
91 lines
3.4 KiB
Plaintext
// Filename: nodePathCollection.I
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// Created by: drose (06Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathCollection::
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~NodePathCollection() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::operator +=
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// Access: Published
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// Description: Appends the other list onto the end of this one.
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathCollection::
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operator += (const NodePathCollection &other) {
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add_paths_from(other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::operator +
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// Access: Published
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// Description: Returns a NodePathCollection representing the
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// concatenation of the two lists.
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////////////////////////////////////////////////////////////////////
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INLINE NodePathCollection NodePathCollection::
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operator + (const NodePathCollection &other) const {
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NodePathCollection a(*this);
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a += other;
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return a;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::ls
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// Access: Published
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// Description: Lists all the nodes at and below each node in the
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// collection hierarchically.
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathCollection::
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ls() const {
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ls(nout);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::set_color
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// Access: Published
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// Description: Colors all NodePaths in the collection
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathCollection::
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set_color(float r, float g, float b, float a, int priority) {
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set_color(Colorf(r, g, b, a), priority);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::set_color_scale
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// Access: Published
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// Description: Applies color scales to all NodePaths in the
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// collection. The existing color scale is replaced.
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathCollection::
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set_color_scale(float r, float g, float b, float a, int priority) {
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set_color_scale(LVecBase4f(r, g, b, a), priority);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::compose_color_scale
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// Access: Published
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// Description: Applies color scales to all NodePaths in the
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// collection. The existing color scale, if any, is
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// multiplied by the specified color scale.
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathCollection::
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compose_color_scale(float r, float g, float b, float a, int priority) {
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compose_color_scale(LVecBase4f(r, g, b, a), priority);
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}
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