167 lines
4.6 KiB
C++
167 lines
4.6 KiB
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file p3dSession.h
|
|
* @author drose
|
|
* @date 2009-06-03
|
|
*/
|
|
|
|
#ifndef P3DSESSION_H
|
|
#define P3DSESSION_H
|
|
|
|
#include "p3d_plugin_common.h"
|
|
#include "handleStream.h"
|
|
#include "p3dPackage.h"
|
|
#include "p3dConditionVar.h"
|
|
#include "p3dReferenceCount.h"
|
|
#include "get_tinyxml.h"
|
|
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
class P3DInstance;
|
|
class P3DProgressWindow;
|
|
|
|
/**
|
|
* Corresponds to a single session: a subprocess with a unique instance of
|
|
* Python running within it, which might include one or more P3DInstance
|
|
* objects running in the same memory space with each other.
|
|
*/
|
|
class P3DSession : public P3DReferenceCount {
|
|
public:
|
|
P3DSession(P3DInstance *inst);
|
|
~P3DSession();
|
|
|
|
void shutdown();
|
|
|
|
inline const std::string &get_session_key() const;
|
|
inline const std::string &get_log_pathname() const;
|
|
inline bool get_matches_script_origin() const;
|
|
|
|
void start_instance(P3DInstance *inst);
|
|
void terminate_instance(P3DInstance *inst);
|
|
|
|
inline int get_num_instances() const;
|
|
|
|
void send_command(TiXmlDocument *command);
|
|
TiXmlDocument *command_and_response(TiXmlDocument *command);
|
|
P3D_object *xml_to_p3dobj(const TiXmlElement *xvalue);
|
|
TiXmlElement *p3dobj_to_xml(P3D_object *obj);
|
|
void send_windows_message(P3DInstance *inst, unsigned int msg,
|
|
int wparam, int lparam);
|
|
|
|
void signal_request_ready(P3DInstance *inst);
|
|
|
|
void drop_pyobj(int object_id);
|
|
void drop_p3dobj(int object_id);
|
|
|
|
private:
|
|
void start_p3dpython(P3DInstance *inst);
|
|
void set_failed();
|
|
|
|
void spawn_read_thread();
|
|
void join_read_thread();
|
|
|
|
static void replace_slashes(std::string &str);
|
|
|
|
private:
|
|
// These methods run only within the read thread.
|
|
THREAD_CALLBACK_DECLARATION(P3DSession, rt_thread_run);
|
|
void rt_thread_run();
|
|
void rt_terminate();
|
|
void rt_handle_request(TiXmlDocument *doc);
|
|
|
|
#ifdef _WIN32
|
|
HANDLE win_create_process();
|
|
#else
|
|
int posix_create_process();
|
|
#endif
|
|
|
|
// In case we can't get a separate process, we'll run p3dpython in a sub-
|
|
// thread.
|
|
THREAD_CALLBACK_DECLARATION(P3DSession, p3dpython_thread_run);
|
|
void p3dpython_thread_run();
|
|
|
|
static bool get_env(std::string &value, const std::string &varname);
|
|
void write_env() const;
|
|
|
|
private:
|
|
int _session_id;
|
|
std::string _session_key;
|
|
std::string _log_pathname;
|
|
std::string _python_root_dir;
|
|
std::string _start_dir;
|
|
bool _matches_script_origin;
|
|
bool _keep_user_env;
|
|
bool _failed;
|
|
|
|
// This information is passed to create_process(), or to
|
|
// p3dpython_thread_run().
|
|
std::string _p3dpython_exe;
|
|
std::string _p3dpython_dll;
|
|
std::string _mf_filename;
|
|
std::string _env;
|
|
FHandle _input_handle, _output_handle;
|
|
bool _interactive_console;
|
|
|
|
typedef std::map<int, P3DInstance *> Instances;
|
|
Instances _instances;
|
|
LOCK _instances_lock;
|
|
|
|
// Commands that are queued up to send down the pipe. Normally these only
|
|
// accumulate before the python process has been started; after that,
|
|
// commands are written to the pipe directly.
|
|
typedef std::vector<TiXmlDocument *> Commands;
|
|
Commands _commands;
|
|
|
|
// This map keeps track of the P3D_object pointers we have delivered to the
|
|
// child process. We have to keep each of these until the child process
|
|
// tells us it's safe to delete them.
|
|
typedef std::map<int, P3D_object *> SentObjects;
|
|
SentObjects _sent_objects;
|
|
|
|
P3DPackage *_panda3d;
|
|
|
|
// If this is true, then CreateProcess() or fork() failed (or we had
|
|
// one_process set true in the tokens), and we're forced to run p3dpython in
|
|
// a sub-thread within the same process, rather than in a separate process.
|
|
// This means we can't have multiple sessions running simultaneously,
|
|
// because Python don't play that way.
|
|
bool _p3dpython_one_process;
|
|
|
|
// Members for communicating with the p3dpython child process (or thread, as
|
|
// the case may be).
|
|
#ifdef _WIN32
|
|
HANDLE _p3dpython_handle;
|
|
#else
|
|
int _p3dpython_pid;
|
|
#endif
|
|
THREAD _p3dpython_thread;
|
|
bool _p3dpython_started;
|
|
bool _p3dpython_running;
|
|
|
|
// The _response_ready mutex protects this structure.
|
|
typedef std::map<int, TiXmlDocument *> Responses;
|
|
Responses _responses;
|
|
P3DConditionVar _response_ready;
|
|
|
|
// The remaining members are manipulated by or for the read thread.
|
|
bool _started_read_thread;
|
|
HandleStream _pipe_read;
|
|
HandleStream _pipe_write;
|
|
|
|
bool _read_thread_continue;
|
|
THREAD _read_thread;
|
|
|
|
friend class P3DInstance;
|
|
};
|
|
|
|
#include "p3dSession.I"
|
|
|
|
#endif
|