open_toontown_panda3d/panda/src/tinydisplay/tinyTextureContext.h

59 lines
1.6 KiB
C++

// Filename: tinyTextureContext.h
// Created by: drose (30Apr08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TINYTEXTURECONTEXT_H
#define TINYTEXTURECONTEXT_H
#include "pandabase.h"
#include "textureContext.h"
#include "deletedChain.h"
#include "zgl.h"
////////////////////////////////////////////////////////////////////
// Class : TinyTextureContext
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_TINYDISPLAY TinyTextureContext : public TextureContext {
public:
INLINE TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex);
ALLOC_DELETED_CHAIN(TinyTextureContext);
INLINE ~TinyTextureContext();
virtual void evict_lru();
GLTexture _gltex;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextureContext::init_type();
register_type(_type_handle, "TinyTextureContext",
TextureContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinyTextureContext.I"
#endif